OmniheroesAll games

Omniheroes/Heroes

HadesLegendary

Hades

LegendaryDemonWarrior

ValiantorsDeviantsRoyalsProtectors

Underworld Lord Hades Can absorb an enemy target for a period of time, permanently gaining some of their stats.

PvE: S- on the Omniheroes tier list

The stat stealing and executes are strong in normal waves but don't work on elites or bosses, so he is no longer essential.

PvP: S- on the Omniheroes tier list

Against heroes his Soul Devour and Valiantor executes work fully, which keeps him at S- as a Valiantor filler with Pandora.

Transcendence: Synergy fillerFor pure Valiantors teams with Pandora.

Overview

Hades plays two games at once. Underworld Power puts Soul Devour on a random enemy after he acts and permanently takes a share of that target's ATK, DEF and Max HP. Soul Reave gives Valiantor allies DMG RED and lets them execute low-HP targets. His actives are light AoE hits at 108% and 43.2% base PDMG, and neither passive works on elite monsters or bosses.

He is S- in both lists, strong enough to transcend as a filler for a pure Valiantor team built around Pandora. He is no longer essential in PvE, though: the elite and boss exclusions cut into his value in the stages that matter most. Treat him as a Valiantor piece rather than a core hero.

Skills

Effect names, targeting and cooldowns come from the game's files; the wording is loadoutgg's own. "N% base PDMG/MDMG" is the raw Lv.1 coefficient per hit, so the in-game tooltip shows a higher figure once skill level, hit count and conditional bonuses apply. Where a coefficient couldn't be read cleanly, the skill says "scales with skill level".

  1. Underworld GripActive

    Hades — 108% base PDMG to all enemies.

    Round 2 · CD 3

  2. Phantom PrisonActive

    Hades — 43.2% base PDMG to all enemies.

    Round 3 · CD 3

  3. Soul ReavePassive

    After Hades is deployed, Valiantors synergy heroes increase their DMG RED by a level-scaled amount and can execute targets with HP after dealing damage. (Ineffective against elite monsters and bosses).

  4. Underworld PowerPassive

    After Hades takes action, he applies the Soul Devour effect to a random enemy (At least 2 enemies; can only affect 1 target at a time, not effective against elite monsters or bosses). Additionally, Hades' ATK, DEF, and Max HP are increased by a level-scaled amount of the target's respective stats.

Synergies

Hades counts toward these 4 synergies. Field enough members of one together and its bonus switches on.

Valiantors

Valkyrie Synergy. At the start of the battle, applies Assail (Increasing Physical Damage) and Damage Reduction on synergymates.

  • 2 At the start of the battle, applies Assail on synergymates (Increasing PDMG by 50%) for 4 rounds.
  • 3 At the start of the battle, applies Assail on all allies (Increasing PDMG by 50%) for 4 rounds.
  • 4 At the start of the battle, applies Assail on all allies (Increasing PDMG by 80%) for 4 rounds. At the start of the battle, applies 10% DMG RED on all allies for 4 rounds.
  • 5 At the start of the battle, applies Assail on all allies (Increasing PDMG by 125%) for 4 rounds. At the start of the battle, applies 20% DMG RED on all allies for 4 rounds.
Deviants

Faction Synergy — activates when you field enough Demon heroes. Grants Leech and ATK, plus an opening Shield to absorb damage.

Royals

Faction Synergy — activates when you field enough Demon / Divine heroes. Grants an opening Shield and raises DMG RED for the team.

Protectors

Rune Synergy — unlocked through hero Runes. The in-game effect text for this synergy isn't documented in a public source yet; the members below are confirmed.

Compared with

The strongest warrior on the tier lists and the ones placed just above Hades, strongest first.

Attributes

Lv.100 (maxed)
HP11441K
ATK1682K
SPD108
PDEF623K
MDEF547K

Lv.1 / Lv.50 are the game's own base curve (before gear, Runes, Relic and Hope Tree). Lv.100 (maxed) is an in-game reading at level 100 with a +50 bond — HP / ATK / PDEF / MDEF there are shared by every hero of the same faction + class + rarity; SPD is per-hero.

loadoutgg is not affiliated with, endorsed by, or sponsored by OmniDream Games or the creators of Omniheroes. Omniheroes and all character names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, used for informational/fan-reference purposes. The stats, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Synergy definitions, some skill values and some icons come from the community Omniheroes Wiki (omniheroesgame.fandom.com), whose text content is licensed CC BY-SA (fandom.com/licensing), rewritten in our own words. Full copyright & licensing detail — including the third-party material used under an open licence — is at loadoutgg.com/legal.