While in your squad and still standing, it builds up Sugar Coat stacks as debuffs land on your Lumi.
Lumi Master/Lumis

At a glance
- Why this tier
Applebat lands at B on damage alone, with Leech plus Poison from one 4-Energy Applewave on 105 ATK. Thornbloom cashes Leech in harder, and a 4x Flying weakness costs Applebat most trades.
Applebat's skills
Fixed kit always on Applebat, can't be swapped
Hits the current enemy and leaves it with 1 Leeched and 1 Poisoned.
Swappable skills choose which one to equip
Throws seeds at the current enemy and applies 2 Leech.
Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.
Hits the current enemy and applies 2 Poison.
Hits the current enemy; +20% power for each Leech stack it carries.
Spreads the current enemy's status effects to the rest of its squad.
Drops a Leech trap where the current enemy is standing, applying 1 Leech to any enemy Lumi that moves onto it.
How to use Applebat
Applebat stacks two statuses at once: Applewave leaves a Leech and a Poison for 4 Energy, and Vine Bind and Infect spread more. 105 ATK is high, but 80 DEF and a 4x Flying weakness mean it rarely lasts long enough to cash in. Thornbloom is the better pick, so skip investing here.
Recommended build
The materials Applebat levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Sugar Coat: While in your squad and still standing, it builds up Sugar Coat stacks as debuffs land on your Lumi. Applewave: Hits the current enemy and leaves it with 1 Leeched and 1 Poisoned.
Applebat KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 73 | 105 | |
| 48 | 80 | |
| 54 | 86 | |
| 29 | 61 | |
| Attack Speed | Faster than most0.7s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Grass / Dark