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King of Nature

King of Nature

How the King of Nature engine works

Nature grows wide and heals. Forests add 2% HP a year to the plots beside them, Procreate adds 9 units to a troop, and Clone copies the card on a plot, so one good plot becomes two. A Boar gives the troop riding it +1% to its stats for each point of Boar HP, which makes Forest HP worth more than it looks once Elves are next door. The Treant's field heals allies and damages enemies in one cast, and a Mycelium adds a spore every 9 seconds of battle that stays for later fights. Elves fire once every 8.3 seconds, so the early years depend on the Treant.

Unlock and deck

UnlockTrain 999 units

Starting deck 9 cards

Rest of the deck 1 card

King of Nature builds

All builds, by king and core card

Cards that carry King of Nature

  • ElfTroop

    Three snipers a card that always shoot the most distant target, 18 attack each at level 1. They kill the enemy backline while something else holds the front.

  • BoarTroop

    Gives the troop riding it +1% stats for each HP the Boar has. Every HP buff in the deck is aimed here.

  • ForestBuilding

    Adds 2% HP a year to the plots beside it. On a Boar that HP becomes rider stats, and on a wall it is simply more wall.

  • CauldronBuilding · King of Stone

    Looted from the King of Stone. It makes the attacks of the plots beside it poisonous, 3 stacks a level, which is the damage a kingdom of walls and Forests otherwise lacks.

  • WallmakerBuilding · King of Stone

    Also the King of Stone's. Its walls gain 10% HP a year by themselves and Forests add to them, so the troops behind never have to tank.

Card stats per level

Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.

CardLevel 1Each level upMax
Treant–x1.3 HP, x1.15 attack3
Elf3 units, 30 HP, 18 attack, attack delay 8.3 s, move speed 1.3, 10% crit chance, x2 crit damage+3 units, x1.2 HP, x1.2 attack, x1.1 attack speed3
Boar6 units, 16 HP, 6 attack, attack delay 1.7 s, move speed 1.6, 5% crit chance, x2 crit damage+6 units, x1.3 HP, x1.2 attack, x1.1 move speed3
Orchard–x1.5 attack, x1.25 attack speed3
Sporeling9 units, 1 HP, 7 attack, attack delay 2.1 s, move speed 2.5+9 units, x1.25 HP, x1.5 attack, x1.25 move speed3

Ecofriendly

PerkMax level 3

Start with +1 Forest card in your hand.

Elven

PerkMax level 3

Elves start with +20% damage.

Gardener

PerkMax level 3

Orchard casts +1 root per plot level.

Healer

PerkMax level 3

Treant starts with +10% damage.

Pollinator

PerkMax level 3

Start with a Mycelium in a random outer plot.

Spreader

PerkMax level 3

All Nature troops start with +3 units.

Tamer

PerkMax level 3

Boars start with +10% HP.

Tenacious

PerkMax level 3

Receive +1 Procreate card every time you lose a life.

Toxic

PerkMax level 3

Poison ticks are +10% faster.

Fertility

DecreeRepeatable, no limit

Adds +5 Procreate cards to your hand.

Gigafunghi

DecreeUp to 3 times

Fuses all your current Mycelium's spores into a Giga Mushroom with double stats.

Heartvine

Decree

Treant attacks now heal allies beyond max HP.

Horticulture

New-style decreeRepeatable, no limit

Forests now give an extra +2% HP per effect.

Populate

DecreeUp to 3 times

Whenever any unit is added to any plot, adds +1 extra unit.

Revitalize

DecreeRepeatable, no limit

Doubles every heal effect you receive.

Wilderness

DecreeUp to 3 times

Unlocks 3 new random plots, with level 3 Forests on each of them.

When King of Nature attacks you

Enemy Wave Calculator

An enemy Nature army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).

Units in a Nature army by year (average, with the lowest and highest seen)
DifficultyY1Y5Y9Y13Y17Y21Y25Y29Y33
Peasant43-51312-153229-345856-619491-96138135-142191186-196252246-257321314-329
King43-52220-244947-528481-88128124-132181177-185242237-247312306-318391384-397
King IX IX43-53029-336663-69110106-114163158-167224220-229294289-300372366-378459451-465

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