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Lumi Master/Lumis

Fairy88Princess STINA

Princess STINA

GoldRating 88Fairy

At a glance

Sest.
Why this tier

Spare Energy is what puts Princess STINA in the S tier: Berry Feast grows by 30 power for every point of it, on a 100 DEF, 100 HP body. It empties the bar each cast and 88 ATK is modest, so time the cast.

Princess STINA's skills

Fixed kit always on Princess STINA, can't be swapped

Trait · passiveRoyal Etiquette

While in your squad and still standing, every Flicker skill you use gives it Swift or Wet at random and shortens your swap cooldown.

Signature skillBerry Feast

Spends the whole SP bar on one hit. Every SP beyond the base cost adds 30 power and 6 Flickergy.

FairyCost 6Power 90

Swappable skills choose which one to equip

Rainbow Missile

Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.

FairyCost 4Power 50

Luster Ball

Hits the current enemy with an orb of light, with a 50% chance to lower its ATK by 1 stage.

LightCost 4Power 50

Magic Trick

Swaps Flicker skill effects and counts with the current enemy.

FairyCost 3Power 10

Healing Light

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

Starfall

Hits the current enemy with a falling star; +50% damage for every Flicker skill used, up to +500%.

FairyCost 4Power 40

Chase Light

Hits the current enemy; this Lumi builds double Flickergy.

FairyCost 5Power 80

How to use Princess STINA

Think of Princess STINA as a battery dump. Berry Feast spends the entire SP bar, adding 30 power and 6 Flickergy for every point over its base cost, so the longer you hold it the harder it lands. Healing Light and Luster Ball keep it useful while it charges, and 100 DEF with 100 HP let it wait.

88 ATK is weak for a finisher, so the hit is only as big as the bar you save, and each cast empties everything. Steel and Dark hit it for double.

Recommended build

The materials Princess STINA levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Royal Etiquette— Trait
Berry Feast— Signature skill

Royal Etiquette: While in your squad and still standing, every Flicker skill you use gives it Swift or Wet at random and shortens your swap cooldown. Berry Feast: Spends the whole SP bar on one hit. Every SP beyond the base cost adds 30 power and 6 Flickergy.

Level up & ascension
Princess STINA KeepsakePrincess STINA KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Princess STINA StarcorePrincess STINA StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Dark×2Steel×2
Takes reduced damage from
Dragon×0.5Brawler×0.5Royal×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK56–88DEF68–100HP68–100Work32–64

MaxMin

MinMax
ATK5688
DEF68100
HP68100
Work3264
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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