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Palmon Survival/Palmon

Cinderpurr

Evolved form · evolves from Hexkit

Cinderpurr

MythicFire typeBackliner20★ to finish

Job tagsCombat

Cinderpurr is Hexkit's evolved form — the same Palmon after Evolution I to Evolution IV. Attack, Defense, HP, jobs and the base skills stay Hexkit's own, on its page.

Where Cinderpurr ranks

S

Current meta tier list

With Cinder Feast, the cast that marks enemies for extra burn damage hits hard enough to count as damage too, so one team slot covers setup and payoff. Random targeting keeps it a band under S+.

Is Cinderpurr worth it?

As Cinderpurr, Hexkit stops being only a setup piece. Evolution III brings Cinder Feast, which adds 50% to Infernal Grip, and the grip is the same cast that applies Searing Mark. So the moment your burn layer starts counting for more is also a real damage spike on 4 enemies, rather than a tag other Palmon have to cash in.

What the Evolution leaves alone matters as much. The mark still lasts 10s, and nothing in the line lets you aim it, so against a lineup built around one dangerous back-liner expect some casts to miss the target you wanted.

The bill is Aurora Essence at every step, 80 for Evolution III and 160 for IV, and it competes with Pyregeist and Rapheni's line for the same currency. Evolution IV is worth finishing even so: it adds 5% Attack to the whole squad even once Cinderpurr no longer fits the lineup, which helps any element. Mythics stop at Evolution IV, so there is no Mega waiting beyond it.

Stats

Cinderpurr keeps Hexkit's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.

Lv 1Lv 300, 25 stars
Attack1,02057,633
Defense15211,714
HP26,1758,533,246

How to reach Cinderpurr

All of it together:20★Camp Lv 10300 × Aurora Essence

  1. Evolution I5★Camp Lv 1020 × Aurora Essence

    Initial Rage Increase: 20

    • Initial Rage+20
    • Attack+5%
    • HP+5%
  2. Evolution II10★Camp Lv 1040 × Aurora Essence

    Squad Size per Palmon Increase: 20

    • Final Damage Taken Reduction+5%
    • Attack+10%
    • HP+10%
  3. Evolution III15★Camp Lv 1080 × Aurora Essence

    Ultimate Skill: Cinder Feast

    • Crit Damage+50%
    • Attack+15%
    • HP+15%
  4. Evolution IV20★Camp Lv 10160 × Aurora Essence

    Squad Attack (Even When Undeployed) Increase: 5%

    • Elemental Counters+50%
    • Attack+20%
    • HP+20%

The skill Cinderpurr unlocks

Cinder FeastEvolution III

Increases Infernal Grip damage by 50%.

At skill Lv 1: Increases Infernal Grip damage by 5%. The 10 levels are bought with 1,200 Fire Energy each.

Talents Cinderpurr opens

Talents are bought with Fire Energy, level by level — 400,000 in total for this block.

StepTalentRaisesMaxedFire Energy
Evolution IPowerfulAttack+5006,000
Evolution ISteadfastDefense+1007,000
Evolution IVigorousHP+45,0008,000
Evolution IPowerfulAttack+8009,000
Evolution IIPowerfulAttack+1,2009,000
Evolution IIDeadlyCrit Rate+10%9,000
Evolution IISteadfastDefense+24010,000
Evolution IIVigorousHP+80,00010,000
Evolution IITenaciousTenacity+10%11,000
Evolution IIFull HouseSquad Size per Palmon Deployed+2011,000
Evolution IIICinder FeastSkill levelLv 1012,000
Evolution IIIPowerfulAttack+1,50013,000
Evolution IIINimbleEvasion+10%14,000
Evolution IIISteadfastDefense+30015,000
Evolution IIIVigorousHP+190,00017,000
Evolution IIIPreciseAccuracy+10%19,000
Evolution IVPowerfulAttack+2,00022,000
Evolution IVSteadfastDefense+40026,000
Evolution IVVigorousHP+560,00030,000
Evolution IVDestructiveCrit Damage+25%38,000
Evolution IVStubbornCrit Resistance+25%46,000
Evolution IVAuthoritativeSquad Attack (Even When Undeployed)+5%58,000

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