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Guardian Tales/Characters

Codename J3★ Myth

Codename J

3★ MythWaterRangedBow

A lone-wolf agent of the Atlantis Intelligence Bureau who runs solo missions no other agent is trusted with.

Tier: A on the Guardian Tales tier list

A top-rarity Myth Water-type Ranged — no specific meta write-up found this pass; placed by the game's own grade ladder rather than researched individually. Flag for a top-up once per-hero signal exists.

Recommended build

Delphines is J's Exclusive Weapon — equipping it is usually the single biggest damage or utility jump available, well beyond a generic weapon of the same type.

Ranged

Exclusive Weapon
Delphines

Each one's unique Weapon Skill sets the ailment this Hero brings to a Chain Skill chain — see the Weapons page for which.

Accessory

loadoutgg pick from the game's own accessory pool — Guardian Tales does not lock an accessory to a Hero, so this is a role-based call, not an in-game pairing.

Stats. Attack > Critical Rate/Damage — Ranged Heroes are the roster's primary damage-per-second dealers.

Skill

Hydro Arc

Fires a water-charged arrow at range, or dashes to reposition.

Attributes

Lv.150 · Myth★6Lv.130 · Unique★5Lv.100 · Myth★6Lv.100 · Unique★5Lv.100 · Unique★4Lv.100 · Unique★3Lv.1 · Myth★6Lv.1 · Unique★5Lv.1 · Unique★4Lv.1 · Unique★3
ATK2,9232,4012,1672.0061,6431,292276256209165
HP108K85K72K67K53K47K1,5291,4241,1431,017
DEF37431930628322920845413330

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Wave SyncSpecial Ability

    Landing the arrow raises her Defense and dashing raises her Attack; dropping below 35% HP shields her once.

  2. Dolphin DiveChain Skill

    Summons three dolphins for a burst of ranged damage.

  3. Hydro PointLeader Skill

    Opens with a ranged strike and raises the party's Attack by 20% for four minutes.

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