Sword of Convallaria/Units
LegendaryRecommended build
Afra — Legendary Destroyer, staff user. Tier List B — solid; universal gear covers it.
Healer / support
Stats. Scales on magic ATK. Priority: the healing / effect-hit / energy substat the kit uses, then magic ATK, then max HP.
Skill order. Prioritise the aura, dispel and heal RK nodes, then energy nodes, then the rest. RK13 Ascension is high-value on a support you field every day. 1–2★ is usually enough.
- Stays central and just behind the front so its auras, heals and dispels reach the whole squad without exposing it.
- Class: Destroyer — mutual counter with Watcher.
- Dispel and turn-order control are worth more than its own damage — hold actions for the enemy's buff or burst turn.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
M.ATK and healing effect are increased by 12%, be immune to Frosty tiles, and Movement is increased by 2 tiles. At the end of the turn, applies Nightmare on all enemies within 6 tiles of the character; if the target already has Nightmare, additionally applies Labyrinth of Dreams II and 1 random Level 2 Debuff. All effects last for 2 turns.
Attributes
| Value | |
|---|---|
| Move | 3 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- Energy WaveBaseBasic Attack
Deal 80% Magical DMG.
- Healing SpellBaseHealing
Heals the target by 100% of M.ATK and dispels 1 debuff on the target.
- Fantasy WhisperRK1Piercing DMG
Single target. Deals 70% M.ATK as DMG; before attacking, applies Nightmare, Vulnerable II, and Piercing Vulnerable II; if the target has Nightmare, additionally applies Labyrinth of Dreams; after attacking, applies Sleep. All effects last for 2 turns.
- Echo of RevelryRK1Passive
After actively casting a class skill, heals all allies within 3 tiles of the character for 20% of M.ATK.
- Tread on SnowRK3Piercing DMG
Instant Transforms into a Fawn and jumps to the target tile, then deals DMG equal to 20% of M.ATK to all enemies within 2 tiles of the character.
- Dreamtelling GameRK3Passive
At the start of the turn, casts Dreamtelling skill 1 time and gaisn 1 NRG. Dreamtelling skills will be cast in the order of Dream Entered, Dream Enlightended, and Dream Blessed.
- Run My FawnRK5Reaction
At the start of the battle, gains Unyielding. Recovers 35% HP when triggering. Cannot be dispelled. When taking active attacks, reduces DMG taken by 15%, and transforms into a Fawn. CD: 3 turns.
- EndureRK5Reaction
Takes 50% less DoT.
- Phantom in FantasyRK7Piercing DMG
Deals DMG equal to 50% of M.ATK to all enemies within 3 tiles of the target range. Before attacking, applies Nightmare, Vulnerable II, and Piercing Vulnerable II; if the target has Nightmare, additionally applies Labyrinth of Dreams. All effects last for 2 turns; after attacking, additionally applies Sleep on enemies with Injured or Labyrinth of Dreams for 1 turn.
- Awakening DreamsRK7Healing
Single-target healing. The healing equals to 80% of the character's M.ATK; grants the target Innocent Dreams until the start of the next turn.
- Proverb in FantasyRK9Basic Attack
Single target. Deals Piercing DMG equal to 50% M.ATK, and applies 1 random Level 2 Debuff and Nightmare for 2 turns; after attacking, has a 30% chance to additionally inflict Sleep, guaranteed to inflict Sleep if the target is Injured, lasting for 1 turn.
- Merciful StrikeRK9Basic Attack
Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.
- Calamity of IcefieldRK11Piercing DMG
Deals 60% Ice AoE DMG to all enemies within 3 tiles of the target range.
- Light of HealingRK11Healing
Heals all allies within 2 tiles around the target for 60% of the character's M.ATK and dispels 1 debuff.
- Form of Steadfast StoneRK13Passive
Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.
- Fantasy InsightRK13Passive
Level 3 Effect ✦ Designated Skills gain an additional effect: when attacking, increases piercing DMG by 40% and gains the Wardpiercer tag. ✦ At the start of the battle, gains ▲Max Range I until the end of the battle. When on Frosty tiles, reduces DMG taken by 30%. ✦ The skill Dreamtelling Game gains an additional effect: after casting a non-Instant attack, heals other allies within 3 tiles of the character for 30% of M.ATK. ✦ When in Deer Spirit Form, gains the additional skill Frost Calamity Prophecy.
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Destroyer