Palmon Survival/Palmon

Where Gnashswirl ranks
Current meta tier listestimate
The evidence on this Mega conflicts; our call is A, level with Gnashfin. Stun and Freeze Resist for Water allies is real, but its damage only arrives once it is badly hurt.
Is Gnashswirl worth it?
Gnashswirl is the most conditional Mega in the game. Blood Sense gives a Blood Tide Mark for every 10% of max HP lost, each worth 10% more damage, and Crimson Tide Dance at Evolution VIII raises each mark to 50%. Read what that asks for: Gnashswirl only reaches its real damage after it has been beaten down to a fraction of its health, which is a strange demand on a Palmon whose job in Water squads was to keep the team alive. Against a boss that hits steadily it works; against burst damage it dies before the marks pay.
Evolution VIII also gives all Water allies 20% Stun and Freeze Resist, and that part is unconditional and genuinely useful in the Conquest Season. Pay for this Mega only after Shadowkaeru and Leviadolph are done, since both of those improve a Water team without asking it to take damage first.
Stats
Gnashswirl keeps Gnashley's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 440 | 57,053 | |
| 75 | 11,637 | |
| 17,600 | 8,524,671 |
How to reach Gnashswirl
All of it together:25★Camp Lv 10
1 × Gnashswirl Oath
280 × Aurora Essence
- Evolution V25★Camp Lv 10
1 × Gnashswirl OathUltimate Skill: Blood Sense
- Evolution VI25★Camp Lv 10
40 × Aurora EssenceSquad Size per Palmon Increase: 20
- Squad Size per Palmon Deployed+20
- Evolution VII25★Camp Lv 10
80 × Aurora EssenceFinal Damage Increase: 10%
- Final Damage Dealt+10%
- Evolution VIII25★Camp Lv 10
160 × Aurora EssenceUltimate Skill: Crimson Tide Dance
- Final Damage Taken Reduction+10%
Skills Gnashswirl unlocks
Blood SenseEvolution VInstinct awakened: For every 10% HP lost (relative to max HP), gain 1 Blood Tide Mark. Each mark increases damage by 10%.
Crimson Tide DanceEvolution VIIIBlood Sense: Each Blood Tide Mark increases damage by 50%. In battle, boosts all allied Water Palmon's Stun Resist by 20% and Freeze Resist by 20%.
Talents Gnashswirl opens
Talents are bought with Water Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution V | Powerful | Attack | +2,000 | 9,000 |
| Evolution V | Steadfast | Defense | +400 | 10,000 |
| Evolution V | Vigorous | HP | +400,000 | 11,000 |
| Evolution VI | Powerful | Attack | +2,300 | 11,000 |
| Evolution VI | Deadly | Crit Rate | +10% | 11,500 |
| Evolution VI | Steadfast | Defense | +460 | 12,000 |
| Evolution VI | Vigorous | HP | +460,000 | 12,500 |
| Evolution VI | Tenacious | Tenacity | +10% | 13,000 |
| Evolution VII | Powerful | Attack | +2,700 | 13,000 |
| Evolution VII | Deadly Edge | Damage Dealt to Fire Palmon | +5% | 13,500 |
| Evolution VII | Counter Guard | Damage Taken from Fire Palmon Reduction | +5% | 14,000 |
| Evolution VII | Steadfast | Defense | +540 | 15,000 |
| Evolution VII | Vigorous | HP | +540,000 | 16,500 |
| Evolution VII | Precise | Accuracy | +10% | 18,000 |
| Evolution VIII | Powerful | Attack | +3,000 | 22,000 |
| Evolution VIII | Steadfast | Defense | +600 | 26,000 |
| Evolution VIII | Vigorous | HP | +600,000 | 30,000 |
| Evolution VIII | Destructive | Crit Damage | +25% | 38,000 |
| Evolution VIII | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution VIII | Crimson Tide Dance | Skill level | Unlocked | 58,000 |
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Water type
Frontliner
Combat
Mithril Workshop maintenance
Powerful
Attack
Steadfast
Defense
Vigorous
HP
Deadly
Tenacious
Deadly Edge
Counter Guard
Precise
Destructive
Stubborn