Deals 10% more damage to anything carrying a debuff.
Lumi Master/Lumis

At a glance
- Why this tier
MOYU sits in B for its 110 ATK and a signature that sets up Keen Sense on every follow-up. With 80 HP and 84 DEF, one good hit ends it.
MOYU's skills
Fixed kit always on MOYU, can't be swapped
Hits the current enemy and lands 1 random debuff.
Its automatic attack: a Psychic hit every 1s for 10 power.
Swappable skills choose which one to equip
Puts the current enemy to sleep.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Attacks the current enemy inside its dreams; if it is Asleep, damage is doubled and it wakes up.
Attacks the current enemy inside its dreams; if it is Asleep, this Lumi heals for 100% of the damage dealt.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
How to use MOYU
MOYU hits hard for a green Lumi: 110 ATK, and Mystaro Mayhem lands a random debuff so Keen Sense's 10% bonus applies to the next hit. Bad Dreams and Dream Eater cash in on Hypnotize. 80 HP is weak and 84 DEF no better, so it needs to strike first. Super Peach is the sturdier Psychic pick.
Recommended build
The materials MOYU levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Keen Sense: Deals 10% more damage to anything carrying a debuff. Mystaro Mayhem: Hits the current enemy and lands 1 random debuff.
MOYU KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 78 | 110 | |
| 52 | 84 | |
| 48 | 80 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Psychic