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Sword of Convallaria/Units

SP MaithaLegendary

SP Maitha

LegendaryWatcher

Weapon & factionAxe userSword of Convallaria · Iria · Fortitude

A Legendary Watcher who fights with an axe — factions: Sword of Convallaria / Iria / Fortitude. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: S on the Sword of Convallaria tier list

SSS on the wiki — a top-end Watcher DPS/utility unit that fills multiple roles.

Recommended build

SP Maitha — Legendary Watcher, axe user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.

Melee physical damage

Weapon
SP Maitha's Pact WeaponSP Maitha's Pact WeaponLegendarysignature Astral — the biggest single power jump for this unit; chase it if you run this unit long-term
Cornucopia AxeLegendary— an axe: energy over the fight — useful on NRG-hungry units — until the signature is available
Trinket
Shield of JusticeLegendary— physical + magic attack and a shield — fits almost any unit
Crystal Burst ArmorLegendary— +HP + counter damage

Stats. Scales on ATK. Priority: ATK → crit chance / crit damage → the shield-break or piercing substat the kit uses.

Skill order. Prioritise the RK nodes that add crit, piercing or an extra hit, then the RK3 / RK5 skill upgrades, then passives. Push RK13 Ascension only on a unit you main. Most units are fine at 1–2★.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Supreme Shield of Convallaria

✦ Increases max HP by 30%. DMG Buffer Module additionally transfers 20% DMG taken. Reduces NRG cost of casting or triggering any skill by 1. ✦ Sword of Convallaria, Unite! upgrades to level 3 effect. ✦ Increases Co-op Charging conversion ratio per stack to 0.4%.

Innate trait

Attributes

Value
Move3
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. SlashBaseBasic Attack

    Deals 100% Physical DMG.

  2. Whirling HammerBasePiercing DMG

    Deals Piercing DMG equal to 50% of P.ATK to all enemies within 3 tiles of the character, and knocks adjacent enemies back by 1 tile. ✦ Gains Rally Response. Effect: When enemies exist within 3 tiles of the character, the character can consume 1 NRG and trigger this skill.

    Cost 1 · CD 0

  3. Bulwark ChargeRK1Piercing DMG

    Rally Command Selects target to perform Charge; if the target is an enemy, charges to their side and deals Piercing DMG equal to 80% of P.ATK. ✦ Auxiliary Passive. Effect: Increases Movement by 1 tile. After an active attack, the character can Move Again for a distance equal to the remaining Movement.

    Cost 1 · CD 0

  4. Crystal Burst Twin-ShotRK1Piercing DMG

    Rally Command Single target. Deals Piercing DMG equal to 100% of P.ATK; if the character is in the same line as the target, additionally knocks the target back by 2 tiles. After attacking, removes 50% of the current buffer value. Then, deals piercing DMG equal to 50% of P.ATK to all enemies within a 1-tile radius of the target and knocks enemies adjacent to the target back by 1 tile.

    Cost 2 · CD 0

  5. Emergency ToolboxRK3Decision

    Selects to use Field Repair Unit or Enhanced Charging Unit.

    Cost 0 · CD 2

  6. Peak PerformanceRK3Passive

    At the end of the turn, additionally recovers 1 NRG; when NRG is 0, additionally recovers 1 NRG. ✦ Gains Rally Response. Effect: Triggers 1 instance of this skill's passive effect.

  7. Reinforced JointsRK5Reaction

    When having Regeneration, makes DMG Buffer Module additionally transfer DMG, converting every 10% regeneration effect to 5% buffer ratio. At the start of the turn, the character gains Regenration I for 2 turns.

  8. Spiky ShieldRK5Reaction

    When hit by an active attack, the DMG taken is decreased by 10%. When receiving an Active Melee Attack, deals Piercing DMG to the attacker equal to 50% of the character's P.DEF.

  9. Field MedicRK7Healing

    Rally Command Removes all buffer value, heals all allies within 3 tiles of the character for 20% HP, and grants ▲ATK II, ▲P.DEF II, ▲M.DEF II, and Regenration II for 2 turns. ✦ Auxiliary Passive. Effect: Takes 50% DMG for allies within 3 tiles.

    Cost 3 · CD 0

  10. Full-Armored Attack!RK7Piercing DMG

    Rally Command Selects one target location and deals Piercing DMG equal to 80% of P. ATK to all enemies within 3 tiles of the target. After attacking, removes 50% of the current buffer value. ✦ Then, makes all Sword of Convallaria allies perform additional Rally Response. Effect: Deals Piercing DMG equal to 50% of P. ATK. plus M. ATK to enemies within 3 tiles of the character.

    Cost 4 · CD 0

  11. Feverish AttackRK9Basic Attack

    Deals 100% physical DMG and gains 20% Life Steal.

  12. Arm SlamRK9Basic Attack

    Rally Command Single target. Deals Piercing DMG equal to 80% of P. ATK.

  13. FieldRK11Aura

    Decreases AoE DMG taken by all allies within 3 tiles around the character by 25%.

  14. Full-Armored Maitha, Attack!RK11Passive

    Increases SPD by 200. At the start of the round, fills all buffer value. CD: 3 turns.

  15. Will of Unbreakable SteelRK13Passive

    Level 3 Effect P.DEF is increased by 20% and physical DMG taken is reduced by 20%.

Stages

SP Maitha
SP MaithaStage 1
SP Maitha (art 2)
SP Maitha (art 2)Stage 2
SP Maitha (art 3)
SP Maitha (art 3)Stage 3

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