Warhammer 40,000: TacticusAll games

Warhammer 40,000: Tacticus/Characters

SnappawreckaUncommon

Snappawrecka

UncommonMelee / RangedChain

Faction & traitsOrksXenos AllianceBig TargetExplodesGet Stuck InMechanical

Surgically wiring Grots into combat walkers is risky business -- the runty loons tend toward a power trip, hazardous to friend and foe alike.

Tier: B on the Warhammer 40,000: Tacticus tier list

Chains more hits the more he's repaired mid-battle and self-damages for extra armour-shred at full health -- trackers spread from average to a standout S-tier pick.

Recommended build

Standard 3-slot loadout: a Crit Item, a Defensive defense item, and a Crit Booster.

Crit / Defensive / Crit Booster

Equipment Slot 1 (Crit Item)
Equipment Slot 2 (Defensive Item)
Equipment Slot 3 (Crit Booster)

Skill

DAKKA! DAKKA! DAKKA!

Unloads on a distant target, chaining more hits for every repair he's received this battle and spilling leftover damage onto nearby enemies if it kills -- at the cost of some of his own health.

Basic attack Fights in melee with a chain weapon, three hits, or fires a projectile weapon at range 3, three hits.

Attributes

Base (Stone I)Iron I (Common, 2★)Bronze I (Uncommon, 4★)Silver I (Rare, 6★)Gold I (Epic, 8★)Diamond I (Legendary, 8★)Diamond III (Legendary max stars)Adamantine II (Mythic, 11★)Adamantine II (Mythic max)
Health9021348510882404471686261051412016
Armour20461092415341049191723372671
Damage23541242786131207220726883072
Movement333333333

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Power TripPassive

    Every normal attack ignores some armour, hitting even harder and stripping more armour while he's at full health, again at the cost of some of his own.

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