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Sword of Convallaria/Units

SelinaLegendary

Selina

LegendarySeeker

Weapon & factionAxe userThe Union · Drifter · Aggression

A Legendary Seeker who fights with an axe — factions: The Union / Drifter / Aggression. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: S on the Sword of Convallaria tier list

Wiki SS — a strong Seeker.

Recommended build

Selina — Legendary Seeker, axe user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.

Mobile skirmisher / assassin

Weapon
Cornucopia AxeLegendary— an axe: energy over the fight — useful on NRG-hungry units
Trinket
Maverick's CloakLegendary— +attack / defense / crit while away from allies — a Seeker ends its turn isolated
Shield of JusticeLegendary— physical + magic attack and a shield

Stats. Scales on ATK with crit. Priority: crit chance → crit damage → ATK — a Seeker lives on back attacks.

Skill order. Prioritise the RK nodes that add crit, piercing or an extra hit, then the RK3 / RK5 skill upgrades, then passives. Push RK13 Ascension only on a unit you main. Most units are fine at 1–2★.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Oathbound Sword

✦ Any physical DMG dealt is treated as magical DMG; when having Shield, character is immune to interruption. ✦ Some of the character's skills have Holy Swordplay effect. — ✦ Gains Sword Resonance in the following situations: at the end of the turn, gains 1 stack for every 25% of HP in physical shield value possessed; gains 1 stack whenever gaining Shield. — ✦ When attacking with Combo Accumulation, increases P.ATK by 15%. Increases Movement by 1 tile. Recovers 2 NRG at the start of the battle. ✦ Before attackikng with Holy Swordplay skills, additionally applies ▼M.DEF II, ▼SPD II and Vulnerable II on the target for 2 turns. ✦ When attacking targets with lower SPD thtan the character, or with ▼SPD, increases Crit and Crit DMG by 15%.

Innate trait

Attributes

Value
Move4
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. SlashBaseBasic Attack

    Deals 100% Physical DMG.

  2. Holy Sword - Full MoonBasePhysical DMG

    Holy Swordplay: Deals 60% AoE DMG to all enemies within 3 tiles of the character. Before attacking, gains ▲ATK II, ▲Crit II, and Shield Regeneration II for 2 turns. ✦ Auxiliary Passive: The caster can jump over allies, enemies, neutral characters, and items. When having Shield, reduces DMG taken by 30%. For each enemy within 3 tiles of the character, reduces DMG taken by 10%, up to 40%.

    Cost 3 · CD 0

  3. Attack CommandRK1Aura

    Increases ATK by 12% for other allies within 2 tiles around the character.

  4. Will to SurviveRK1Passive

    If the character is Dying at the start of the turn, recovers 50% HP and 2 NRG. Effect CD: 2 turns.

    Cost 0 · CD 2

  5. Knight's OathRK3Support

    Instant Grants all allies within 3 tiles of the target a Physical Shield equal to 100% of HP for 1 turn. ✦ If the above allies are from the Union: gains ▲Move I, ▲SPD II, and ▲ATK II for 2 turns; if they are allies, additionally reduces the CD of all their skills by 1 turn.

    Cost 0 · CD 4

  6. Holy Sword - Starfall WrathRK3Physical DMG

    Holy Swordplaay: Deals 130% AoE DMG to all enemies in a 3 x 5 area in the target's direction; for each additional enemy hit, reduces the skill multiplier by 10%, down to a minimum of 90%. ✦ Before attacking, dispels 2 Attribute Buffs from the target and applies ✗Attribute Buff and ▼Move I for 2 turns. ✦ Then knocks back the first enemy in each column within a 3x4 area by 1 tile.

    Cost 4 · CD 0

  7. Luminous EdgesRK5Reaction

    After being actively attacked, gains a Physical Shield equal to 25% of HP. Can be triggered up to 2 times per round.

  8. HardeningRK5Reaction

    When hit by an active attack, the DMG taken is decreased by 8%. After being attacked, the character gains DMG Reduction II for 2 turns.

  9. Rallying BannerRK7Support

    Instant Places Knight's Banner on the target empty tile. ✦ Auxiliary Passive: When the character is in any Common Aura that increases ATK or DEF, increases Crit by 15%.

    Cost 0 · CD 3

  10. Sword InscriptionRK7Decision

    Choose to use Luxite Swordmark, Swift Swordmark, or Echo Swordmark (effects overwrite each other). ✦ Auxiliary Passive: When having any Swordmark, increases Crit by 15%.

  11. Divine VerdictRK9Basic Attack

    Holy Swordplay: Deals 45% physical DMG to all enemies within a 1-tile radius of the target location, and increases DMG against the central target by an additional 30%.

  12. Critical StrikeRK9Basic Attack

    Deals 100% physical DMG and increases Crit by 15% before attacking.

  13. SolemnityRK11Aura

    Decreases ATK of all enemies within the character's 2-tile radius by 10%.

  14. All Preparations CompleteRK11Passive

    When in Unharmed state, increases Crit by 20% and Crit DMG by 10%.

  15. In Full BloomRK13Passive

    Level 3 Effect When Unharmed, DMG is increased by 12% and DMG taken is reduced by 12%.

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