Palmon Survival/Palmon

Where Gnashfin ranks
Current meta tier list
The cut surges after every Tail Flurry, just as enemy Rage skills land, which keeps it in three of our Water teams. It helps only Water allies, so it caps at A.
Is Gnashfin worth it?
Gnashfin is bought for the aura, not the tail. Abyssal Surge raises Ocean's Blessing by 50% for 10 seconds after each Tail Flurry, so the damage reduction every Water ally is running on peaks exactly when the fight is at its busiest and the Rage skills are flying.
A flat aura that scales with your own cast rhythm is rare, and it is why Gnashley stays in Water squads that have long outgrown its 1553% single-target hit. Evolution III is the step that matters; Evolution IV's 7% squad Defense and HP is a bonus and the gate to Gnashswirl. Outside a Water team the Evolution buys nothing at all, since the aura checks the element. Water accounts should treat this and Regalion as the same purchase, because the two of them are what make the element's front line hold.
Stats
Gnashfin keeps Gnashley's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 440 | 57,053 | |
| 75 | 11,637 | |
| 17,600 | 8,524,671 |
How to reach Gnashfin
All of it together:20★Camp Lv 10
300 × Evolution Essence
- Evolution I5★Camp Lv 10
20 × Evolution EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Evolution EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Evolution EssenceUltimate Skill: Abyssal Surge
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Evolution EssenceSquad Defense & HP (Even When Undeployed) Increase: 7%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Gnashfin unlocks
Abyssal SurgeEvolution IIIAfter using the Rage Skill, Tail Flurry, the effect of Ocean's Blessing is increased by 50% for 10s.
At skill Lv 1: After using the Rage Skill, Tail Flurry, the effect of Ocean's Blessing is increased by 5% for 10s. The 10 levels are bought with 1,200 Water Energy each.
Talents Gnashfin opens
Talents are bought with Water Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Abyssal Surge | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Leader | Squad Defense & HP (Even When Undeployed) | +7% | 58,000 |
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Water type
Frontliner
Combat
Mithril Workshop maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Leader