Palmon Survival/Palmon

Where Shockmantis ranks
Current meta tier list
Long Peak Palosseum fights tilt its way, since one leap now disables the enemy back line and hardens the whole Electric team; Thundermane is built for short ones. A missed paralyze still leaves that back row free.
Is Shockmantis worth it?
Shockmantis is the most complete Evolution III in Electric, because it upgrades both halves of what Zapantis does. Thunder Awakening adds 30% damage to Lightning Leap, the 1182% jump into the enemy back row that also has a 70% chance to paralyze everyone there for 3 seconds, and then gives every Electric ally 30% damage reduction for 10 seconds afterwards. One cast now disables the enemy back line and hardens your own team at the same time. Stacked with High-Voltage Speed's existing 10% reduction, an Electric squad built around this is difficult to break in a long fight. The chance is still a chance. A leap that fails to paralyze leaves the enemy back row free to cast, and no step in the line removes that risk. Fund it first on an Electric account; Thundertooth is the better pick only for fights that end quickly.
Stats
Shockmantis keeps Zapantis's stat sheet: Attack, Defense and HP don't reset or change with the form. The Evolution steps below add their bonuses on top.
| Lv 1 | Lv 300, 25 stars | |
|---|---|---|
| 1,054 | 57,667 | |
| 86 | 11,648 | |
| 26,350 | 8,533,421 |
How to reach Shockmantis
All of it together:20★Camp Lv 10
300 × Aurora Essence
- Evolution I5★Camp Lv 10
20 × Aurora EssenceInitial Rage Increase: 20
- Initial Rage+20
Attack+5%
HP+5%
- Evolution II10★Camp Lv 10
40 × Aurora EssenceSquad Size per Palmon Increase: 20
- Final Damage Taken Reduction+5%
Attack+10%
HP+10%
- Evolution III15★Camp Lv 10
80 × Aurora EssenceUltimate Skill: Thunder Awakening
- Crit Damage+50%
Attack+15%
HP+15%
- Evolution IV20★Camp Lv 10
160 × Aurora EssenceSquad Defense & HP (Even When Undeployed) Increase: 7%
- Elemental Counters+50%
Attack+20%
HP+20%
The skill Shockmantis unlocks
Thunder AwakeningEvolution IIILightning Leap damage increases by 30%. After casting Lightning Leap, allied Electric Palmon gain 30% Damage Reduction for the next 10s.
At skill Lv 1: Lightning Leap damage increases by 3%. After casting Lightning Leap, allied Electric Palmon gain 30% Damage Reduction for the next 10s. The 10 levels are bought with 1,200 Electric Energy each.
Talents Shockmantis opens
Talents are bought with Electric Energy, level by level — 400,000 in total for this block.
| Step | Talent | Raises | Maxed | |
|---|---|---|---|---|
| Evolution I | Powerful | Attack | +500 | 6,000 |
| Evolution I | Steadfast | Defense | +100 | 7,000 |
| Evolution I | Vigorous | HP | +45,000 | 8,000 |
| Evolution I | Powerful | Attack | +800 | 9,000 |
| Evolution II | Powerful | Attack | +1,200 | 9,000 |
| Evolution II | Deadly | Crit Rate | +10% | 9,000 |
| Evolution II | Steadfast | Defense | +240 | 10,000 |
| Evolution II | Vigorous | HP | +80,000 | 10,000 |
| Evolution II | Tenacious | Tenacity | +10% | 11,000 |
| Evolution II | Full House | Squad Size per Palmon Deployed | +20 | 11,000 |
| Evolution III | Thunder Awakening | Skill level | Lv 10 | 12,000 |
| Evolution III | Powerful | Attack | +1,500 | 13,000 |
| Evolution III | Nimble | Evasion | +10% | 14,000 |
| Evolution III | Steadfast | Defense | +300 | 15,000 |
| Evolution III | Vigorous | HP | +190,000 | 17,000 |
| Evolution III | Precise | Accuracy | +10% | 19,000 |
| Evolution IV | Powerful | Attack | +2,000 | 22,000 |
| Evolution IV | Steadfast | Defense | +400 | 26,000 |
| Evolution IV | Vigorous | HP | +560,000 | 30,000 |
| Evolution IV | Destructive | Crit Damage | +25% | 38,000 |
| Evolution IV | Stubborn | Crit Resistance | +25% | 46,000 |
| Evolution IV | Leader | Squad Defense & HP (Even When Undeployed) | +7% | 58,000 |
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Electric type
Frontliner
Combat
Powerful
Steadfast
Defense
Vigorous
Deadly
Tenacious
Full House
Nimble
Precise
Destructive
Stubborn
Leader