Unaffected by status effects. Whenever it gains a buff or stat boost, allied otters on the field gain 1 stack of the same.
Lumi Master/Lumis

Verdict
SituationalOnly worth the unlock with otters beside it, since Unity does nothing without them.
- Why this tier
Immune to status effects, and Synergy Strike grows it with every cast on the enemy side. Unity is wasted without otters beside it, and the unlock costs 10 Season 1 rainbows.
Otterknight's skills
Fixed kit always on Otterknight, can't be swapped
Hits every enemy on the field with a 25% chance to crit; this Lumi gains +1 ATK stage, +1 DEF stage and 1 Swift. +50% damage when facing two enemies.
Its automatic attack: a Royal hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
This Lumi's next 5 basic attacks deal double damage.
Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Otterknight. See those line-ups.
How to use Otterknight
Otterknight is the most expensive unlock in the game and worth it for an otter team. It takes stellarizing 5 specific rainbow otters and giving up 10 Season 1 rainbows, 5 of them Steel. For that price status effects cannot touch it, and Synergy Strike hits every enemy while granting it a stage of ATK and DEF plus a Swift each cast.
Unity copies those gains to allied otters on the field, but outside an otter team that trait sits idle. Fire and Royal hit it for double.
Recommended build
The game's own in-client line-ups run Otterknight with Weight Drop equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
UnityTrait
Synergy StrikeSignature skillUnity: Unaffected by status effects. Whenever it gains a buff or stat boost, allied otters on the field gain 1 stack of the same. Synergy Strike: Hits every enemy on the field with a 25% chance to crit; this Lumi gains +1 ATK stage, +1 DEF stage and 1 Swift. +50% damage when facing two enemies.
Weight DropChosen in 2 of 3 official setups
RaidChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Otterknight KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 65 | 97 | |
| 65 | 97 | |
| 65 | 97 | |
| 33 | 65 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 89
Royal / Steel