Omniheroes/Heroes
LegendaryOverview
Hades plays two games at once. Underworld Power puts Soul Devour on a random enemy after he acts and permanently takes a share of that target's ATK, DEF and Max HP. Soul Reave gives Valiantor allies DMG RED and lets them execute low-HP targets. His actives are light AoE hits at 108% and 43.2% base PDMG, and neither passive works on elite monsters or bosses.
He is S- in both lists, strong enough to transcend as a filler for a pure Valiantor team built around Pandora. He is no longer essential in PvE, though: the elite and boss exclusions cut into his value in the stages that matter most. Treat him as a Valiantor piece rather than a core hero.
Skills
Effect names, targeting and cooldowns come from the game's files; the wording is loadoutgg's own. "N% base PDMG/MDMG" is the raw Lv.1 coefficient per hit, so the in-game tooltip shows a higher figure once skill level, hit count and conditional bonuses apply. Where a coefficient couldn't be read cleanly, the skill says "scales with skill level".
Synergies
Hades counts toward these 4 synergies. Field enough members of one together and its bonus switches on.
Valkyrie Synergy. At the start of the battle, applies Assail (Increasing Physical Damage) and Damage Reduction on synergymates.
- 2 At the start of the battle, applies Assail on synergymates (Increasing PDMG by 50%) for 4 rounds.
- 3 At the start of the battle, applies Assail on all allies (Increasing PDMG by 50%) for 4 rounds.
- 4 At the start of the battle, applies Assail on all allies (Increasing PDMG by 80%) for 4 rounds. At the start of the battle, applies 10% DMG RED on all allies for 4 rounds.
- 5 At the start of the battle, applies Assail on all allies (Increasing PDMG by 125%) for 4 rounds. At the start of the battle, applies 20% DMG RED on all allies for 4 rounds.
Faction Synergy — activates when you field enough Demon heroes. Grants Leech and ATK, plus an opening Shield to absorb damage.
Faction Synergy — activates when you field enough Demon / Divine heroes. Grants an opening Shield and raises DMG RED for the team.
Rune Synergy — unlocked through hero Runes. The in-game effect text for this synergy isn't documented in a public source yet; the members below are confirmed.
Compared with
The strongest warrior on the tier lists and the ones placed just above Hades, strongest first.
Attributes
| Lv.100 (maxed) | |
|---|---|
| HP | 11441K |
| ATK | 1682K |
| SPD | 108 |
| PDEF | 623K |
| MDEF | 547K |
Lv.1 / Lv.50 are the game's own base curve (before gear, Runes, Relic and Hope Tree). Lv.100 (maxed) is an in-game reading at level 100 with a +50 bond — HP / ATK / PDEF / MDEF there are shared by every hero of the same faction + class + rarity; SPD is per-hero.
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