Sword of Convallaria/Units
LegendaryRecommended build
SP Nungal — Legendary Breaker, spear user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.
Melee physical damage
Stats. Scales on ATK. Priority: ATK → crit chance / crit damage → the shield-break or piercing substat the kit uses.
Skill order. Prioritise the RK nodes that add crit, piercing or an extra hit, then the RK3 / RK5 skill upgrades, then passives. Push RK13 Ascension only on a unit you main. Most units are fine at 1–2★.
- Fights on the front line — keep a Defender next to it so it can attack instead of kiting.
- Class: Breaker — beats Defender, loses to Seeker.
- Line up side / back attacks: +30% damage, and it bypasses frontal block passives on tanky enemies.
Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.
Skill
✦ Physical DMG dealt is treated as magical DMG, and increases Crit by 30% and increases Movement by 1 tile. ✦ At the start of the turn, applies ▼M.DEF III on the closest enemy within 6 tiles of the character for 2 turns and generates 1 Phantom Spear on empty tiles around them. ✦ After picking up Phantom Spear, additionally gains Potential Burst for 2 turns and reduces all Class Skill CDs by 1 turn. Can be triggered up to 1 time per round.
Attributes
| Value | |
|---|---|
| Move | 3 |
| High Jump | 2 |
| Low Jump | 2 |
| Stand height | Normal |
Skills
This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.
- SlashBaseBasic Attack
Deals 100% Physical DMG.
- Sealing BashBasePhysical DMG
Single target. Deals 145% DMG. Before attacking, applies ✗ Passive Skills and ✗ Reaction Skills on the target for 1 turn.
- Break - Fierce LungeRK1Physical DMG
Instant Deals 40% AoE DMG to all enemies in a 1 x 5 area in the target direction; before attacking, the character gains Shield Break IV for 1 turn; if the target is Dying, ignores 80% DEF and applies ✗Resolve. Then generates 1 Phantom Spear on an empty tile around the first attacked enemy.
- Break - Swift AssaultRK1Physical DMG
Deals 100% AoE DMG to all enemies within 1 tile of the target, applies ▼DMG II and ▼M.DEF II for 2 turns. ✦ Gains Rally Response. Effect: locks onto the closest enemy within 3 tiles of the character; triggers this skill once without consuming NRG. Can be triggered up to 2 times per round.
- Battle FeverRK3Passive
After initiating an Active Attack, the character takes 15% less DMG. Dealing a Crit DMG additionally decreases DMG taken by 25% for 1 turn.
- InsightRK3Passive
P.ATK increases by 8%. Before attacking, dispels 1 Defense Attribute Buff from the target.
- Flare of SteelRK5Reaction
Reduces DMG taken by 10%. When attacked by enemies within 1 tile and positioned at the front or side, triggers Preempt; can interrupt their turn, deals 50% physical DMG, teleports to the closest Phantom Spear and picks it up. If no Phantom Spear exists, teleports around the closest ally within 2 to 6 tiles of the character.
- Poised EleganceRK5Reaction
Reduces AoE DMG taken by 50%. Gains 1 instance of Dodge, with a 2-turn CD after triggering.
- Mobile SkirmisherRK7Passive
After actively attacking, can Move Again, inheriting remaining Movement. At the end of the current turn, can use Guerilla. Can be triggered up to 1 time per round. ✦ At the start of the turn, if there are fewer than 4 Phantom Spears in battle, generates 1 Phantom Spear on a random empty tile within 2 tiles of the character. ✦ Gains Rally Response. Effect: the character gains ▲SPD III, ▲Move I, and ▲ATK II for 1 turn. Can be triggered up to 1 time per round.
- Onslaught - Piercing WillRK7Physical DMG
Rally Command. Teleports to the target location, then deals 100% AoE DMG to all enemies within 3 tiles of the character and applies ▼DMG II and Disarm for 1 turn; if the skill only hits 1 enemy, the skill multiplier increases to 160%. ✦ When teleporting, additionally absorbs 1 Phantom Spear within 3 tiles outside the target point, triggering the pickup effect; ✦ After attacking, the character gains Onslaught for 2 turns.
- Silencing AttackRK9Basic Attack
Deals 100% physical DMG and applies ✗ Active Skills on Injured targets before attacking, lasting for 2 turns.
- Sealing AttackRK9Basic Attack
Deals 100% physical DMG and applies ✗ Passive Skills on Injured targets before attacking, lasting for 2 turns.
- Frontline ActionRK11Passive
SPD is increased by 50 points. When Healthy, DMG taken is decreased by 20%.
- ParryRK11Passive
Before receiving a physical melee attack, turns to the target and adds 20% of the character's P.ATK to P.DEF.
- Path of Victory's EdgeRK13Passive
Level 3 Effect ATK is increased by 5%; when attacking enemies countered by the character’s role, DMG is increased by 20%.
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Breaker