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Sword of Convallaria/Units

YenneferLegendary

Yennefer

LegendaryDestroyer

Weapon & factionStaff userDrifter · Discipline

A Legendary Destroyer who fights with a staff — factions: Drifter / Discipline. Skills, traits, costs and cooldowns are the game's own, relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

Tier: S on the Sword of Convallaria tier list

Wiki SS; Mellow S — team buffs, enemy debuffs, strong energy sustain, plus teleport / summon / repositioning. High all-round value.

Recommended build

Yennefer — Legendary Destroyer, staff user. Tier List S — a top unit; worth full RK investment and its signature Astral weapon.

Support / enabler

Stats. Scales on magic ATK. Priority: the healing / effect-hit / energy substat the kit uses, then magic ATK, then max HP.

Skill order. Community-tested picks: get her to at least 3 stars — her rotation only becomes smooth (chaining teleports/summons) past that point. At RK3, take both of her decision skills (they're the foundation of two different builds: a heal/terrain-control branch and an AoE-magic-with-vulnerable branch). At RK5, the evasive reposition reaction covers more situations than the pure-damage alternative. At RK7, take both skills again — the clone-summon and the reposition/buff-transfer portal are central to her identity either way. At RK9, the utility dispel over the charged-attack damage option unless you're building her for pure DPS. At RK11, the energy-stabilising passive for smoother rotations, or her signature high-crit attack if you want to push damage instead; her Ascension Skill boosts both damage and healing, so lean on it for whichever role matters more to your team. **Known bug, flag before spending 5-star resources on her:** two of her key skills currently consume double the intended energy-exhaustion stacks, which makes reaching 5 stars less necessary than it should be — treat this as a bug, not a build feature, and don't plan shard investment around it.

Named signature (Astral) weapons are the game's own pairing. The universal weapon, trinket, stat and skill-order picks are loadoutgg's own synthesis from this unit's weapon type, class and kit plus SoC's facing / height / counter rules — a starting point, not a fixed build. SoC exposes no per-unit stat numbers. See thegear & Astral tier list andBasics for how gear works.

Skill

Trait — Yennefer of Vengerberg

Increases M.ATK by 15%. When having Magic Boost, M.ATK is additionally increased by 30%. — ✦ Gains additional skill Magic Surge; after using, gains 1 stacks of Magic Exhaustion at the end of the turn. After using skill Magic Surge, the next non-Magic Empowerment class skill costs 1 less NRG and has its CD reduced by 1 turn.

Innate trait

Attributes

Value
Move3
High Jump2
Low Jump2
Stand heightNormal

Skills

This unit's base skills and every skill it can learn from its RK1–RK13 skill tree. Each line shows its Energy cost and cooldown. Effect names, %s, tile ranges and turn counts are the game's own — relayed from the in-game skill tree and reworded; GameWith's ratings and build advice are not used.

  1. Energy WaveBaseBasic Attack

    Deal 80% Magical DMG.

  2. ErosionBaseMagical DMG

    Single target. Deals 85% DMG and applies 2 random Level 2 Attribute Debuffs on the target for 2 turns.

    Cost 1 · CD 0

  3. Yennefer's HealRK1Healing

    Heals the target by 100% of M.ATK and dispels 1 debuff from the target. Auxiliary Passive. Effect: at the end of the turn, if this skill was not used, heals the ally with the lowest HP percentage within 3 tiles of the character by 40% of M.ATK.

    Cost 1 · CD 0

  4. CorruptionRK1Passive

    At the end of the turn, applies 2 random Level 1 Attribute Debuffs on 1 random enemy within a 3-tile radius of the character, lasting for 2 turns.

  5. Embrace of ShadowsRK3Magical DMG

    Selects the target tile to deal 40% AoE DMG to all enemies within 2 tiles and applies 1 random Level 2 Debuff for 2 turns; ✦ Heals allies within range by 60% of M.ATK and grants them ▲DMG III and Frosty and Burning Tile Immunity for 2 turns. ✦ When having Magic Boost, the skill switches to Shadow: Veil of Fate.

    Cost 3 · CD 0

  6. Elemental ControlRK3Decision

    Selects to use Ball Lightning, Pyrokinesis, or Hail. ✦ When having Magic Boost, the skill switches to Elemental Storm.

    Cost 0 · CD 0

  7. Protection of DarknessRK5Reaction

    When hit by an active attack, the DMG taken is decreased by 8%. Before being hit by an active attack, for every Debuff on the attacker, decreases DMG taken by an additional 10%, up to 30%.

  8. Evasive ShiftRK5Reaction

    Reduces DMG taken by 10% and magical DMG taken by an additional 30%. ✦ Before taking enemies' active single-target attacks from front or side, performs Preempt, interrupts the target's action, deals 50% magical DMG, and applies 2 random Level 2 Debuffs, then teleports to the closest ally within 2-6 tiles; after the effect triggers, enters a 2-turn CD.

    Cost 0 · CD 2

  9. Charming IllusionRK7Magical DMG

    Summons Illusion on the target tile for 2 turns and makes Illusion inflict Bewitch on enemies within 2 tiles for 1 turn; then deals 80% magical DMG to all enemies within range and applies Vulnerable III for 2 turns. ✦ When having Magic Boost, the skill switches to Instant Charming Illusion.

    Cost 2 · CD 3

  10. PortalRK7Support

    Selects the target and teleports to any empty tile within 6 tiles of the target. ✦ When cast on allies, grants them ▲DMG III, and ▲SPD II for 2 turns; when cast on enemies, deals 100% DMG and applies Stunned for 1 turn. ✦ After teleportation, performs Pursuit on all enemies within 2 tiles of the target, dealing AoE DMG equal to 50% of M.ATK and inflicting Vulnerable III for 2 turns.✦ When having Magic Boost, the skill switches to Instant Portal.

    Cost 1 · CD 4

  11. Dispelling StrikeRK9Basic Attack

    Deals 50% physical DMG 2 times and dispels 2 buffs on the target.

  12. Charged AttackRK9Basic Attack

    Deals 100% physical DMG and increases the DMG of the next skill by 15%.

  13. Tissaia's TeachingRK11Passive

    After casting non-Magic Empowerment skills, reduces all class skill CDs by 1 turn and restores 1 NRG. Can be triggered up to 1 time per round.

    Cost 0 · CD 0

  14. Yennefer's MockeryRK11Passive

    Increases DMG by 30% and additionally increases DMG by 30% against targets with Bound.

    Cost 0 · CD 0

  15. Blessing of Divine ShieldRK13Passive

    Level 3 Effect M.DEF is increased by 20% and magical DMG taken is reduced by 20%.

  16. Magical InsightRK13Passive

    Level 3 Effect When under Magic Boost, increases DMG by 15% and healing effects by 30%. When not under Magic Boost, increases DMG by 8% and healing effects by 15%.

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