Sword of Convallaria/Units
LegendaryRecommended build
Clara — Legendary Defender, spear user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.
Tank / protection
Stats. Scales on DEF and max HP. Priority: max HP + DEF → damage-reduction / shield substats.
Skill order. Prioritise the RK nodes that add defense, block, taunt or team damage-reduction, then the RK3 / RK5 skill upgrades. RK13 Ascension only on a main tank. 1–2★ is usually enough.
- Stands one tile ahead of the carries at the front of the formation, facing the incoming threat.
- Class: Defender — beats Seeker, loses to Breaker.
- Keep it facing the enemy so its frontal block / counter passives apply.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
✦ When having Shield and being attacked, or when the character's Shield Value decreases after actively attacking, deals additional physical DMG equal to 25% of the character's HP to 3 random enemies within 3 tiles of the character. Can be triggered up to 4 times per round. ✦ When any ally's Reassuring Shield is destroyed, Clara grants them DMG Reduction III for 2 turns. — ✦ Increases HP by 25%. When the character gains Shield, recovers 1 NRG. ✦ At the start of the turn, grants all allies within 3 tiles of the character 2 stacks of Reassuring Shield; on the first turn, the character gains an additional 2 stacks for 2 turns; then dispels 2 debuffs from allies within range. ✦ Gains an aura: all allies within 3 tiles of the character have their magical DMG taken reduced by 20%.
Attributes
| Value | |
|---|---|
| Move | 3 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- SlashBaseBasic Attack
Deals 100% Physical DMG.
- Shield Up - Steadfast DefenseBaseSupport
Instant Gains 6 stacks of Reassuring Shield for 2 turns; when having Sacrificial Guardian, additionally gains 3 stacks. ✦ When having Lead the Charge!, this skill switches to Shield Up - Full Advance.
- Co-DefenseRK1Passive
For each ally within a 2-tile radius of the character, DEF increases by 10%, up to 40%.
- Attack CommandRK1Aura
Increases ATK by 12% for other allies within 2 tiles around the character.
- I'll Protect You All!RK3Support
Teleports allies within 5 tiles of the character to the character's side, then grants all allies within 3 tiles of the character 2 stacks of Reassuring Shield; if the target has no Reassuring Shield, additionally gains 2 stacks; if the target belongs to the Union or Drifter, additionally recovers 1 NRG; then the character gains Sacrificial Guardian. All effects last for 2 turns.
- Knight - Fearless Forward!RK3Physical DMG
Instant Selects any tile within a cross-shaped range of 3 tiles from the character and performs Charge, dealing single-target DMG equal to 25% of the character's HP to the closest 3 enemies within a 1-tile radius of the target location and inflicting Intimidation for 2 turns. ✦ After attacking, the character gains 2 stacks of Reassuring Shield for 2 turns.
- Absolute Steadfast Heavy ArmorRK5Reaction
Gains Block and can block physical AoE attacks. When attacked from any direction, has a 100% chance to trigger Block. Before being attacked, performs Preempt and gains 3 stacks of Reassuring Shield for 2 turns. Can be triggered up to 2 times per round.
- NRG RecoveryRK5Reaction
When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG.
- United CourageRK7Leader's Aura
For all Drifter allies in battle, increases ATK by 15% and DEF by 30%; when having shield, increases DMG by 10% and reduces DMG taken by 10%.
- Knight - Lead the Charge!RK7Physical DMG
Before attacking, gains Lead the Charge! for 2 turns. A single-target attack that deals 190% DMG to the target, plus additional DMG equal to 110% of Physical Shield Value. After attacking, removes all Shields from the character. ✦ When having Lead the Charge!, this skill switches to Shield Up - Defensive Counter.
- Dispelling StrikeRK9Basic Attack
Deals 50% physical DMG 2 times and dispels 2 buffs on the target.
- Shield BashRK9Basic Attack
Single target. Deals 100% physical DMG, plus additional physical DMG equal to 35% of physical shield value.
- Knight's FaithRK11Passive
Gains Toughness. At the end of the turn, additionally recovers 1 NRG; when defeating the target, additionally recovers 1 NRG. Can be triggered up to 1 time per round.
- Knockback ComboRK11Physical DMG
Single target. Deals 30% DMG. Then, performs Pursuit and deals DMG equal to 200% of the character's P.DEF, up to 150% of P.ATK. Knocks the target back by 2 tiles.
- Valiant VanguardRK13Passive
Level 3 Effect When there are 2 or more enemies within 2 tiles of the character, DMG is increased by 12% and DMG taken is reduced by 12%.
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Defender