
Blighted
When a Cemetery is placed, adds +1 Bone Pile to your hand.
9 Kings/Kings

Blood trades its own units for power. An Imp card is 13 fast bodies, a Cemetery raises a Skeleton when a unit beside it dies in battle, and the Pagoda sends the ghosts of dead troops back onto the field, invincible. A Demon Altar grows 0.1 stronger for good with every ally that dies. The Mangler makes the same trade on the board: each year it sacrifices one adjacent unit per level and keeps +2 damage for each. So the kingdom needs a steady supply of cheap bodies standing next to the things that feed on them, and it is weak against anything that kills a crowd with one area hit.
UnlockKill 9999 enemy units in battle
CommonSummons invincible Ghosts of deceased troops onto the battlefield.
LegendaryRuns towards the enemy and explodes, dealing area damage.
CommonFast and aggressive minion with many small units.
CommonSummons meat trolls. Every year, sacrifices an adjacent unit to gain +2 damage and HP.
CommonIf an adjacent unit dies in battle, summons a Skeleton to fight in its place.
CommonSummons one demon per level. For each dead ally, grows permanently +0.1 stronger.
CommonDestroys target plot to level up adjacent plots.
CommonWhen thrown into the pit, all troops get +1 unit for every card thrown into the pit so far. Effect increases whenever the pit is used.
CommonUnit explodes when killed, dealing +10% HP as area damage.
Bomber
Demon AltarThe King of Blood's quest clearer. Bombers run in and blow the front of each wave apart, and the Demon Altars grow on every ally that falls, so by the time the Bombers stop being enough the demons are big enough to finish it.Open buildSoloGhost Pagoda
PagodaLevel the base before anything else. The Pagoda's Ghosts cannot be killed, so the run comes down to how many there are, how hard they hit and whether the base outlives the fight.Open buildSoloMeat Grinder
ManglerFeed Imps to a Mangler. Every unit it eats is damage it keeps, and the meat trolls it sends out do the fighting.Open build
Sacrifices one adjacent unit every year for +2 damage and +2 HP, and what it summons are Meat Trolls. It is the one Blood card that grows without anything dying in battle first.

Destroys a plot to level up the plots beside it. Next to a Mangler or the Pagoda, that is a level paid for with a plot you had finished with.

The base summons invincible Ghosts of troops that have died, so every Imp or Bomber lost early comes back as something that cannot be killed. Each level is x1.3 HP and attack.
Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.
| Card | Level 1 | Each level up | Max |
|---|---|---|---|
Pagoda | – | x1.3 HP, x1.3 attack, x1.1 attack speed | 3 |
Bomber | 6 units, 66 HP, 13 attack, attack delay 1 s, move speed 1.9 | +6 units, x1.25 HP, x1.5 attack, x1.25 move speed | 3 |
Imp | 13 units, 13 HP, 5 attack, attack delay 1.4 s, move speed 1.5, 5% crit chance, x2 crit damage | +13 units, x2 attack, x1.1 attack speed, x1.1 move speed | 3 |
Mangler | – | x1.2 HP, x1.2 attack, x1.2 attack speed | 3 |
Demon | 9 units, 52 HP, 12 attack, attack delay 2 s, move speed 1.2, 5% crit chance, x2 crit damage | +9 units, x1.5 HP, x1.25 attack speed, x1.25 move speed | 3 |
Meat Troll | 1 units, 28 HP, 4 attack, attack delay 2 s, move speed 0.9, 5% crit chance, x2 crit damage | +1 units | 3 |
Skeleton | 13 units, 14 HP, 4 attack, attack delay 1.4 s, move speed 1.5 | +13 units, x1.25 HP, x1.5 attack, x1.1 move speed | 3 |

When a Cemetery is placed, adds +1 Bone Pile to your hand.

Manglers get +1 damage per sacrificed unit.

Start with +1 Imp card in hand.

Pagoda starts summoning +9 Ghosts.

Bombers start with +3 units.

Carnage has +10% attack area.

Oblation starts with +1 effect stack.

Start with +1 Demon Altar in a random corner plot.

All summons start with +10% to all stats.

Oblation now also gives +1% damage to plots per troop added.

Doubles the stats of all active Demon Altars.

Receive a Sacrifice card every time you throw a card in the pit. Does not work with Sacrifice cards.

Enemies killed have a +10% chance to be summoned back to life as allies.

Doubles the maximum quantity of Pagoda's summoned Ghosts.

Bombers have their attack range area doubled.

All active troops become Imps with twice as many units.
An enemy Blood army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).
| Difficulty | Y1 | Y5 | Y9 | Y13 | Y17 | Y21 | Y25 | Y29 | Y33 |
|---|---|---|---|---|---|---|---|---|---|
| Peasant | 43-5 | 1211-13 | 2625-28 | 4847-50 | 7775-79 | 113111-115 | 155154-157 | 205203-208 | 262259-265 |
| King | 43-5 | 1917-20 | 4039-42 | 6968-71 | 105103-107 | 148146-149 | 197195-200 | 254252-257 | 318315-320 |
| King IX IX | 43-5 | 2624-27 | 5453-56 | 9088-92 | 133131-135 | 182180-185 | 239237-242 | 303301-306 | 374371-376 |
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