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Sword of Convallaria/Units

CredenzaLegendary

Credenza

LegendaryWatcher

Weapon & factionStaff userPapal States · Aggression

A Legendary Watcher who fights with a staff — factions: Papal States / Aggression. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: S on the Sword of Convallaria tier list

Wiki S+; Mellow S and rising — AoE healing + AoE dispel + cooldown reduction and energy provision. Support units went up in value as stages pile on debuffs.

Recommended build

Credenza — Legendary Watcher, staff user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.

Support / enabler

Stats. Scales on magic ATK. Priority: the healing / effect-hit / energy substat the kit uses, then magic ATK, then max HP.

Skill order. Prioritise the aura, dispel and heal RK nodes, then energy nodes, then the rest. RK13 Ascension is high-value on a support you field every day. 1–2★ is usually enough.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Divine Radiance

✦ M.ATK increases by 15%. Hierophany enhancement: Additionally restores 2 NRG to allies and reduces all skill CDs by 1 turn, and grants Radiant Grace for 2 turns. ✦ Gains Pray for Divine Revelation, at the start of the battle until the turn begins. ✦ When first gaining Divine Revelation, its duration increases by 1 turn; when having Divine Revelation, all skills' NRG cost is reduced by 1.

Innate trait

Attributes

Value
Move3
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. Energy WaveBaseBasic Attack

    Deal 80% Magical DMG.

  2. Blazing BenedictionBaseHealing

    Sacrifices 10% of the current HP. Single-target healing. Restores HP equal to 100% of M.ATK and dispels 1 debuff from the target. ✦ When having Divine Revelation, the skill changes with the enhancement: Instant. ✦ (The skill changes to Divine Revelation - Blazing Benediction)

    Cost 1 · CD 1

  3. Radiant BlessingRK1Support

    Sacrifices 30% of the current HP to restore 2 NRG to the target ally; grants 2 random Level 2 Buffs to all allies within 2 tiles of the target for 2 turns. ✦ When having Divine Revelation, the skill changes with the enhancement: Restores 2 NRG to the center target and reduces all skill CDs by 2 turns. ✦ (The skill changes to Divine Revelation - Radiant Blessing)

    Cost 3 · CD 0

  4. Quiet PrayerRK1Passive

    When performing Standby, heals all allies within 3 tiles of the character for 30% of M.ATK and increases the duration of Pray for Divine Revelation by 1 turn.

    Cost 0 · CD 0

  5. Graceful SalvationRK3Passive

    At the start of the turn, heals all allies within 4 tiles of the character for 20% of M.ATK. ✦ When having Divine Revelation, the skill changes with the enhancement: Additionally grants ▲ATK II and ▲DMG II to the target for 1 turn. ✦ (The skill changes to Divine Revelation - Graceful Salvation)

    Cost 0 · CD 0

  6. Hierophany's ReturnRK3Passive

    Increases the number of times the skill Hierophany can be used by 1.

    Cost 0 · CD 0

  7. Radiant BarrierRK5Reaction

    When an ally within 4 tiles of the character receives a single-target attack, reduces DMG taken by 15%, then the character sacrifices 10% of the current HP. Can be triggered up to 2 times per round. When the character is Injured, DMG taken is reduced by 30%.

  8. Protection of LightRK5Reaction

    When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round.

  9. FlagellantRK7Passive

    Gains 1 stack of Penance after taking DMG. Each stack decreases DMG taken by 8%. This effect cannot be dispelled. Additionally recovers 1 NRG if the character has Penance stacks at the end of each turn.

  10. Battle Flag of Papal StateRK7Leader's Aura

    For all Papal States allies in battle, increases ATK by 10% and DEF by 20%.

  11. Merciful StrikeRK9Basic Attack

    Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.

  12. Hypnotic AttackRK9Basic Attack

    Deals 80% magical DMG and grants a 30% chance to inflict Sleep on the target for 1 turn.

  13. Hymn of AbsolutionRK11Healing

    Sacrifices 30% of the current HP. Heals all allies within 3 tiles of the target 60% of M.ATK and grants them ▲ATK II and ▲DMG II for 2 turns. After casting the skill, the character gains Pray for Divine Revelation until the start of the next turn.

    Cost 3 · CD 0

  14. Trial of RadianceRK11Passive

    Gains Toughness. At the start of the turn, gains Divine Revelation for 1 turn. At the end of the turn, if the character doesn't have Pray for Divine Revelation or Divine Revelation, sacrifices 20% of the current HP to gain Pray for Divine Revelation until the start of the next turn.

    Cost 0 · CD 0

  15. Blessing of Divine ShieldRK13Passive

    Level 3 Effect M.DEF is increased by 20% and magical DMG taken is reduced by 20%.

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