Palmon Survival/Palmon
UROverview
Spookaboo earns its rank from the bench. Ghostly Power adds 2000 Attack to every Palmon you own, deployed or not, and its Ascension steps raise that flat bonus further, so a Water or Electric account gains from it as much as a Fire one does. It becomes catchable when Season 2 opens.
Its fighting side is modest. Jack-o'-Smash drops 635% on 3 random enemies, with no burn, no aura and no Evolution to grow into, so it never earns a Pure Fire slot. Being a flat number, the bonus also counts for most on a young account and weighs less as your Palmon's own Attack climbs. Catch it and ascend it for the passive, and field it only when a squad has an empty back slot. Its camp job is Mastery Hall maintenance.
Attributes
Spookaboo at Lv 300, 25 starsUR average
Each axis is scaled to the best Palmon on that stat (100%).
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 508 | 57,121 | |
| 54 | 11,616 | |
| 12,700 | 8,519,771 |
Skills & traits
This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.
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Fire type
Backliner
Combat
Mastery Hall maintenance


