Palmon Survival/Palmon

Where Thundermane ranks
Current meta tier list
The strikes that hunt the enemy's highest-Attack Palmon now deal 50% more to it, which makes it the answer to carry-led teams in Peak Palosseum. Slow Aurora Essence income is the only brake.
Is Thundermane worth it?
Thundermane is a carry killer's Evolution. Storm Shackles adds 50% damage against the enemy with the highest current Attack, and Phantom Blitz already sends each of its 12 strikes at that enemy with a 50% chance, so a large share of a 12-hit barrage now lands on the one Palmon you most want gone. In Peak Palosseum that is usually the enemy's entire game plan. Thundertooth is also Invincible for the whole barrage, so the trade is safe as well as heavy. The reason to hesitate is cost rather than quality. Mythic Evolution runs on Aurora Essence, which is slow for a free account, and Glacewing or Mammolith is the safer first purchase unless Thundertooth is already near 15 stars. The line ends at Evolution IV; the 5% squad Attack there applies even while Thundertooth is benched.
Stats
Thundermane keeps Thundertooth's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 1,032 | 57,645 | |
| 117 | 11,679 | |
| 25,800 | 8,532,871 |
How to reach Thundermane
All of it together:20★Camp Lv 10
300 × Aurora Essence
- Evolution I5★Camp Lv 10
20 × Aurora EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Aurora EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Aurora EssenceUltimate Skill: Storm Shackles
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Aurora EssenceSquad Attack (Even When Undeployed) Increase: 5%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Thundermane unlocks
Storm ShacklesEvolution IIIDamage increased by 50% when attacking the enemy with the highest current Attack.
At skill Lv 1: Damage increased by 5% when attacking the enemy with the highest current Attack. The 10 levels are bought with 1,200 Electric Energy each.
Talents Thundermane opens
Talents are bought with Electric Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Storm Shackles | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Authoritative | Squad Attack (Even When Undeployed) | +5% | 58,000 |
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Electric type
Backliner
Combat
Holy Tower maintenance
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Authoritative