Sword of Convallaria/Units
LegendaryRecommended build
Lutfi — Legendary Seeker, sword user. Tier List A — a strong long-term pick.
Mobile skirmisher / assassin
Stats. Two viable stat lines depending on build: a debuff/life-loss build wants HP and physical attack (life loss scales off his attack); an active-damage build wants crit chance → crit damage → ATK like a standard skirmisher.
Skill order. Community-tested picks, two distinct builds: **Debuff/life-loss** (the recommended long-term build) — a summoned bodyguard for utility at RK1, the passive that stacks debuffs and drains enemy HP over time at RK3 (worth a resource to unlock its Leader's Aura alternative, Full Victory, if you're not already covered on crit buffs), the standby-punishing debuff passive at RK5, the stealth/attack-buff skill at RK7 (worth unlocking its Alacrity-faction Leader's Aura alternative too), and the buff-steal debuff attack at RK9. **Active damage** — swap toward his signature teleport-AoE ability at RK11 and the crit-focused debuff attack at RK9 instead, using energy-recovery-on-hit at RK5 to fuel it. Either way, run his signature ability or the debuff attack as your energy spender between rotations.
- Uses its Move + Jump to reach the enemy back line or an objective on turn one, then finishes isolated targets.
- Class: Seeker — beats Breaker, loses to Defender.
- Belongs to the Iria, Union and Alacrity factions — his life-loss damage pairs well with other piercing/DoT-focused units (Afra, Kvare, Momo, Agata), and he benefits from Gloria's or Col's Leader's Auras alongside his own.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
ATK is increased by 10%. At the start of the turn, locks onto 4 random enemies within 6 tiles of the character, removes their Alert status, and additionally applies 1 random Level 2 Debuff, lasting for 2 turns. When receiving Planning, its duration is reduced to 1 turn. At the end of the turn, additionally recovers 1 NRG. Each debuff inflicted on the target before attacking increases the character's ATK by 5%, up to 40%. After casting a support or debuff skill to the enemy, for each debuff the target has, applies Life Loss equal to 5% of P.ATK, up to 35% of P.ATK for 2 turns. Can be triggered up to 4 times per round.
Attributes
| Value | |
|---|---|
| Move | 5 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- SlashBaseBasic Attack
Deals 100% Physical DMG.
- All's Fair in WarBaseSupport
Gains All's Fair in War, lasting for 1 turn.
- Extreme EdgeRK1Physical DMG
A single-target attack. Deals 150% DMG; if the target is in Injured state, Crit and Crit DMG are additionally increased by 30% when attacking, ignoring Assisting Cover.
- Summon BodyguardRK1Support
Summons a Bodyguard. Only 1 can exist at a time. Can be used up to 2 times per battle.
- Full VictoryRK3Aura
Increases Crit by 20% and Crit DMG by 10% for all allies within 3 tiles of the character.
- AlienationRK3Passive
At the end of the turn, locks onto 3 random enemies within 3 tiles of the character, inflicting ✗Assist, ▼ATK II, and Vulnerable III for 2 turns.
- NRG RecoveryRK5Reaction
When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG.
- DisturbanceRK5Reaction
At the end of the turn, if no DMG was dealt during this turn, applies 1 random Level 2 Attribute Debuff and Life Loss equal to 40% of P.ATK on 3 random enemies within 3 tiles of the character, lasting for 2 turns.
- Moment of CrisisRK7Leader's Aura
For all Alacrity allies in battle, increases ATK by 10%, and DEF by 20%. When actively attacking or casting support or debuff skills, if the enemy has 3 or more debuffs, the character's ATK is increased by 18% and gains Master Strategist, lasting for 1 turn.
- DecoyRK7Debuff
Gathers all enemies within 3 tiles of the character to the surrounding area, then applies ▼Move II, and ✗Active Skills for 1 turn. The character also gains Decoy, lasting for 3 turns; when the effect ends, receives Planning, lasting for 3 turns.
- Discovered CheckRK9Basic Attack
Single target. Deals 100% physical DMG, and applies 2 random Level 2 Attribute Debuffs, lasting for 2 turns; if the opponent triggers attack during the skill, performs Dodge, and then pursuit, dealing 40% physical DMG and the character moves back by 1 tile.
- Hidden PieceRK9Basic Attack/Debuff
Steals 3 buffs from the enemy and applies 1 random Level 2 Attribute Debuff and Life Loss equal to 80% of P.ATK, lasting for 2 turns.
- CheckmateRK11Physical DMG
Teleports behind the enemy and deals 100% AoE DMG 4 times to random enemies within 2 tiles of the target; if attacking the same target repeatedly, DMG to that target is reduced by 50%. Before attacking, Crit and Crit DMG are additionally increased by 50%; after attacking, the character receives Planning, lasting for 3 turns.
- Game-Breaking FlameRK11Debuff
Applies 2 stacks of Ignition on all enemies within a 1-tile radius of the target location and turns the tile into Burning. All effects last for 2 turns.
- Form of Steadfast StoneRK13Passive
Level 3 Effect HP is increased by 15% and Piercing DMG taken is reduced by 20%.
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Seeker