When it is knocked out, it puts the enemy that did it to sleep.
Lumi Master/Lumis

At a glance
- Why this tier
Pumplime sits in B as a one-shot tool: Self-Destruct hits hardest at full HP and knocks it out, and a flat 85 in every stat offers nothing after.
Pumplime's skills
Fixed kit always on Pumplime, can't be swapped
Hits the current enemy and takes this Lumi down with it. Damage rises 20% for each 10% HP it still had.
Swappable skills choose which one to equip
Hits the current enemy and strips its Wet; this Lumi gains 2 Burn.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.
Hits the current enemy and switches out.
Attacks the current enemy inside its dreams; if it is Asleep, damage is doubled and it wakes up.
Puts the current enemy to sleep.
How to use Pumplime
Pumplime exists to explode. Self-Destruct knocks it out and gains 20% damage for every 10% HP it still had, so it is only worth sending in fresh and firing at once. Hypnotize can set up Bad Dreams if you need to stall first. A flat 85 in every stat is weak otherwise. Royal Slime turns a fallen slime into far more damage.
Recommended build
The materials Pumplime levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Asleep Gel: When it is knocked out, it puts the enemy that did it to sleep. Self-Destruct - Psychic: Hits the current enemy and takes this Lumi down with it. Damage rises 20% for each 10% HP it still had.
Melolime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
PumplimeAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 53 | 85 | |
| 53 | 85 | |
| 53 | 85 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 53–85
Psychic