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Palmon Survival/Palmon

Dreadmaw

Evolved form · evolves from Plunderjaw

Dreadmaw

MythicWater typeBackliner20★ to finish

Job tagsCombat

Dreadmaw is Plunderjaw's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Plunderjaw's own, on its page.

Where Dreadmaw ranks

S

Current meta tier listestimate

Evolution adds a harder bite plus a Burn cleanse and immunity after each cast, Water's answer to a burn team. It stays under Cryovern and Abysphira because it only ever hits one enemy.

Is Dreadmaw worth it?

Dreadmaw is a Mythic Evolution with an answer built into it. Rampage Unbound adds 30% to Devouring Doom, already the biggest single bite in Season 2 Water at 2936%, and then clears every Burn stack off Plunderjaw and blocks Burn for 5 seconds after each cast. That second half is aimed squarely at Fire teams, and in the Conquest Season it is often the difference between a back-liner surviving a burn squad and melting to one. The limitation is unchanged: Devouring Doom hits one enemy, and Rupture Mark stacking rewards staying on that same target, so waves are where it looks worst. Mammolith is still the better Mythic investment for an account that needs one Palmon to fit everywhere. Build Dreadmaw if Water is your element and Fire teams keep beating you. Mythics end at Evolution IV.

Stats

Dreadmaw keeps Plunderjaw's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack1,03057,643
Defense8511,647
HP25,7508,532,821

How to reach Dreadmaw

All of it together:20★Camp Lv 10300 × Aurora Essence

  1. Evolution I5★Camp Lv 1020 × Aurora Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Aurora Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Aurora Essence

    Ultimate Skill: Rampage Unbound

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Aurora Essence

    Squad Attack (Even When Undeployed) Increase: 5%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Dreadmaw unlocks

Rampage UnboundEvolution III

Devouring Doom damage increases by 30%. After casting Devouring Doom, Plunderjaw removes all stacks of Burn and becomes immune to being burned for the next 5s.

At skill Lv 1: Devouring Doom damage increases by 3%. After casting Devouring Doom, Plunderjaw removes all stacks of Burn and becomes immune to being burned for the next 5s. The 10 levels are bought with 1,200 Water Energy each.

Talents Dreadmaw opens

Talents are bought with Water Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedWater Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIRampage UnboundSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVAuthoritativeSquad Attack (Even When Undeployed)+5%58,000

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