Sword of Convallaria/Units
LegendaryRecommended build
Faycal — Legendary Watcher, bow user. Tier List B — solid; universal gear covers it.
Ranged physical damage
Stats. Scales on ATK with crit. Priority: crit chance → crit damage → ATK.
Skill order. Community-tested picks: the mobility support skill over the passive, the alert/interrupt AoE over the damage-debuff option, and his unique strike-back reaction. Either ranged basic attack works — take the interrupt alert for control, the curved-shot arrow for reach.
- Holds the back line at maximum range; reposition rather than let anything close in.
- Class: Watcher — mutual counter with Destroyer.
- High ground is a direct damage and range boost for an archer — take the elevated tile.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
Increases Faycal's ATK and DEF by 15%. Whenever he deals DMG, there is a 100% chance to inflict random Level 2 Debuff to the target for 2 turns. Before an attack, increases his Crit by 10% for each debuff the target has.
Attributes
| Value | |
|---|---|
| Move | 3 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- Curved ShotBaseBasic Attack
Fires a Curved Shot which deals 85% Physical DMG.
- Foot SnipingBasePhysical DMG
Single target. Deals 110% DMG and applies ▼ Move II for 2 turns.
- DharanaRK1Passive
At the start of the turn, if there are no enemies within a 2-tile radius of the character, gains ▲ Crit II for 1 turn.
- Rock ClimbingRK1Support
Instant Gains ▲ Move I, Climb, and Jump for 2 turns.
- Precise ShotRK3Physical DMG
Single target. Deals 130% DMG. Before attacking, applies ✗ Dodge on the target, lasting for 1 turn.
- Arrow of Guardian ConvallariaRK3Physical DMG
Performs Alert within a 3x4 area in the target direction. Deals 120% DMG and interrupts actions once an enemy enter this area.
- Eye for an EyeRK5Reaction
When Faycal is being attacked from the front or side by enemies who are not on adjacent tiles, he initiates a Strike Back, dealing 100% DMG.
- Fleeing HareRK5Reaction
When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains ▲ Move II for 2 turns.
- Cloud-Piercing ArrowRK7Physical DMG
Single target. Deals 140% DMG with Curved Shot.
- Alert ShortRK7Physical DMG
Performs Alert on a 3x3 area in the target direction, and deals 100% DMG once the enemy enters this area. Can be activated up to 2 times per round.
- Rapid FireRK9Basic Attack
Single target. Performs 2 consecutive attacks, each dealing 55% Physical DMG.
- Fatal AttackRK9Basic Attack
Fires a Curved Shot which deals 85% physical DMG and increases Crit DMG by 15%.
- Gale-Billow VolleyRK11Physical DMG
Faycal deals 5 instances of 60% AoE DMG to random enemies within 2 tiles. DMG he deals to the same target repeatedly will be decreased by 50%.
- Heart of AlertRK11Passive
when it is not the character's turn, Increases Crit by 45% additionally and Crit DMG by 30%.
- Overwhelming ForceRK13Passive
Level 3 Effect When the character has 4 or more buffs, DMG is increased by 12% and DMG taken is reduced by 12%.
- Thundering Sky ArrowRK13Passive
Level 3 Effect Crit and Crit DMG are increased by 15%; Heart of Alert additional effect: At the start of the turn, Crit increases by 45% and Crit DMG increases by 30% until the end of the turn. After any attack triggers a critical hit, class skill CD is reduced by 1 turn, and 2 NRG is restored. Can be triggered up to 1 time per round.
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Watcher