Omniheroes/Runes & Relics
Omniheroes — Runes & Relics
92 runes & relics
Runes and gems slot into a hero for stats; Relics are a shared team slot cast in battle. For which relics each mode wants, see the game modes guide; for Sanguine Rosecrest and what to pair with it, the season guide.
Runes
Demon · DPS — Raises the damage and Crit DMG of Demon heroes. Four upgrade tiers (I–IV); only benefits Demon heroes.
Demon · Protection — Raises the Dodge Rate of Demon heroes and grants them a damage-blocking Holy Shield. Four upgrade tiers (I–IV); only benefits Demon heroes.
Demon · Reflect — Raises the Reflect Rate of Demon heroes and stops enemies from being healed. Four upgrade tiers (I–IV); only benefits Demon heroes.
Demon · Survival — Raises the healing Demon heroes receive and restores some of their HP each round. Four upgrade tiers (I–IV); only benefits Demon heroes.
Divine · DPS — Raises the damage and Crit DMG of Divine heroes. Four upgrade tiers (I–IV); only benefits Divine heroes.
Divine · Protection — Raises the Dodge Rate of Divine heroes and grants them a damage-blocking Holy Shield. Four upgrade tiers (I–IV); only benefits Divine heroes.
Divine · Reflect — Raises the Reflect Rate of Divine heroes and stops enemies from being healed. Four upgrade tiers (I–IV); only benefits Divine heroes.
Divine · Survival — Raises the healing Divine heroes receive and restores some of their HP each round. Four upgrade tiers (I–IV); only benefits Divine heroes.
Eclipse · DPS — Raises the damage and Crit DMG of Eclipse heroes. Four upgrade tiers (I–IV); only benefits Eclipse heroes.
Eclipse · Protection — Raises the Dodge Rate of Eclipse heroes and grants them a damage-blocking Holy Shield. Four upgrade tiers (I–IV); only benefits Eclipse heroes.
Eclipse · Reflect — Raises the Reflect Rate of Eclipse heroes and stops enemies from being healed. Four upgrade tiers (I–IV); only benefits Eclipse heroes.
Eclipse · Survival — Raises the healing Eclipse heroes receive and restores some of their HP each round. Four upgrade tiers (I–IV); only benefits Eclipse heroes.
Empire · DPS — Raises the damage and Crit DMG of Empire heroes. Four upgrade tiers (I–IV); only benefits Empire heroes.
Empire · Protection — Raises the Dodge Rate of Empire heroes and grants them a damage-blocking Holy Shield. Four upgrade tiers (I–IV); only benefits Empire heroes.
Empire · Reflect — Raises the Reflect Rate of Empire heroes and stops enemies from being healed. Four upgrade tiers (I–IV); only benefits Empire heroes.
Empire · Survival — Raises the healing Empire heroes receive and restores some of their HP each round. Four upgrade tiers (I–IV); only benefits Empire heroes.
Faction-neutral — The faction-neutral rune line — flat stat lines with no faction requirement, in four upgrade tiers (I–IV). Slot these while you are still collecting a hero's matching faction runes; a hero's own faction line is stronger once you have it.
Woodland · DPS — Raises the damage and Crit DMG of Woodland heroes. Four upgrade tiers (I–IV); only benefits Woodland heroes.
Woodland · Protection — Raises the Dodge Rate of Woodland heroes and grants them a damage-blocking Holy Shield. Four upgrade tiers (I–IV); only benefits Woodland heroes.
Woodland · Reflect — Raises the Reflect Rate of Woodland heroes and stops enemies from being healed. Four upgrade tiers (I–IV); only benefits Woodland heroes.
Woodland · Survival — Raises the healing Woodland heroes receive and restores some of their HP each round. Four upgrade tiers (I–IV); only benefits Woodland heroes.
Relics
Backline damage relic — Sweeping Fury — Dual blades descend from the skies and unleash divine fury, dealing Relic DMG to backline enemies. Its damage scales up further for each Avenger synergymate on the team, to a cap. Made for Avengers teams.
AoE damage relic — Dripping Edge — Deals Relic DMG to all enemies.
Frontline damage relic — Evil Soul Tome — The evil tome's seal is broken, unleashing soul-devouring fel missiles that deal Relic DMG to frontline enemies. Its damage scales up further for each Mystifier synergymate on the team, to a cap. Made for Mystifiers teams.
Team shield relic — Origin Severance — Deals Relic DMG to all enemies and applies Aegis of the Origin Sea to all allies, absorbing damage.
Random-target damage relic — Ray of Death — Deals Relic DMG to 2 random enemies. Its damage scales up further for each Ethereal synergymate on the team, to a cap. Made for Ethereals teams.
Single-target damage relic — Cosmic Ruin — Deal Relic DMG to the enemy with the lowest HP.
AoE damage relic — Omniverse — Deals Relic DMG to all enemies.
AoE damage relic — Blood Torrent — Deals Relic DMG to backline enemies.
AoE damage relic — Doom Assault — Deals Relic DMG to all enemies.
AoE damage relic — Goddess's Wrath — Deals Relic DMG to all enemies.
Backline damage relic — Conspiracy Reborn — Deals Relic DMG to backline enemies, with a chance to apply Stun for 1 round.
AoE damage relic — Cursed Mud — The vessel's cursed creature charges at the enemy, dealing Relic DMG to all enemies. Its damage scales up further for each Mystifier synergymate on the team, to a cap. Made for Mystifiers teams.
Team healing relic — Death's Scythe — The Death's Scythe swings and cuts through the enemy's souls, dealing Relic DMG to backline enemies.
Single-target damage relic — Demon Purge — Deals Relic DMG to the enemy with the lowest HP.
AoE damage relic — Radiant Cleanse — Deals Relic DMG to all enemies.
AoE damage relic — Divine Vortex — Deals Relic DMG to all enemies.
Single-target damage relic — Dragonblood Roar — Deals Relic DMG to the enemy with the highest ATK.
AoE damage relic — Final Divination — Deals Relic DMG to all enemies.
AoE damage relic — Divine Judgment — Summons the Excalibur down from the sky, dealing Relic DMG to all enemy targets. Its damage scales up further for each Ethereal synergymate on the team, to a cap. Made for Ethereals teams.
Random-target damage relic — Golden Exorcism — Deal Relic DMG to 2 random enemies.
The sound of the battle horn summons the enormous dragon from the skies. Its flames of wrath deal Relic DMG to all enemy targets. Its damage scales up further for each Valiantor synergymate on the team, to a cap. Made for Valiantors teams.
Backline damage relic — Famine's Scale — Famine's Scale: Absorbs souls on the battlefield, transforming them into a blood rain that restores HP based on Relic ATK to the 2 allies with the lowest HP.
AoE damage relic — Holy Inferno — Deals Relic DMG to all enemies.
AoE damage relic — Unbinding Calamity — Deals Relic DMG to all enemies.
AoE damage relic — Soulhunt Claw — Deals Relic DMG to all enemies.
AoE damage relic — Spirit Obliteration — Deals Relic DMG to all enemies.
AoE damage relic — Lock of Eradication — Deals Relic DMG to all enemies.
AoE damage relic — Titan's Fury — Removes the seal on the severed arm and unleashes its earth-shattering power, dealing Relic DMG to all enemies.
AoE damage relic — Beyond Morality — Deals Relic DMG to all enemies and restores HP to all allies.
Single-target healing relic — Vitality Healers — Healing energy flows out from the bottle to carry out healing based on Relic ATK on the ally unit with the lowest HP percentage. Its heal rate scales up further for each Avenger synergymate on the team, to a cap. Made for Avengers teams.
Single-target damage relic — Shadow Blitz — Deals Relic DMG to a random enemy.
Single-target damage relic — Life Pursuing Flames — Deals Relic DMG to the enemy with the lowest HP. Its damage scales up further for each Glorian synergymate on the team, to a cap. Made for Glorians teams.
Frontline damage relic — Knight's Edge — Swing the Knight's Edge to unleash a blazing assault, dealing Relic DMG to the frontline enemies.
Single-target damage relic — Aku Soku Zan — Deals Relic DMG to random enemies.
Single-target damage relic — Bloodthirster — The ancient seal's removal unleashes the endless bloodthirst of the Laevateinn, dealing Relic DMG to a random enemy.
AoE damage relic — Hellish Blizzard — Deals Relic DMG to all enemies.
Single-target damage relic — Evernight Hunt — Deals Relic DMG to the enemy with the lowest HP.
Random-target damage relic — Tidal Surge — Deals Relic DMG to random enemies.
Single-target healing relic — Melodic Strings — Holy butterflies fly around allies while playing a healing melody to carry out healing based on Relic ATK on the ally unit with the lowest HP. Its heal rate scales up further for each Glorian synergymate on the team, to a cap. Made for Glorians teams.
Frontline damage relic — Spiral Saw — Deals Relic DMG to frontline enemies. Its damage scales up further for each Valiantor synergymate on the team, to a cap. Made for Valiantors teams.
Single-target damage relic — Judgment of the Dead — Deals Relic DMG to the enemy with the lowest HP.
Damage / shield-buff relic — Apocalyptic Plague — The Plague Bow fires countless arrows and unleashes the Apocalyptic Plague, dealing Relic DMG to the enemy with the lowest HP. For every debuff on the target its damage rises further, up to a cap.
AoE damage relic — Annihilation — Deals Relic DMG to all enemies.
Random-target damage relic — Mystical Whisper — The Python's Mirror reflects reality and distorts human nature, dealing Relic DMG to a random enemy.
Backline damage relic — Divine Cataclysm — Deals Relic DMG to backline enemies.
AoE damage relic — Whip of Thorns — Deals 60% + 4,897 Relic DMG to all enemies.
Single-target damage relic — Divine Fang Strike — The Sacred Tree's Fang hangs above the enemy and plunges downward, dealing 252% + 24,489 Relic DMG to a random enemy target.
Single-target healing relic — Tree of Life — Carries out Relic Healing on the ally unit with the lowest HP, restoring HP equal to 252% + 24,489 of Relic ATK.
Recovery relic · season 18 — Boundary Sever — Deals damage to all enemies. Afterglow Echo: restores 100 Energy and raises every ally's Reflect Rate and CRIT DMG for 2 rounds (+15% each at 1 star, +50% at 4 stars). Eternal Bloom: at the start of battle, raises every ally's Max HP (+200% at 2 stars, +400% at 6, +700% at 8), and each hit a hero takes is reduced by a share of their Max HP (3% / 6% / 10%). White Rose Vow (3 stars on): each round the lowest-HP ally gets Shadow Ward, which blocks one active-skill hit (not basic attacks), fires an Ultimate counterattack and heals part of the blocked damage (50% at 3 stars, 100% from 5 stars).
AoE damage relic — Final Verdict — Deals Relic DMG to all enemies.
Backline damage relic — Bone Claw — The Skeletal Claw reaches out from the ground and grasps at enemies, dealing Relic DMG to backline enemies. Its damage scales up further for each Doomsdayer synergymate on the team, to a cap. Made for Doomsdayers teams.
Single-target damage relic — Death Pierce — Deals Relic DMG to 1 random enemy.
Team healing relic — Astral Luster — The Stardust Sphere begins to rotate, unleashing the power of divine blood to restores HP based on Relic ATK to the 2 allies with the lowest HP.
Frontline shield relic — Svalin's Shield — Svalin's Shield unleashes holy power to conjure an image of the divine realm, applying a Shield to frontline allies for a round.
Control relic — The Tempest Hammer calls down heavenly lightning, dealing Relic DMG to 1 random enemy and applying Stun for 1 round.
Single-target damage relic — Rending Thunder — Deals Relic DMG to the enemy with the highest ATK.
Single-target damage relic — Umbra Fire — Deals Relic DMG to the enemy with the highest ATK.
Single-target damage relic — Underworld Gate — Deal Relic DMG to the enemy with the lowest HP.
Random-target damage relic — Spirit Severance — Deals Relic DMG to 3 random enemies.
Damage-buff relic — Furious Charge — The enraged lion charges over with flames, dealing Relic DMG to 2 random enemy targets. While equipped, it also raises the ally team's damage in Missions.
Single-target damage relic — Whirling Flash — Countless sharpened blades coalesce together into a single twirling blade which cuts through enemies, dealing Relic DMG to the enemy with the lowest HP. Its damage scales up further for each Doomsdayer synergymate on the team, to a cap. Made for Doomsdayers teams.
Backline damage relic — Galeforce Fury — The Zephyr Spear swings to conjure a tempest, dealing Relic DMG to backline enemies.
Gear
Legendary helmet — A Legendary standalone helmet from the imperial treasury. Best-in-slot head, run alongside the other Legendary pieces.
Defender — Cheap, reliable defensive gear from Blake's workshop (Sword / Armor / Helmet / Boots), with a refined '+' version at higher tiers. Mid-game staple for front-liners.
Empire — Whisper Volcano gold gear (Axe / Armor / Helmet / Boots), hand-made by elite Imperial craftsmen, with a '+' version. The strongest craftable full set — the endgame target for most heroes.
Guard — Imperial Guard standard issue, forged from Starshard Steel (Spear / Armor / Helmet / Boots), with a '+' version. Mid-to-late progression set.
Legendary armor — A Legendary standalone armor piece from the imperial treasury. Best-in-slot chest, run alongside the other Legendary pieces.
Legendary boots — A Legendary standalone boots piece from the imperial treasury. Best-in-slot feet, run alongside the other Legendary pieces.
Ranger — Novice-adventurer gear (Dagger / Armor / Helmet / Boots). A step up from Rogue for early campaign progression.
Rogue — The first gear set — a full set of civilian self-defence pieces (Axe / Garments / Scarf / Sandals). Starter tier; replace as soon as a better full set is available.
Legendary weapon — A Legendary standalone weapon — a royal treasure said to be goddess-blessed, kept in Lamonda Palace. Best-in-slot weapon; mix with the other three Legendary pieces once you have them.
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