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Sword of Convallaria/Units

AngelEpic

Angel

EpicWatcher

Weapon & factionStaff userPapal States · Aggression

A Epic Watcher who fights with a staff — factions: Papal States / Aggression. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Not yet ranked — see the Sword of Convallaria tier list.

Recommended build

Angel — Epic Watcher, staff user. Not yet ranked on the Tier List.

Healer / support

Stats. Scales on magic ATK. Priority: the healing / effect-hit / energy substat the kit uses, then magic ATK, then max HP.

Skill order. Prioritise the aura, dispel and heal RK nodes, then energy nodes, then the rest. RK13 Ascension is high-value on a support you field every day. 1–2★ is usually enough.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Angel

The healing effect increases by 15%. After healing an ally, grants 3 random Level 1 Attribute Buffs to the target for 2 turns.

Innate trait

Attributes

Value
Move3
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. Energy WaveBaseBasic Attack

    Deal 80% Magical DMG.

  2. Healing SpellBaseHealing

    Heals the target by 100% of M.ATK and dispels 1 debuff on the target.

    Cost 1 · CD 0

  3. SanctionRK1Magical DMG

    Single target. Deals 150% DMG. After attacking, dispels 2 buffs on the target.

    Cost 2 · CD 0

  4. Light of HealingRK1Healing

    Heals all allies within 2 tiles around the target for 60% of the character's M.ATK and dispels 1 debuff.

    Cost 2 · CD 0

  5. FlagellantRK3Passive

    Gains 1 stack of Penance after taking DMG. Each stack decreases DMG taken by 8%. This effect cannot be dispelled. Additionally recovers 1 NRG if the character has Penance stacks at the end of each turn.

  6. RegenerateRK3Passive

    At the end of the turn, heals the ally with the lowest HP percentage within a 3-tile radius around the character by 20% of M.ATK.

  7. Endurance ActivationRK5Reaction

    When receiving healing, gains DMG Reduction II for 2 turns.

  8. Protection of LightRK5Reaction

    When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round.

  9. M.DEF CommandRK7Aura

    Increases M.DEF by 30% for other allies within 2 tiles around the character.

  10. The ProtectedRK7Passive

    The character gains 15% bonus ATK and 30% bonus DEF while not affected by any debuff and affected by at least 3 buffs.

  11. Dispelling StrikeRK9Basic Attack

    Deals 50% physical DMG 2 times and dispels 2 buffs on the target.

  12. Merciful StrikeRK9Basic Attack

    Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.

  13. Blessing of Divine ShieldRK13Passive

    Level 3 Effect M.DEF is increased by 20% and magical DMG taken is reduced by 20%.

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