Sword of Convallaria/Units
LegendaryRecommended build
Estra — Legendary Seeker, sword user. Tier List B — solid; universal gear covers it.
Mobile skirmisher / assassin
Stats. Scales on physical ATK, but her trait turns a magic shield (150% of her M.DEF, with the shield's cap tied to max HP) into bonus P.ATK — so M.DEF and max HP both raise her damage. Priority: M.DEF and max HP → P.ATK → crit.
Skill order. Community-tested picks: the energy-draining ranged attack over her trap at RK1 — she wants to deplete enemy energy before her main damage lands; the full energy-drain option at RK3; her teleport-behind interrupt reaction at RK5; either potion-style instant at RK7 for the buff stacking. For bossing (single, tanky targets), take the high-cost finisher at RK11 that scales harder the more energy the target is missing; for general clears, the debuff-transfer passive covers more situations.
- Teleports behind a target and can act again on a back-attack kill, similar to Col but built around draining and punishing missing enemy energy rather than raw crit.
- Class: Seeker — beats Breaker, loses to Defender.
- Pair her with a unit that can strip enemy energy (or just let her own kit do it over a couple of turns) — her damage scales directly with how much energy the target is missing.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
Gains Jump; at the start of the turn, gains a Magical Shield equal to 150% of M.DEF. When attacking, 35% of the character's magical shield value is added to P.ATK. For each 1 NRG the target is missing before attacking, DMG dealt increases by 10%, up to 30%. When attacking a target with no NRG, P.ATK additionally increases by 20%. When performing a non-instant single-target active attack on a character with M.ATK greater than P.ATK, depletes 2 NRG from the target and deals an additional physical DMG equal to 60% of P.ATK. At the end of the turn, reduces the CD of Reaction Skill and Class Skill by an additional 1 turn.
Attributes
| Value | |
|---|---|
| Move | 5 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- Dual Blade StrikeBaseBasic Attack
Deals 50% physical DMG 2 times.
- Shadow BlitzBasePhysical DMG
Teleports behind the target, and can Move Again for 4 tiles. Before moving again, performs 1 basic attack; before attacking, increases the DMG dealt by 40%, and Ignores Assist; if an enemy is defeated, can Re-attack. Can be triggered up to 1 time per round.
- Demon Hunting TrapRK1Support
Instant Places 1 Beast Trap.
- Thunder ArrowRK1Passive
When performing a non-instant single-target active attack, shoots a crossbow bolt at the target, dealing 30% physical DMG, depletes 1 NRG from the target, and applies ✗Active Skill and ✗NRG Recovery, lasting for 2 turns.
- Shadow StepRK3Support
Instant Teleports behind the enemy, steals 2 NRG from the target, and then depletes 2 NRG from the target.
- HookshotRK3Debuff
Instant. Selects 1 enemy within a cross-shaped ranged around the character, drags them to the character, and applies ✗ Reaction Skills for 1 turn.
- Defense (Magical)RK5Reaction
When hit by an active Magical Attack, the DMG taken is decreased by 15%.
- Shadow EvasionRK5Reaction
Before receiving an active single-target attack by an enemy from back or side within 3 tiles of the character, performs Preempt, teleports behind the target, performs a Basic Attack that deals 50% DMG, and interrupts the target's turn.
- Stance of ExorcismRK7Support
Instant Gains a Magical Shield equal to 80% of P.ATK and gains ▲M.DEF II for 2 turns.
- PotionRK7Decision
Selects to cast Blood of Shadows or Water of Exorcism.
- Feverish AttackRK9Basic Attack
Deals 100% physical DMG and gains 20% Life Steal.
- Spine PierceRK9Basic Attack
Single target. Deals 110% physical DMG. When performing a Back Attack, ignores the target's Physical Shield.
- Doom DecoyRK11Passive
Before a non-instant single-target active attack, steals 3 buffs from the target, and after the attack transfers 3 debuffs from the character to the target. If the target has no buffs and the character has no debuffs, the character gains 4 random Level 2 Buffs for 2 turns.
- No RestraintsRK11Physical DMG
Single target. Ignores Reaction Skill; First deals 40% DMG to the target. Then deals 100% DMG; before attacking, for each 1 NRG the target is missing, DMG dealt increases to 130%, up to 190%. When defeating an enemy, the character recovers 3 NRG.
- Blessing of Divine ShieldRK13Passive
Level 3 Effect M.DEF is increased by 20% and magical DMG taken is reduced by 20%.
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Seeker