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Sword of Convallaria/Units

SP SamanthaLegendary

SP Samantha

LegendaryWatcher

Weapon & factionStaff userPapal States · Aggression

A Legendary Watcher who fights with a staff — factions: Papal States / Aggression. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: S on the Sword of Convallaria tier list

Was the queen of the AoE meta; Mellow moved her from X to top-S as pure AoE nuke fell off, but her buffs and alert-interruption utility keep her S.

Recommended build

SP Samantha — Legendary Watcher, staff user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.

Ranged magic damage

Stats. Scales on magic ATK. Priority: magic ATK → crit chance → crit damage.

Skill order. Prioritise the RK nodes that add crit, piercing or an extra hit, then the RK3 / RK5 skill upgrades, then passives. Push RK13 Ascension only on a unit you main. Most units are fine at 1–2★.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Judgement of Justice

✦ Increases max HP and M.ATK by 16%. Before attacking, applies Judgement Brand for 2 turns; when the character attacks targets with Judgement Brand, increases Crit by 50%. ✦ At the start of battle, gains Radiant Watch until the start of the next turn, expands Radiant Watch aura effect to the entire battlefield. At the start of the turn, recovers 1 NRG.

Innate trait

Attributes

Value
Move3
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. Energy WaveBaseBasic Attack

    Deal 80% Magical DMG.

  2. Light of Judgement for All SinsBaseMagical DMG

    Deals 70% AoE DMG to all enemies within a 3x6 area in the target direction and increases DMG Multiplier to 100% for enemies in the 1x6 area in the middle.

    Cost 2 · CD 0

  3. Chain of RegenerationRK1Passive

    At the end of the turn, heals the character and the ally with the lowest HP percentage within 3 tiles by 50% of M.ATK.

  4. NRG RestorationRK1Passive

    At the end of the turn, recovers an additional 1 NRG. If NRG is less than 1, recovers another 1 NRG.

  5. Prayer of DevotionRK3Healing

    Instant Heals all allies within 3 tiles of the character for 30% of M.ATK, and grants them 1 stack of Radiant Blessing, Anti Heal Immunity, and Bound Resistance for 2 turns; and grants the character Radiant Watch until the start of the next 2 turns.

    Cost 1 · CD 3

  6. Fire PurificationRK3Magical DMG

    Deals 150% AoE DMG to all enemies within 1 tile of the target, applies ▼Bound Vision I and ▼Move I for 2 turns, and transforms tiles within range into Burning for 2 turns.

    Cost 3 · CD 0

  7. Protection of LightRK5Reaction

    When hit by an active single-target attack, the DMG taken is decreased by 30%. This effect can be activated 1 time per round.

  8. NRG RecoveryRK5Reaction

    When hit by an active attack, the DMG taken is decreased by 8%. Upon receiving an active attack, additionally recovers 1 NRG.

  9. Judgement SanctumRK7Support

    Instant Dispels 2 buffs from all enemies within 5 tiles of the character; and grants the character Radiant Watch until the start of the next 2 turns. Then performs Forced Alert (cannot be interrupted) in the area, dealing 50% magical AoE DMG to enemies within a 1-tile radius of the target and interrupting their turn. Can be triggered up to 3 times per round.

    Cost 1 · CD 3

  10. Will to Cleanse All FoulRK7Leader's Aura

    For all allies in battle, increase ATK by 10%, DEF by 20%, skill DMG by 10%, and AoE DMG by 20%.

    Cost 0 · CD 0

  11. Light of Sanction (Basic Attack)RK9Basic Attack

    Deals 3 hits of 23% magical AoE DMG to all enemies within 1 tile of the target.

  12. Scorching AttackRK9Basic Attack

    Deals 80% magical DMG and applies Scorch on the target for 2 turns.

  13. Crystal Implosion - ExtraRK11Magical DMG

    Deals 60% AoE DMG to all enemies within 3 tiles of the target and applies ▼M.DEF III for 2 turns.

    Cost 2 · CD 2

  14. Oath to End All EvilRK11Magical DMG

    Deals 220% AoE DMG to enemies within 5 tiles of the character; for each additional enemy hit, reduces Skill Multiplier by 30% to a minimum of 100%, then dispels 3 buffs from the target's; and grants the character Radiant Watch until the start of the next 2 turns.

    Cost 3 · CD 3

  15. Overwhelming ForceRK13Passive

    Level 3 Effect When the character has 4 or more buffs, DMG is increased by 12% and DMG taken is reduced by 12%.

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