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Gryphonarch

Evolved form · evolves from Gryndarr

Gryphonarch

MythicElectric typeBackliner20★ to finish

Job tagsCombat

Gryphonarch is Gryndarr's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Gryndarr's own, on its page.

Where Gryphonarch ranks

S

Current meta tier listestimate

Crit Rate for every Electric ally plus a 5-target chain that now hits 40% harder puts it in the top band. The falloff is its weakness: the last targets take far less than the first.

Is Gryphonarch worth it?

Gryphonarch is the form that makes Gryndarr's chain hit hard enough to matter on its own. Evolution III, at 15 stars and 80 Aurora Essence, adds Overwhelming Force, which raises Thunderous Wings' damage by 40%. The falloff doesn't change. The first target still takes the full hit and each jump carries 80% of the one before, so in raw damage the opening target gains the most and the fifth gains the least.

What stays the same matters as much. Lightning Feather Mark still gives every Electric ally 5% Crit Rate and speeds Gryndarr's Rage by 10%, so in our Pure Electric team for Peak Palosseum it buffs the squad and deals real damage from the same slot. Evolution IV adds 5% squad Attack that works even while it is benched, and Mythic lines end there, so there is no Mega to save for.

The cost is the catch. Every step runs on Aurora Essence, and Gryndarr only reaches the codex in Season 3, so most accounts will be finishing this line long after the rest of their Electric roster.

Stats

Gryphonarch keeps Gryndarr's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack1,02057,633
Defense15211,714
HP26,1758,533,246

How to reach Gryphonarch

All of it together:20★Camp Lv 10300 × Aurora Essence

  1. Evolution I5★Camp Lv 1020 × Aurora Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Aurora Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Aurora Essence

    Ultimate: Overwhelming Force

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Aurora Essence

    Squad Attack (Even When Undeployed) Increase: 5%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Gryphonarch unlocks

Overwhelming ForceEvolution III

Thunderous Wings damage +40%

At skill Lv 1: Thunderous Wings damage +4% The 10 levels are bought with 1,200 Electric Energy each.

Talents Gryphonarch opens

Talents are bought with Electric Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedElectric Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIOverwhelming ForceSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVAuthoritativeSquad Attack (Even When Undeployed)+5%58,000

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