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Palmon Survival/Palmon

Prismalith

Evolved form · evolves from Mammolith

Prismalith

MythicEarth typeFrontliner20★ to finish

Job tagsCombatBrick Kiln maintenance

Prismalith is Mammolith's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Mammolith's own, on its page.

Where Prismalith ranks

S+

Current meta tier list

The top Earth form: a 60% chance to repeat the charge means a second stun and faster Runic Hide stacks, which fixes the base form's slow start. The damage is modest; control and staying power are the point.

Is Prismalith worth it?

Prismalith gets the most useful kind of upgrade a charging unit can have: another charge. Primal Quake gives a 60% chance to repeat Avalanche Charge for 80% damage, and since the charge stuns everything in its path for 2 seconds, a repeat is a second stun as often as not. It also feeds Runic Hide, which adds 5% final damage and damage reduction per cast up to 3 stacks, so the stacks Mammolith is slow to build now build roughly half again as fast. That directly answers the base form's main complaint. This is the Mythic Evolution to buy on any account, Earth or otherwise, because Mammolith fits into every element's team. Evolution IV's 7% squad Defense and HP follows from the bench, and the line stops there, since Mythics have no Mega form.

Stats

Prismalith keeps Mammolith's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack1,02557,638
Defense10311,665
HP25,6258,532,696

How to reach Prismalith

All of it together:20★Camp Lv 10300 × Aurora Essence

  1. Evolution I5★Camp Lv 1020 × Aurora Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Aurora Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Aurora Essence

    Ultimate Skill: Primal Quake

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Aurora Essence

    Squad Defense & HP (Even When Undeployed) Increase: 7%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Prismalith unlocks

Primal QuakeEvolution III

After using Avalanche Charge, there's a 60% chance to trigger it again, dealing 80% damage.

At skill Lv 1: After using Avalanche Charge, there's a 60% chance to trigger it again, dealing 8% damage. The 10 levels are bought with 1,200 Earth Energy each.

Talents Prismalith opens

Talents are bought with Earth Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedEarth Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIIPrimal QuakeSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVLeaderSquad Defense & HP (Even When Undeployed)+7%58,000

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