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9 Kings/Quest List

9 Kings Quest List

Quest Mode opens once you beat one run. Every quest is a run with a fixed twist: a kingdom that starts half built, a single enemy, a deck that only draws one card, or a rule like no gold at all. All 82 are below with the game's own rules for each, and every card or decree a rule names links to its page, so you can read what you are about to be handed before you start.

Changes
Enemy
82 quests
  1. Against The Void

    vs King of NothingStarting kingdom

  2. Arboretum

    • Start with all plots unlocked.
    • All plots are taken by Orchard cards.

    Starting kingdomChanges your plots

  3. Battlecamp

    • Start with a kingdom filled with Camp plots.

    Starting kingdom

  4. Beacon Valley

    Starting kingdom

  5. Blitz

    • Must win the game in under 9 minutes and 9 seconds.

    Other rule twist

  6. Blood Money

    vs King of BloodStarting kingdom

  7. Blood Revolt

    vs Blood Rebellion

  8. Blood Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  9. Boarnanza

    • Start with a buffed Boar plot.
    • Start with Forest plots.

    Starting kingdom

  10. Bombermen

    • Only draw Bombers from the Blood deck.
    • Start with a Fireworked Bomber army.

    Starting kingdomLimits your draws

  11. Break Even

    Starting kingdom

  12. Broke As Hell

    • Can't get any gold.

    Other rule twist

  13. Caravan

    • Can't draw building cards.
    • Start with several troop plots.

    Starting kingdomLimits your draws

  14. Chasm

    • Start with a single playable plot.
    • Start with Earthworks cards.

    Starting kingdomChanges your plots

  15. Coin Age

    vs King of Greed

  16. Colorfoe

    • Fight against the Jack of Rainbows every year.

    vs Jack of Rainbows

  17. Crossroads

    • You can only use 5 plots.
    • All other plots are razed.

    Changes your plots

  18. Daily Challenge

    • Today's deck.

  19. Deforestation

    Starting kingdom

  20. Elftopia

    Starting kingdomLimits your draws

  21. Farmlands

    • Start with 5 Farm plots.

    Starting kingdom

  22. Feeble Army

    Starting kingdom

  23. Fugitive

    • Start with Loan (x9).
    • Can't use Greed cards.

    Starting kingdomLimits your draws

  24. Furnaces

    Starting kingdom

  25. Futurists

    • Start with Shrines.
    • All Progress cards have no max level.

    Starting kingdom

  26. Gachaland

    • Start with Gachas all over your kingdom.

    Starting kingdom

  27. Gigantafield

    • Start with Gigantified Ogres.

    Starting kingdom

  28. Goats

    Starting kingdom

  29. The Great Library

    Starting kingdom

  30. Greed Revolt

    vs Greed Rebellion

  31. Greed Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  32. Hunting Game

    vs King of NatureStarting kingdomLimits your draws

  33. Imperium

    • Start with a kingdom filled with Imps.
    • Start with very convenient rainbow cards.

    Starting kingdom

  34. Incantation

    • Magnetic spellcaster. When an adjacent plot gets an enchantment, it gets it too.

    The game's rules line for this quest describes a spellcaster card's effect rather than a starting kingdom.

  35. Infertility

    Starting kingdomLimits your draws

  36. Landfill

    Starting kingdom

  37. Last Stand

    • Start with 33 cards.
    • Only have 1 year to fight.

    Starting kingdomOther rule twist

  38. Minefield

    • Start with a battlefield filled with traps.
    • Start with a strong frontline.

    Starting kingdom

  39. Mycotocracy

    • Start with kingdom filled with Mycelium plots.
    • Start with Spores on the battlefield.

    Starting kingdom

  40. Nature Revolt

    vs Nature Rebellion

  41. Nature Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  42. Necropolis

    Starting kingdom

  43. Nomads Revolt

    vs Nomads Rebellion

  44. Nomads Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  45. Northlands

    vs King of Nomads

  46. Nothing Revolt

    vs Nothing Rebellion

  47. Nothing Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  48. Nowhereland

    • No Merchants, Decrees, Blessings, or Diplomacy events.
    • Fight only against the King of Nothing.

    vs King of NothingOther rule twist

  49. Overproduction

    Starting kingdom

  50. Progress Bad

    vs King of Progress

  51. Progress Revolt

    vs Progress Rebellion

  52. Progress Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  53. Replication

    • Start with multiple rainbow troops.
    • Start with 5 Clone cards in your hand.

    Starting kingdom

  54. Restructuring

    • Start with a messy kingdom.
    • Start with Earthworks cards.

    Starting kingdom

  55. The Ridge

    • You only have 4 usable plots.
    • All other plots are razed.

    Changes your plots

  56. Riots

    Starting kingdom

  57. Rite

    • Only draw Offerings.
    • Start with a messy kingdom.

    Starting kingdomLimits your draws

  58. Roots and Veins

    vs King of Nature

  59. Royal Guard

    Starting kingdom

  60. Rubble Kingdom

    • Start with a kingdom filled with Dragon's Dens.
    • Start with all plot destruction cards.

    Starting kingdom

  61. Rush Hour

    • Start with a chaotic kingdom.
    • Start with 9 Haste and 1 Echoform cards in your hand.

    Starting kingdom

  62. Salvation Day

    • Start in a Razed kingdom.
    • Start with several Migration cards.
    • Blessing has x5 effect.

    Starting kingdomChanges your plotsOther rule twist

  63. Sanctum

    Starting kingdom

  64. Shopping Spree

    • Gets shop encounters instead of loot every year.
    • Start with Bargain.

    Starting kingdomOther rule twist

  65. The Siege

    • Can't draw troop cards.

    Limits your draws

  66. Slaughterhouse

    Starting kingdom

  67. Slime Ranch

    • Start with a "surrounded" Slime plot.

    Starting kingdom

  68. Spells Revolt

    vs Spells Rebellion

  69. Spells Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  70. Spired

    Starting kingdom

  71. Stone Revolt

    vs Stone Rebellion

  72. Stone Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  73. Terraforming

    • Start with 999 re-rolls.
    • Fight against extremely strong enemies.

    Starting kingdomOther rule twist

  74. Time Revolt

    vs Time Rebellion

  75. Time Total War

    • Fight against all other kings.
    • Start with Supplies.

    vs Every other kingStarting kingdom

  76. Time Traveler

    • Start with a kingdom filled with Portal plots.

    Starting kingdom

  77. Tomeland

    • Start with Tomes from all enemy kings.
    • Start with a Golem plot.

    Starting kingdom

  78. Total Defense

    Starting kingdomLimits your draws

  79. Trebuchet Valley

    vs King of NomadsStarting kingdom

  80. Unification

    • Start with a kingdom filled with troop plots.
    • Start with one Unify card.

    Starting kingdom

  81. Universe 25

    Starting kingdom

  82. The Wall

    Starting kingdom

How the quests are built

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