Lumi MasterAll games

Lumi Master/Lumis

Psychic53–85Pumplime

Pumplime

GreenBluePurpleGoldRating 53–85Psychic

At a glance

Best.
Why this tier

Pumplime sits in B as a one-shot tool: Self-Destruct hits hardest at full HP and knocks it out, and a flat 85 in every stat offers nothing after.

Pumplime's skills

Fixed kit always on Pumplime, can't be swapped

Trait · passiveAsleep Gel

When it is knocked out, it puts the enemy that did it to sleep.

Signature skillSelf-Destruct - Psychic

Hits the current enemy and takes this Lumi down with it. Damage rises 20% for each 10% HP it still had.

PsychicCost 5Power 75

Swappable skills choose which one to equip

Fire of Wrath

Hits the current enemy and strips its Wet; this Lumi gains 2 Burn.

FireCost 5Power 100

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 2Power 0

Absorb Fire

Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.

FireCost 4Power 0

Round Trip

Hits the current enemy and switches out.

FlyingCost 3Power 30

Bad Dreams

Attacks the current enemy inside its dreams; if it is Asleep, damage is doubled and it wakes up.

PsychicCost 5Power 75

Hypnotize

Puts the current enemy to sleep.

PsychicCost 4Power 20

How to use Pumplime

Pumplime exists to explode. Self-Destruct knocks it out and gains 20% damage for every 10% HP it still had, so it is only worth sending in fresh and firing at once. Hypnotize can set up Bad Dreams if you need to stall first. A flat 85 in every stat is weak otherwise. Royal Slime turns a fallen slime into far more damage.

Recommended build

The materials Pumplime levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Asleep Gel— Trait
Self-Destruct - Psychic— Signature skill

Asleep Gel: When it is knocked out, it puts the enemy that did it to sleep. Self-Destruct - Psychic: Hits the current enemy and takes this Lumi down with it. Damage rises 20% for each 10% HP it still had.

Level up & ascension
Melolime KeepsakeMelolime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Melolime StarcoreMelolime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Dark×2
Takes reduced damage from
Brawler×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
PumplimePumplime

Attributes

ATK53–85DEF53–85HP53–85Work53–85

MaxMin

MinMax
ATK5385
DEF5385
HP5385
Work5385
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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