Lumi MasterAll games

Lumi Master/Lumis

Royal89Dullahan

Dullahan

GoldRating 89Royal

At a glance

Sest.
Why this tier

Immunity to debuffs earns Dullahan its S rank, since nothing shuts it down while Blind Charge grows its stages and seeds status for Entrenched. The 50-power signature alone is light, so it needs those follow-ups to close.

Dullahan's skills

Fixed kit always on Dullahan, can't be swapped

Trait · passiveDullahan

Immune to debuffs. Swapping heads rewrites both this trait and its exclusive skill effects.

Signature skillBlind Charge

A reckless charge: raises this Lumi's ATK and DEF stage by 1 each, hits the current enemy and lands 1 random debuff on it.

RoyalCost 5Power 50

Swappable skills choose which one to equip

Scorch

Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.

FireCost 4Power 40

Entrenched

Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).

DarkCost 7Power 120

Avalanche

Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).

IceCost 3Power 25

Infect

Spreads the current enemy's status effects to the rest of its squad.

DarkCost 6Power 60

Blazing Inferno

Hits the current enemy with fierce flames; costs 1 less Energy for each Burn stack this Lumi carries.

FireCost 7Power 120

Weight Drop

Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.

GroundCost 4Power 40

How to use Dullahan

Nothing can debuff Dullahan, the only Lumi with that immunity outright, so any plan built on weakening it simply fails. Blind Charge adds a stage of ATK and DEF each cast and drops a random debuff on the target, which sets up Entrenched and Avalanche to cash in on the status count.

A flat 97 in ATK, DEF and HP has no weak stat and no standout one. Blind Charge is only 50 power, so the damage comes from the follow-ups. Swapping heads rewrites the trait and signature, so check which head you run.

Recommended build

The materials Dullahan levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Dullahan— Trait
Blind Charge— Signature skill

Dullahan: Immune to debuffs. Swapping heads rewrites both this trait and its exclusive skill effects. Blind Charge: A reckless charge: raises this Lumi's ATK and DEF stage by 1 each, hits the current enemy and lands 1 random debuff on it.

Level up & ascension
Dullahan KeepsakeDullahan KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Dullahan StarcoreDullahan StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Dark×2Psychic×2
Takes reduced damage from
Normal×0.5Brawler×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK65–97DEF65–97HP65–97Work33–65

MaxMin

MinMax
ATK6597
DEF6597
HP6597
Work3365
Attack SpeedSlower than most1.2s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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