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Sword of Convallaria/Units

SP AlexeiLegendary

SP Alexei

LegendaryDestroyer

Weapon & factionAxe userDrifter · Fortitude

A Legendary Destroyer who fights with an axe — factions: Drifter / Fortitude. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: S on the Sword of Convallaria tier list

SP Alexei — Mellow X tier. The 'unbreakable' tank: Unlimited Resolve makes him unkillable through DoT, piercing and one-shots, so he soaks all enemy pressure while the rest of your team acts freely. 20,000+ HP, stable DPS. Not separately on the wiki.

Recommended build

SP Alexei — Legendary Destroyer, axe user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.

Tank / protection

Weapon
Lucian Astral weaponLegendary— signature Astral — the biggest single power jump for this unit; chase it if you run this unit long-term
Cornucopia AxeLegendary— an axe: energy over the fight — useful on NRG-hungry units — until the signature is available
Trinket
Shroud of the VoidLegendary— a one-time 50% magic damage reduction
Crystal Burst ArmorLegendary— +HP + counter damage

Stats. Scales on DEF and max HP. Priority: max HP + DEF → damage-reduction / shield substats.

Skill order. Prioritise the RK nodes that add defense, block, taunt or team damage-reduction, then the RK3 / RK5 skill upgrades. RK13 Ascension only on a main tank. 1–2★ is usually enough.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Alone Through the Snow

✦ Gains Toughness, Bloodthirst, and Daunting Counter. ✦ Immunie to ✗Resolve and ignores Frosty tile effects. ✦ Gains the Advanced Wardpiercer effect. — ✦ When defeated, enters Brutebear Form. Until the end of the next 2 turns, does not consume Primal Charge and gains Unlimited Resolve. This effect can be triggered up to 1 time per battle. — ✦ Increases max HP by 60%. At the start of the battle, gains 2 stacks of Primal Charge. ✦ At the start of the battle, gains 2 stacks of Goredrinker for 2 turns. Max stack count increased by 1. ✦ While in Brutebear Form, increases Movement by 1 tile and is immune to Frozen-type Statuses and Disarm. When beastifying into Brutebear Form, dispels all Debuffs from the character.

Innate trait

Attributes

Value
Move3
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. SlashBaseBasic Attack

    Deals 100% Physical DMG.

  2. Brutebear's MightBasePhysical DMG

    Instant Jumps to the target location and deals 100% Ice AoE DMG to all enemies (excluding Items) within 3 tiles of the target. ✦ While Primal Charge is not depleted, reduces this skill's NRG cost by 2, and performs Pursuit, dealing 50% Ice AoE DMG to enemies within range, then enters Brutebear Form.

    Cost 3 · CD 3

  3. Berserker's CreedRK1Passive

    At the start of the battle, gains Berserker's Creed, effect: ✦ Outside of the character's turn: increases P.ATK by 10%; each stack of Goredrinker additionally increases P.ATK by 10%. ✦ Increases Strike Back count by 2 per round. After performing Strike Back or Active Attacks, gains 1 stack of Goredrinker for 2 turns.

  4. Blood FeverRK1Passive

    At the start of the battle, gains Blood Fever, effect: ✦ When actively attacking, increases P.ATK by 20%; when performing basic attacks, additionally increases P.ATK by 20%. ✦ When in Brutebear Form, gains the additional skill Howl of Rage.

  5. Ripple EffectRK3Passive

    Increases max HP by 15%. At the start of the battle, gains 1 stack of Primal Charge and Ripple Effect. Ripple Effect effect: ✦ While in Brutebear Form, recovers 1 NRG at the end of the turn. The skill Earthshatter causes attackable Items within range to conduct Aftershock; Earthershatter can also attack other allied Items, and DMG dealt to Items conducting Aftershock is reduced by 99%.

  6. Lone BladeRK3Passive

    At the start of the battle, gains Lone Peak, effect: ✦ When attacking, if there are fewer than 4 target enemies, increases ATK by 10% for each one fewer. ✦ When in Brutebear Form, gains the additional skill Upheaval.

  7. VitalizationRK5Reaction

    Increases max HP by 12% and healing received by 30%.

  8. Strength ActivationRK5Reaction

    Increases the healing received by 10%. When receiving healing, gains ▲ DMG II for 1 turn.

  9. Unyielding StandRK7Passive

    At the start of the battle, gains Unyielding Stand, effect: ✦ When Unlimited Resolve triggered by Trait expires, if 2 or more stacks of Primal Charge are active, consumes 2 stacks and extends the duration by 1 turn. ✦ When the round count is a multiple of 7, at the start of the turn, gains 2 stacks of Primal Charge and restores the Unlimited Resolve trigger count in Trait.

  10. Primal WrathRK7Physical DMG

    Deals 100% Ice AoE DMG to all enemies in a 3 x 3 area in the target direction. ✦ If Resolve in Trait still has remaining triggers, reduces this skill's NRG cost by 2; when casting, consumes all HP and increases the skill multiplier to 180%.

    Cost 2 · CD 0

  11. HurlRK9Basic Attack

    Single target. Deals 100% Physical DMG.

  12. SlamRK9Basic Attack

    Deals 70% AoE physical DMG to all enemies within a 1-tile radius of the traget, then knocks back the center target by an additional 2 tiles.

  13. Frostedge RaiderRK11Passive

    At the start of the battle, gains Frostedge Raider, effect: ✦ Increases ATK by 10%. After attacking, can move 2 additional tiles. ✦ Does not consume Movement when passing through Frosty tiles, applies to up to 2 tiles per round.

  14. Portable Frostbite VialRK11Passive

    At the start of the battle, gains additional skill Frostbite Vial.

  15. Defeat-hardenedRK13Passive

    Level 3 Effect When Injured, DMG is increased by 15% and DMG taken is reduced by 15%.

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