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Omniheroes/Basics

Omniheroes basics

How Omniheroes' heroes are categorised — factions, classes, rarity — and how the Synergy Archive's team-composition bonuses work. All figures below are the game's own; the wording is loadoutgg's.

Factions

Every hero belongs to one of five factions, shown next to the hero's name on their card. Fielding several heroes of the same faction switches on that faction's Faction Synergy (see below).

Classes

Each hero has one of four combat classes.

Rarity

Heroes are either Epic or Legendary. Legendary heroes have higher base ATK, DEF and HP and deeper kits; most of the current roster is Legendary. Rarity is the hero's starting grade — it is separate from stars, Ascension and Awakening, which raise a hero further after you own them.

The Synergy Archive

Synergies are team-composition bonuses granted for fielding heroes that share a tag. There are three kinds, unlocked at different points:

Valkyrie Synergy — the first kind available. Each Valkyrie synergy scales in four steps as you field 2, 3, 4 or 5 of its members.

Faction Synergy — unlocks at player level 50. Tied directly to the five hero factions (plus two combined groups, Lightseekers and Royals).

Rune Synergy — unlocked through the Runes on a hero. Groups heroes across factions.

Bonuses recorded in the Synergy Archive are permanent once activated, even if you later remove the hero from your team.

Valkyrie Synergies

The six Valkyrie synergies and how they scale:

SynergyBase effect
MystifiersAt the start of the battle, applies Corrode on enemies.
ValiantorsAt the start of the battle, applies Assail (Increasing Physical Damage) and Damage Reduction on synergymates
EtherealsAt the start of the battle, increases CRIT Rate.
GloriansAt the start of the battle, applies ATK Boost/Control Immunity to allies, and applies DEF RED to enemies.
AvengersGrants synergymates chance to be revived, and restoring HP upon revival.
DoomsdayersEach time enemies take action, they take damage.

Faction Synergies

Field enough heroes of the matching faction to activate:

SynergyFactionEffect
DawnbringersEmpireAllies gain attack combos; the team runs no AoE attacks.
VerdiansWoodlandAllies gain sync attacks that include AoE hits.
ShadowarchsEclipseRaises dodge; a unit that dies grants the team an ATK bonus.
CelestialsDivineGrants CRIT and ATK; a unit that dies dispels buffs from enemies and purifies debuffs from allies.
DeviantsDemonGrants Leech and ATK, plus an opening Shield to absorb damage.
LightseekersEmpire / Woodland / EclipseRaises DMG RED and DMG Boost for the team.
RoyalsDemon / DivineGrants an opening Shield and raises DMG RED for the team.

Ascension & Awakening

Beyond stars, a hero can be Advanced and Ascended for large stat gains and, for some heroes, an alternate 'ascended' art form (shown as a second stage on their page). Talents and Awakening add further passive bonuses. loadoutgg does not yet carry the per-hero numbers for these systems.

Keywords

Core rules referenced throughout skill text (from the game's own glossary):

TermMeaning
Direct TargetChoose enemy units with the same position number as yours as a priority. If there are no targets that meet this condition, go for the default enemy unit.
Sync AttackAfter an ally unit attacks the enemies, the Hero has a chance to deal a Basic Attack to one of the targets at random.
Control effectDebuffs affecting single units taking their action turn (including Stun, Taunt, Silence, Entwine, Confuse, etc.).
BattlecryTakes effect when a unit enters the battlefield.
Last WordsTakes effect when a unit is slain.
ChantHalts all actions in preparation of casting a powerful spell. Status persists unless interrupted by Control effects, or when channeling is complete.
ExecuteDirectly kills enemies with HP below a certain threshold. Ineffective against elite enemies.
RiposteAfter an enemy attack, the Hero has a chance to deal a Basic Attack to their attacker.

Status effects

The buffs and debuffs skills apply. This is a selection of the most common of the 395 the game defines.

EffectWhat it does
CorrodeEach stack deals damage equal to 12% of the ally team's average ATK every round.
BurnEach stack deals damage based on the target's Max HP every round. Stacks up to 5 times.
PoisonLoses HP continuously.
BleedReduces Max HP by [0], stackable without limit.
StunA Control effect that cannot be purified. Immobilizes targets.
TauntA Control effect. Taunted unit is restricted to only dealing Basic Attacks against the Taunting unit.
SilenceA Control effect that restricts the use of active skills (except for Basic Attacks).
EntwineA Control effect that immobilizes targets.
ConfuseA Control effect that forces the affected target to launch indiscriminate basic attacks on random units.
ParalyzeA Control effect with a 50% chance to immobilize the affected target.
SealCritical hits will be restricted. Passive skills will be nullified. (Cannot be dispelled or reflected.)
SoulsealUnits cannot be revived if slain during Soulseal.
FreezeA Control effect that immobilizes targets.
DEF REDReduces targets' DEF. Duplicate effects will assume the highest value.
ATK REDReduces ATK.
ATK BoostIncreases ATK.
DEF BoostIncreases DEF. Duplicate effects will assume the highest value.
ShieldAbsorbs DMG in place of HP. (Remaining Shield Points: {0})
Holy ShieldA holy shield. Each stack can block 1 instance of damage.
Reflect RateIncreases Reflect Rate by 100%.
LeechWhen dealing damage, a portion of it is converted into your own HP.
DMG BoostIncreases DMG.
DMG REDReduces DMG.
MarkA mark. Marked units are attacked first.
SunderReduces targets' PDEF. Duplicate effects will assume the highest value.
RevitalizeContinuous restores HP per turn.
FortitudeWhile Fortitude is active, the target is protected for a minimum of 1 HP when DMG is taken. This effect can be dispelled.
InvincibilityInvulnerable to all damage.
AssailIncreases PDMG Boost by 50%. Cannot be stacked.
Cure RateIncreases Cure Rate by 100%.
Healing RuptureHealing received during the effect will be converted to damage, up to the caster's ATK *5.
VitaldrainThe Healing received during the effect will be transferred to the buff caster.

Relics

Each team equips one Relic (the game also calls them Artifacts). A Relic grants an active skill that fires in battle plus stat bonuses, and has a role style (single-target DMG, team DMG, healer, …). There are 62 Relics.

RelicStyleSkill
Sacred Tree's FangSingle-Target DMGDivine Fang Strike: The Sacred Tree's Fang hangs above the enemy and plunges downward, dealing [252% + 24,489] Relic DMG to a random enemy target.
Rose's CaressTeam DMGWhip of Thorns: Deals [60% + 4,897] Relic DMG to all enemies.
Sacred Tree's SeedSingle-Target HealerTree of Life: Carries out Relic Healing on the ally unit with the lowest HP, restoring HP equal to [252% + 24,489] of Relic ATK.
Cursed VesselTeam DMGCursed Mud: The vessel's cursed creature charges at the enemy, dealing [0] Relic DMG to all enemies. Increases the Relic damage by [2] for each Mystifier synergymate deployed. (Limit: [3] synergymates).
Healing VaseSingle-Target HealerVitality Healers: Healing energy flows out from the bottle to carry out healing equal to [0] Relic ATK on the ally unit with the lowest HP percentage. Increases Relic Heal Rate by [2] for each [1] Avenger synergymate deployed. (Limit: [3] synergymates).
Skeletal ClawBackline DMGBone Claw: The Skeletal Claw reaches out from the ground and grasps at enemies, dealing [0] Relic DMG to backline enemies. Increases the Relic damage by [2] for each Doomsdayer synergymate deployed. (Limit: [3] synergymates).
Phantom SawFrontline DMGSpiral Saw: Deals [0] Relic DMG to frontline enemies. Increases the Relic damage by [2] for each Valiantor synergymate deployed. (Limit: [3] synergymates).
Chaotic EyeRandom DamageRay of Death: Deals [0] Relic DMG to 2 random enemies. Increases the Relic damage by [2] for each Ethereal synergymate deployed. (Limit: [3] synergymates).
Kamier's LanternSingle-Target DMGLife Pursuing Flames: Deals [0] Relic DMG to the enemy with the lowest HP. Increases the Relic damage by [2] for each Glorian synergymate deployed. (Limit: [3] synergymates).
ExcaliburTeam DMGDivine Judgment: Summons the Excalibur down from the sky, dealing [0] Relic DMG to all enemy targets. Increases the Relic damage by [2] for each Ethereal synergymate deployed. (Limit: [3] synergymates).
Whirling BladeSingle-Target DMGWhirling Flash: Countless sharpened blades coalesce together into a single twirling blade which cuts through enemies, dealing [0] Relic DMG to the enemy with the lowest HP. Increases the Relic damage by [2] for each Doomsdayer synergymate deployed. (Limit: [3] synergymates).
Blades of ChaosBackline DMGSweeping Fury: Dual blades descend from the skies and unleash divine fury, dealing [0] Relic DMG to backline enemies. Increases the Relic damage by [2] for each Avenger synergymate deployed. (Limit: [3] synergymates).
Book of TothFrontline DMGEvil Soul Tome: The evil tome's seal is broken, unleashing soul-devouring fel missiles that deal [0] Relic DMG to frontline enemies. Increases the Relic damage by [2] for each Mystifier synergymate deployed. (Limit: [3] synergymates).
Orpheus' LyreSingle-Target HealerMelodic Strings: Holy butterflies fly around allies while playing a healing melody to carry out healing equal to [0] Relic ATK on the ally unit with the lowest HP. Increases Relic Heal Rate by [2] for each Glorian synergymate deployed. (Limit: [3] synergymates).
Vulcan's HammerDMG BonusFurious Charge: The enraged lion charges over with flames, dealing [0] Relic DMG to 2 random enemy targets. Deploy with the Relic equipped to also increase damage dealt by the ally team in Missions by [1].
Hand of TyrTeam DMGTitan's Fury: Removes the seal on the severed arm and unleashes its earth-shattering power, dealing [0] Relic DMG to all enemies.
LaevateinnSingle-Target DMGBloodthirster: The ancient seal's removal unleashes the endless bloodthirst of the Laevateinn, dealing [0] Relic DMG to a random enemy.
Plague BowDMG Shield BonusApocalyptic Plague: The Plague Bow fires countless arrows and unleases the Apocalyptic Plague, dealing [0] Relic DMG to the enemy with the lowest HP. For every debuff on the target, the damage increases by [1], up to [2].
Death's ScytheAoE HealingDeath's Scythe: The Death's Scythe swings and cuts through the enemy's souls, dealing [0] Relic DMG to backline enemies.
Famine's ScaleBackline DMGFamine's Scale: Famine's Scale: Absorbs souls on the battlefield, transforming them into a blood rain that restores [0] Relic ATK as HP to the 2 allies with the lowest HP.
Knight's EdgeFrontline DMGKnight's Edge: Swing the Knight's Edge to unleash a blazing assault, dealing [0] Relic DMG to the frontline enemies.
Svalin's ShieldFrontline ShieldSvalin's Shield: Svalin's Shield unleashes holy power to conjure an image of the divine realm, applying [0] Shield on frontline allies for [1] round(s).
Zephyr SpearBackline DMGGaleforce Fury: The Zephyr Spear swings to conjure a tempest, dealing [0] Relic DMG to backline enemies.
Fafnir's War SongRandom StunFafnir's War Song: The Tempest Hammer calls down heavenly lightning, dealing [0] Relic DMG to 1 random enemy and applying Stun for 1 round.
Fafnir's War SongNone: The sound of the battle horn summons the enormous dragon from the skies. Its flames of wrath deal [0] Relic DMG to all enemy targets. Increases the Relic damage by [2] for each Valiantor synergymate deployed. (Limit: [3] synergymates).
Tempest HammerStormbreaker
Stardust SphereAoE HealingAstral Luster: The Stardust Sphere begins to rotate, unleashing the power of divine blood to restore [0] of the relic's ATK as HP to the 2 allies with the lowest HP.
Python's MirrorRandom DamageMystical Whisper: The Python's Mirror reflects reality and distorts human nature, dealing [0] Relic DMG to a random enemy.
Demonbane WhipSingle-Target DMGDemon Purge: Deals [0] Relic DMG to the enemy with the lowest HP.
Crimson CrownTeam DMGDoom Assault: Deals [0] Relic DMG to all enemies.
Forbidden ChestAoE DMGUnbinding Calamity: Deals [0] Relic DMG to all enemies.
Judgement BladesSingle DMGShadow Blitz: Deals [0] Relic DMG to a random enemy.
Exorcism CauldronRandom DamageGolden Exorcism: Deal [0] Relic DMG to 2 random enemies.
Cosmic GourdSingle DMGCosmic Ruin: Deal [0] Relic DMG to the enemy with the lowest HP.
Flame BannerTeam DMGHoly Inferno: Deals [0] Relic DMG to all enemies.
Underworld KeySingle DMGUnderworld Gate: Deal [0] Relic DMG to the enemy with the lowest HP.
Soulbinding LanceSingle DMGDeath Pierce: Deals [0] Relic DMG to 1 random enemy.
VanquisherRandom DamageSpirit Severance: Deals [0] Relic DMG to 3 random enemies.
Umbra TorchSingle DMGUmbra Fire: Deals [1] Relic DMG to the enemy with the highest ATK.
Ocean's MawRandom DamageTidal Surge: Deals [1] Relic DMG to [0] random enemy(ies).

Equipment

Every hero wears four pieces of gear — Weapon, Armor, Helmet, Boots — that come in named sets (Rogue, Ranger, Defender, …). Wearing a full set adds a set bonus on top of the individual stat lines. Gear is upgraded and, at higher tiers, gets a '+' version.

Runes

Runes (Emblems in-game) slot into a hero for extra stats and effects. The faction Runes below are the core set — one line each for DPS, Protection, Reflect and Survival, per faction, each with four upgrade tiers (Lv.1–4). Effect text is transcribed from the in-game Rune Archive and reworded.

loadoutgg is not affiliated with, endorsed by, or sponsored by OmniDream Games or the creators of Omniheroes. Omniheroes and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, used for informational/fan-reference purposes. The stats, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Synergy definitions, some skill values and some icons come from the community Omniheroes Wiki (omniheroesgame.fandom.com), whose text content is licensed CC BY-SA (fandom.com/licensing), rewritten in our own words. Full copyright & licensing detail — including the third-party material used under an open licence — is at loadoutgg.com/legal.