Palmon Survival/Palmon
MythicOverview
Late in Season 1, Electric gets its first Mythic, and a pure Electric squad is built around Thundertooth. Its Rage Skill fires 12 strikes while it stays Invincible, and each strike has a 50% chance to go after the enemy with the highest Attack. Thundermane adds 50% damage against that target, so in Peak Palosseum a large share of the barrage lands on the enemy's main damage dealer. It is worth building early: it anchors our Electric teams from Season 2 onward and gets stronger the more Electric allies stand beside it.
The case against it is cost. Every Evolution step runs on Aurora Essence, and a free account earns that slowly. Against Zapantis, the choice is about fight length, since Thundertooth ends short fights but Zapantis wins long ones. If you've already put summon tokens toward it, finish it first, since those tokens stay tied to it.
Stages
The evolved and Mega forms each have a page: the steps that unlock them, what they cost and the skills they add.
Attributes
Thundertooth at Lv 300, 25 starsMythic average
Each axis is scaled to the best Palmon on that stat (100%).
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 1,032 | 57,645 | |
| 117 | 11,679 | |
| 25,800 | 8,532,871 |
Skills & traits
This Palmon's whole kit: its Rage Skill, basic and passive skills, its evolved-form skill, any Mega-form skills, and its rarity trait. Skill numbers are at max skill level (Lv 30) before Ascension; the brackets list what each of the five Ascension steps adds on top. Evolved and Mega skills show their max level first. All values come from the game's own data.
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Electric type
Backliner
Combat
Holy Tower maintenance




