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OdinLegendary

Odin

LegendaryDivineWarrior

ValiantorsCelestialsRoyalsProtectors

Odin

PvE: S- on the Omniheroes tier list

Every hit he takes adds ATK to the whole team with no cap, which builds up over long PvE fights.

PvP: S- on the Omniheroes tier list

Team ATK growth and a chance to deny Holy Shield keep him in the S band in PvP, ahead of Audrey.

Overview

Odin gets stronger by being hit. Thunderous Might raises every ally's ATK each time he is attacked, with no cap, and Wisdom Eye has a chance to stop enemies gaining Holy Shield. His actives are AoE PDMG, 135.6% and 54% base. SPD 115 ties him with Eve as the fastest warrior in the game.

Uncapped team ATK growth keeps him at S- in both modes, and in PvP he rates above Audrey. The Holy Shield denial makes him a counter pick against teams that lean on it. He counts toward Valiantors, Celestials, Royals and Protectors, so he fits a wide range of Divine builds.

Skills

Effect names, targeting and cooldowns come from the game's files; the wording is loadoutgg's own. "N% base PDMG/MDMG" is the raw Lv.1 coefficient per hit, so the in-game tooltip shows a higher figure once skill level, hit count and conditional bonuses apply. Where a coefficient couldn't be read cleanly, the skill says "scales with skill level".

  1. Divine ThunderActive

    Deals 135.6% base PDMG to all enemies.

    Round 2 · CD 3

  2. Eternal SpearActive

    Deals 54% base PDMG to all enemies.

    Round 3 · CD 3

  3. Wisdom EyePassive

    Odin has a chance to prevent enemies from gaining the Holy Shield effect.

  4. Thunderous MightPassive

    Each time Odin is attacked, all allies increase their ATK by a level-scaled amount with no limit.

Synergies

Odin counts toward these 4 synergies. Field enough members of one together and its bonus switches on.

Valiantors

Valkyrie Synergy. At the start of the battle, applies Assail (Increasing Physical Damage) and Damage Reduction on synergymates.

  • 2 At the start of the battle, applies Assail on synergymates (Increasing PDMG by 50%) for 4 rounds.
  • 3 At the start of the battle, applies Assail on all allies (Increasing PDMG by 50%) for 4 rounds.
  • 4 At the start of the battle, applies Assail on all allies (Increasing PDMG by 80%) for 4 rounds. At the start of the battle, applies 10% DMG RED on all allies for 4 rounds.
  • 5 At the start of the battle, applies Assail on all allies (Increasing PDMG by 125%) for 4 rounds. At the start of the battle, applies 20% DMG RED on all allies for 4 rounds.
Celestials

Faction Synergy — activates when you field enough Divine heroes. Grants CRIT and ATK; a unit that dies dispels buffs from enemies and purifies debuffs from allies.

Royals

Faction Synergy — activates when you field enough Demon / Divine heroes. Grants an opening Shield and raises DMG RED for the team.

Protectors

Rune Synergy — unlocked through hero Runes. The in-game effect text for this synergy isn't documented in a public source yet; the members below are confirmed.

Compared with

The strongest warrior on the tier lists and the ones placed just above Odin, strongest first.

Attributes

Lv.1Lv.50 (max)Lv.100 (maxed)
HP57,0241,685,37611603K
ATK8,424248,9761639K
PDEF4,147122,572630K
MDEF3,36999,590527K
SPD115115115

Lv.1 / Lv.50 are the game's own base curve (before gear, Runes, Relic and Hope Tree). Lv.100 (maxed) is an in-game reading at level 100 with a +50 bond — HP / ATK / PDEF / MDEF there are shared by every hero of the same faction + class + rarity; SPD is per-hero.

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