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Sword of Convallaria/Units

EstraLegendary

Estra

LegendarySeeker

Weapon & factionSword userDrifter · Alacrity

A Legendary Seeker who fights with a sword — factions: Drifter / Alacrity. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: B on the Sword of Convallaria tier list

Wiki S+ as the best pure single-target DPS with great mobility; Mellow dropped her to B once Rogneda raised the single-target bar. Still a strong carry, just no longer the ceiling.

Recommended build

Estra — Legendary Seeker, sword user. Tier List B — solid; universal gear covers it.

Mobile skirmisher / assassin

Stats. Scales on physical ATK, but her trait turns a magic shield (150% of her M.DEF, with the shield's cap tied to max HP) into bonus P.ATK — so M.DEF and max HP both raise her damage. Priority: M.DEF and max HP → P.ATK → crit.

Skill order. Community-tested picks: the energy-draining ranged attack over her trap at RK1 — she wants to deplete enemy energy before her main damage lands; the full energy-drain option at RK3; her teleport-behind interrupt reaction at RK5; either potion-style instant at RK7 for the buff stacking. For bossing (single, tanky targets), take the high-cost finisher at RK11 that scales harder the more energy the target is missing; for general clears, the debuff-transfer passive covers more situations.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Sorceress Bane

Gains Jump; at the start of the turn, gains a Magical Shield equal to 150% of M.DEF. When attacking, 35% of the character's magical shield value is added to P.ATK. For each 1 NRG the target is missing before attacking, DMG dealt increases by 10%, up to 30%. When attacking a target with no NRG, P.ATK additionally increases by 20%. When performing a non-instant single-target active attack on a character with M.ATK greater than P.ATK, depletes 2 NRG from the target and deals an additional physical DMG equal to 60% of P.ATK. At the end of the turn, reduces the CD of Reaction Skill and Class Skill by an additional 1 turn.

Innate trait

Attributes

Value
Move5
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. Dual Blade StrikeBaseBasic Attack

    Deals 50% physical DMG 2 times.

  2. Shadow BlitzBasePhysical DMG

    Teleports behind the target, and can Move Again for 4 tiles. Before moving again, performs 1 basic attack; before attacking, increases the DMG dealt by 40%, and Ignores Assist; if an enemy is defeated, can Re-attack. Can be triggered up to 1 time per round.

  3. Demon Hunting TrapRK1Support

    Instant Places 1 Beast Trap.

    Cost 0 · CD 4

  4. Thunder ArrowRK1Passive

    When performing a non-instant single-target active attack, shoots a crossbow bolt at the target, dealing 30% physical DMG, depletes 1 NRG from the target, and applies ✗Active Skill and ✗NRG Recovery, lasting for 2 turns.

  5. Shadow StepRK3Support

    Instant Teleports behind the enemy, steals 2 NRG from the target, and then depletes 2 NRG from the target.

    Cost 0 · CD 4

  6. HookshotRK3Debuff

    Instant. Selects 1 enemy within a cross-shaped ranged around the character, drags them to the character, and applies ✗ Reaction Skills for 1 turn.

    Cost 0 · CD 4

  7. Defense (Magical)RK5Reaction

    When hit by an active Magical Attack, the DMG taken is decreased by 15%.

  8. Shadow EvasionRK5Reaction

    Before receiving an active single-target attack by an enemy from back or side within 3 tiles of the character, performs Preempt, teleports behind the target, performs a Basic Attack that deals 50% DMG, and interrupts the target's turn.

    CD 2

  9. Stance of ExorcismRK7Support

    Instant Gains a Magical Shield equal to 80% of P.ATK and gains ▲M.DEF II for 2 turns.

    Cost 2 · CD 0

  10. PotionRK7Decision

    Selects to cast Blood of Shadows or Water of Exorcism.

  11. Feverish AttackRK9Basic Attack

    Deals 100% physical DMG and gains 20% Life Steal.

  12. Spine PierceRK9Basic Attack

    Single target. Deals 110% physical DMG. When performing a Back Attack, ignores the target's Physical Shield.

  13. Doom DecoyRK11Passive

    Before a non-instant single-target active attack, steals 3 buffs from the target, and after the attack transfers 3 debuffs from the character to the target. If the target has no buffs and the character has no debuffs, the character gains 4 random Level 2 Buffs for 2 turns.

  14. No RestraintsRK11Physical DMG

    Single target. Ignores Reaction Skill; First deals 40% DMG to the target. Then deals 100% DMG; before attacking, for each 1 NRG the target is missing, DMG dealt increases to 130%, up to 190%. When defeating an enemy, the character recovers 3 NRG.

    Cost 3 · CD 2

  15. Blessing of Divine ShieldRK13Passive

    Level 3 Effect M.DEF is increased by 20% and magical DMG taken is reduced by 20%.

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