Sword of Convallaria/Units
LegendaryRecommended build
Heshan — Legendary Defender, staff user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.
Healer / support
Stats. Scales on magic ATK. Priority: the healing / effect-hit / energy substat the kit uses, then magic ATK, then max HP.
Skill order. Prioritise the aura, dispel and heal RK nodes, then energy nodes, then the rest. RK13 Ascension is high-value on a support you field every day. 1–2★ is usually enough.
- Stays central and just behind the front so its auras, heals and dispels reach the whole squad without exposing it.
- Class: Defender — beats Seeker, loses to Breaker.
- Dispel and turn-order control are worth more than its own damage — hold actions for the enemy's buff or burst turn.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
✦ Increases max HP and M.ATK by 15%. ✦ When using skills, Crit applies to healing effect, increasing healing effect by up to 50% through this effect. ✦ At the start of the battle, the character gains 1 stack of Great Danger, 10 stacks of Liberation, and recovers 1 NRG. — ✦ At the end of the turn, if in any Channeling state, gains 1 stack of Great Danger, recovers 1 NRG, and grants 5 stacks of Liberation to all allies from Elaman within 3 tiles of the character. ✦ When in any Channeling state, reduces DMG taken by 30%. ✦ Gains the additional skill Finale - Cold Steel; when casting it, for every 5 stacks of Liberation consumed: increases healing multiplier to enemies by 15% and to allies by 5%.
Attributes
| Value | |
|---|---|
| Move | 3 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- Energy WaveBaseBasic Attack
Deal 80% Magical DMG.
- PerformanceBaseDecision
Selects to use Verdant Melody or Withered Dirge; after casting any skill, this skill switches to the corresponding Channel cancel skill.
- NRG RestorationRK1Passive
At the end of the turn, recovers an additional 1 NRG. If NRG is less than 1, recovers another 1 NRG.
- FieldRK1Aura
Decreases AoE DMG taken by all allies within 3 tiles around the character by 25%.
- Healing LullabyRK3Healing
Instant Recovers 10% HP for the target ally and grants 2 random Level 2 Buffs; if the target is from Elaman, additionally grants 5 stacks of Liberation; for each stack of Liberation the target has, additionally recovers 5% HP.
- Light of PurificationRK3Support
Dispels 3 debuffs on all allies within 3 tiles around the target and gains Regeneration II for 2 turns.
- NRG RecoveryRK5Reaction
When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG.
- Echo in the MountainsRK5Reaction
Reduces DMG taken by 20%. ✦ When attacked by enemies: heals the character for 50% of M.ATK; if in Channeling state, immediately triggers 1 instance of the Channeling effect. CD: 2 turns.
- Horns of HomeRK7Aura
All allies within 4 tiles of the character increase Crit by 20% and Crit DMG by 5%; if Liberation is active on target, additionally increases Crit by 10% and Crit DMG by 5%. ✦ The character gains an additional effect: when attacked by enemies with Healing Received Reversal effects, reduces DMG taken by 25%.
- Tribal AnthemRK7Healing
Triggers corresponding effects based on the current Channeling state: ✦ If in Verdant Melody, heals all allies within 3 tiles of the character for 60% of M.ATK and recovers 1 NRG, grants 1 random Level 2 Buff and ▲Crit DMG II, lasting for 2 turns. ✦ If in Withered Dirge, applies Healing Received Reversal II on all enemies within 4 tiles of the character, lasting for 1 turn, and removes 1 NRG, then heals targets for 80% of M.ATK if they are affected by Healing Received Reversal effects and applies 1 stack of Infection.
- Chaos MarchRK9Basic Attack/Healing
Applies Healing Received Reversal II on the target enemy, lasting for 2 turns, then heals the target for 60% of M.ATK if they are affected by Healing Received Reversal effects and applies 2 stacks of Infection. After casting the skill, the character recovers 1 NRG.
- Merciful StrikeRK9Basic Attack
Deals 80% magical DMG and increases the effect of the next healing skill by 15%, lasting for 2 turns.
- Woodland SuiteRK11Healing
Selects a target enemy or ally to cast; after casting, the character recovers 1 NRG. ✦ If the target is an ally, heals for 100% of M.ATK; before healing, dispels all Healing Disability effects and 2 Debuffs from the target, then grants Cooling Powder, DMG Reduction II, P.DEF II, and M.DEF II lasting for 2 turns. ✦ If the target is an enemy, applies Healing Received Reversal II and 2 random Level 2 Debuffs, lasting for 2 turns, then heals the target for 120% of M.ATK if they are affected by Healing Received Reversal effects and applies 2 stacks of Infection.
- ResolveRK11Passive
Immediately recovers 5% HP when the character is defeated. Can be activated up to 1 time per battle.
- Blessing of Divine ShieldRK13Passive
Level 3 Effect M.DEF is increased by 20% and magical DMG taken is reduced by 20%.
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Defender