Palmon Survival/Evolution Calculator
Palmon Survival Evolution Cost Calculator
38 lines that evolve · Evolution I to VIII · up to 7 Palmon per planEvery Evolution step has a price in Essence, a star count the Palmon must already have and a Camp level, and the talents a step opens are bought separately with Energy of the Palmon's element. This calculator adds that up for a plan of up to 7 Palmon, one full squad. Set the step each Palmon has finished and the step you want it to reach, and the bill underneath totals every material, lists the stars each Palmon needs, and takes off whatever you type into the "You have" boxes.
38 of the 64 Palmon lines evolve. 25 UR lines and 13 Mythics climb Evolution I to IV, and 12 of the UR lines carry on through V to VIII for a Mega form. Tap a Palmon to add it and tap it again to take it out. The plan lives in the page link, so Copy link sends it as it stands. The amounts you own stay in this browser.
Choose Palmon
No Palmon matches that search.
The plan is full at 7 Palmon. Take one out to add another.
What each step costs
The ladders are the same for every Palmon of a kind, so one table covers all 38 lines. The Energy column is the cost of taking every talent that step opens to its last level.
| Step | Stars | Camp | Material | Talents | Energy to max them |
|---|---|---|---|---|---|
| UR lines, Evolution I to IV 25 Palmon | |||||
| Evolution I | 5 | Lv 10 | 4 | 30,000 | |
| Evolution II | 10 | Lv 10 | 6 | 60,000 | |
| Evolution III | 15 | Lv 10 | 6 | 90,000 | |
| Evolution IV | 20 | Lv 10 | 6 | 220,000 | |
| All four steps | 22 | 400,000 | |||
| Mythics, Evolution I to IV 13 Palmon | |||||
| Evolution I | 5 | Lv 10 | 4 | 30,000 | |
| Evolution II | 10 | Lv 10 | 6 | 60,000 | |
| Evolution III | 15 | Lv 10 | 6 | 90,000 | |
| Evolution IV | 20 | Lv 10 | 6 | 220,000 | |
| All four steps | 22 | 400,000 | |||
| Mega forms, Evolution V to VIII 12 Palmon | |||||
| Evolution V | 25 | Lv 10 | 1 × the line's own Oath | 3 | 30,000 |
| Evolution VI | 25 | Lv 10 | 5 | 60,000 | |
| Evolution VII | 25 | Lv 10 | 6 | 90,000 | |
| Evolution VIII | 25 | Lv 10 | 6 | 220,000 | |
| All four steps | 20 | 400,000 | |||
The Essence price doubles at every step: 20, 40, 80, 160. Evolution IV is 160 of the 300 a full ladder takes, more than the first three steps put together, which is the arithmetic behind the advice in our progression guide to finish one Palmon before starting the next. Taking one Palmon from Evolution II to IV costs 240 Essence. The same amount would carry 4 fresh Palmon to Evolution II, where none of them has its evolved skill yet.
Megas and Mythics share Aurora Essence
UR lines pay for Evolution I to IV in Evolution Essence. Mythics pay for the same four steps in Aurora Essence, 300 for the whole ladder. A Mega form asks for the line's own Oath at Evolution V and then 280 Aurora Essence across VI to VIII. So a Mega and a Mythic draw on one pool, and finishing a single Mega costs nearly what a whole Mythic ladder does. If your plan holds both kinds, the Aurora Essence row of the bill is the one that runs short first.
The cheapest saving is on the Mythic side. The progression guide puts a Mythic's stopping point at Evolution III, where its main upgrade lands. Set the goal there and that Mythic's Aurora Essence bill drops from 300 to 140, which leaves 160 toward a Mega.
Stars come first
Essence alone does not move a Palmon up the ladder. Evolution I needs 5 stars, II needs 10, III needs 15 and IV needs 20. Every Mega step needs 25, and every step on every ladder needs Camp Lv 10. Each Palmon in your plan shows the highest star count its steps ask for. Check that number against the Palmon before you save Essence for it: a Palmon short on stars can't take the step however much you hold.
Talents and element Energy
A UR line opens 22 talents across Evolution I to IV, bought level by level with Energy of its own element. Taking all of them to the last level costs 400,000 Energy, and the 6 talents on Evolution IV are 220,000 of that. The Mega steps add another 400,000. Energy is split by element, so a squad of one element pays its whole talent bill from a single pool while a mixed squad spreads it over several.
The Talents switch sets what the bill counts. "Leave out" shows the price of the steps alone. "Steps in the plan" adds the talents those steps open. "Every step up to the goal" also counts the talents on steps a Palmon has already finished, for a Palmon that evolved without buying them. The page can't see how many levels of a talent you already own, so treat the Energy rows as the most a plan can cost.
Ready-made plans
Each row loads one element's Megas or Mythics from no Evolution to their last step. Tap Plan, then move the Finished and Goal markers to where your Palmon stand.
| Plan | Palmon | Full bill, talents left out | |
|---|---|---|---|
| Water Megas | ShadowkaeruS GnashswirlA LeviadolphA | Plan | |
| Electric Megas | MystirayS ShadowvoltA VoltfangA | Plan | |
| Fire Megas | InferdrakeA ScarvulpineA SolhornA | Plan | |
| Earth Megas | LeafergardeS PharohoundA PredalynxB | Plan | |
| Water Mythics | AbysphiraS+ CryovernS+ DreadmawS | Plan | |
| Electric Mythics | ShockmantisS+ ThundermaneS+ GryphonarchS | Plan | |
| Fire Mythics | PyregeistS+ CinderpurrS PyronyxS | Plan | |
| Earth Mythics | PrismalithS+ ScorphelasS ThornkeeperA DialunovaB | Plan |
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