Lumi MasterAll games

Lumi Master/Lumis

FlyingSteel50–82Libret

Libret

GreenBluePurpleGoldRating 50–82Flying / Steel

At a glance

Cest.
Why this tier

Libret is C because Flying Scale can strip your own buffs as easily as the enemy's. Stellalibra turns the same scale into triple power, so level toward it.

Libret's skills

Fixed kit always on Libret, can't be swapped

Trait · passiveStars of Judgment

Every skill this Lumi uses banks 1 Star.

Signature skillFlying Scale

Weighs the scales before striking: a 50% chance to strip 1 stack off each of the enemy's buffs and stat boosts, and on a failure it strips this Lumi's instead. Libra Gleam I changes which way the verdict falls. Then it attacks.

FlyingCost 2Power 20

Swappable skills choose which one to equip

FortifyUsed in official line-ups

Raises this Lumi's ATK and DEF by 1 stage each.

NormalCost 3Power 0

Cleansing Wind

Resets the ATK and DEF stages of every Lumi on the field back to neutral.

FlyingCost 3Power 30

Round Trip

Hits the current enemy and switches out.

FlyingCost 3Power 30

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Healing Light

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Libret. See those line-ups.

How to use Libret

Libret's Flying Scale flips a coin for 2 Energy: heads strips a stack from every enemy buff and stat boost, tails strips its own. Libra Gleam I shifts those odds, and Healing Light is already in its pool. 90 ATK and 90 DEF are weak past the early game. Stellalibra turns the same scale into triple power, so keep evolving.

Recommended build

The game's own in-client line-ups run Libret with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Stars of Judgment— Trait
Flying Scale— Signature skill

Stars of Judgment: Every skill this Lumi uses banks 1 Star. Flying Scale: Weighs the scales before striking: a 50% chance to strip 1 stack off each of the enemy's buffs and stat boosts, and on a failure it strips this Lumi's instead. Libra Gleam I changes which way the verdict falls. Then it attacks.

Skill to equip
FortifyFortifyChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Libret KeepsakeLibret KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Libret StarcoreLibret StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Electric×2Royal×2
Takes reduced damage from
Grass×0.25Flying×0.5Dark×0.5Psychic×0.5Fairy×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
LibretLibret
Stage 2

Attributes

ATK58–90DEF58–90HP56–88Work28–60

MaxMin

MinMax
ATK5890
DEF5890
HP5688
Work2860
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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