9 Kings/Cards
9 Kings — Cards
All 140 cards in the current version, with the game's own text and the numbers behind it: units per card, HP and attack at level 1, and what each level adds. A card levels up when you play it again on its own plot, and most stop at level 3.
Cards come in seven types. Troops fight, towers shoot, buildings buff the plots they touch, and each king has one castle. Spells are enchantments that stay on a unit, tomes are one-off effects, and trash does nothing until something uses it. Filter by owner to see one king's deck, or pick Jack of Rainbows for the 32 cards that belong to no king and can turn up in any run.

King of Blood
13King page
King of Greed
10King page
King of Nature
11King page
King of Nomads
9King page
King of Nothing
10King page
King of Progress
10King page
King of Spells
9King page
King of Stone
9King page
King of Time
10King pageJack of Rainbows
32Jack of Chaos
17
Troop
34
Building
19
Castle
10
Spell
13
Tower
14
Tome
43
Trash
7Legendary
6Rare
5Common
129
King of Blood
13King page
LegendaryKing of Blood — Runs towards the enemy and explodes, dealing area damage.
CommonKing of Blood — This pile of bones once was a scary army. It does nothing now.
CommonKing of Blood — Unit explodes when killed, dealing +10% HP as area damage.
CommonKing of Blood — If an adjacent unit dies in battle, summons a Skeleton to fight in its place.
CommonKing of Blood — Summons one demon per level. For each dead ally, grows permanently +0.1 stronger.
CommonKing of Blood — Fast and aggressive minion with many small units.
CommonKing of Blood — Summons meat trolls. Every year, sacrifices an adjacent unit to gain +2 damage and HP.
CommonKing of Blood
CommonKing of Blood — When thrown into the pit, all troops get +1 unit for every card thrown into the pit so far. Effect increases whenever the pit is used.
CommonKing of Blood — Summons invincible Ghosts of deceased troops onto the battlefield.
CommonKing of Blood — Destroys target plot to level up adjacent plots.
CommonKing of Blood — Troop brought back from the dead by an adjacent Cemetery. Inherits Cemetery's stats.
CommonKing of Blood — Unit's attacks heal it for 25% of damage dealt.

King of Greed
10King pageKing of Greed — Every year, adds +2% attack speed and movement speed to all adjacent plots.
CommonKing of Greed — Single-target tower. Gains +0.5% attack speed for each gold you earn.
CommonKing of Greed — Strong but fickle warrior for hire. You always have +1 unit for each 9 gold you have.
CommonKing of Greed — When this troop kills an enemy, there's a 2% chance to earn 1 gold.
CommonKing of Greed — Destroys target plot and gives you +30 gold for each level it had.
CommonKing of Greed — Spend 30 gold to increase every stat of a plot by +15%.
CommonKing of Greed — Casts a ray that insta-kills target. Golden enemies drop gold.
CommonKing of Greed — Gives you +9 gold when you throw it in the pit. Yes, that is all.
CommonKing of Greed — Fast assassin that jumps straight to the enemy's backline.
CommonKing of Greed — Every year, gives you +3 gold per level. Automatically levels up.

King of Nature
11King page
RareKing of Nature — Can be mounted by adjacent troops. For each HP it has, increases rider stats by +1%.
CommonKing of Nature — Clones the card of the target plot.
CommonKing of Nature — Ranged sniper. Always attacks the most distant target.
CommonKing of Nature — Every year, adds +2% HP to adjacent plots.
CommonKing of Nature
CommonKing of Nature — Summons a fighting spore every 9 seconds in battle. Spores accumulate every battle.
CommonKing of Nature — Creates roots that trap enemies. +3 roots per level.
CommonKing of Nature — Unit's attacks apply +3 poison stack to the enemy.
CommonKing of Nature — Adds +9 units to the target troop.
CommonKing of Nature
CommonKing of Nature — Creates a field on the ground that heals allies and damages enemies.

King of Nomads
9King page
CommonKing of Nomads — When a card is placed on an empty plot, Camp's adjacent plots gain +2% to all stats.
CommonKing of Nomads — Summons powerful single-strike dragons. Gets +20% stronger each time a plot is destroyed.
CommonKing of Nomads — Attacks slow the enemy's movement and attack speed by +20%.
CommonKing of Nomads — Moves target to an empty adjacent plot. Moved card gains +10% damage and HP.
CommonKing of Nomads — Stone-throwing rebel. Gain a unit whenever a different adjacent card gains one.
RareKing of Nomads — Mounted by adjacent units. Sums its stats with its rider and pierces through the frontline.
CommonKing of Nomads — Adds +10 HP or +10% HP to target, whichever's higher.
CommonKing of Nomads — Adds +5 damage or +5% damage to target, whichever's higher.
CommonKing of Nomads — Base and ranged troop. Shoots banners that add Warlord's stats to target allies.

King of Nothing
10King page
CommonKing of Nothing — Deals weak but fast ranged damage.
CommonKing of Nothing — Every year, adds +2% damage to adjacent plots.
CommonKing of Nothing — Hurls a stone projectile at your enemies.
CommonKing of Nothing — Every year, adds +1 unit to one adjacent troop per level.
RareKing of Nothing — Melee tank. Damage buffs also increase its HP.
CommonKing of Nothing — It does nothing.
CommonKing of Nothing — Shoots powerful single-target arrows.
CommonKing of Nothing — Balanced melee warrior. Gains +1% damage for each new unit.
CommonKing of Nothing — Cancels the first hit the target unit takes every battle.
CommonKing of Nothing — Levels up target plot.

King of Progress
10King page
CommonKing of Progress — It does nothing now.
CommonKing of Progress — When this building reaches max level, it levels up all your plots.
CommonKing of Progress — Turns enemies into rats fighting for you. Rats inherit Converter's stats.
RareKing of Progress — Tank warrior that doesn't attack but reflects all taken damage.
LegendaryKing of Progress — Ranged fighter. Always targets the enemy with the lowest health.
CommonKing of Progress — Disposable melee pawn. Levels up whenever adjacent plots level up, with no max level.
CommonKing of Progress — Flies toward enemies like a unit. Can be controlled on the battlefield.
CommonKing of Progress — Destroys target plot to level up +2 random plots. Effect increases with each use.
CommonKing of Progress — Every time you throw a card into the pit, adjacent plots get +2% damage and HP.
CommonKing of Progress — Troop gains +2% HP per second during battle. Heals beyond max HP.

King of Spells
9King page
CommonKing of Spells — Strikes your opponents with chaining lightning bolts.
CommonKing of Spells — Enemies killed by the bearer explode, dealing +20% of its damage to nearby foes.
CommonKing of Spells — Every year, has a 50% chance of duplicating an enchantment of one adjacent troop.
CommonKing of Spells — Destroys target plot and gives you 3 random tome cards.
LegendaryKing of Spells — Buffs allies' damage based on its own damage.
CommonKing of Spells — Heals your units that are closest to death during battle.
CommonKing of Spells — Unit's attacks trigger a lightning chain that deals 0 damage. +1 chain per stack.
RareKing of Spells — Melee tank that deals area damage. Gains +5% HP whenever a tome is used.
CommonKing of Spells — Ranged spellcaster. Damage increases +5% for each enchantment it bears.

King of Stone
9King page
LegendaryKing of Stone — Ranged machine that shoots huge bolts with piercing damage.
CommonKing of Stone — Adjacent plots' attacks now deal poison damage. +3 poison stacks per level.
CommonKing of Stone — Unlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies.
CommonKing of Stone — A mobile tower that moves onto the battlefield to burn enemies.
CommonKing of Stone — Adds +2% damage to all buildings every year.
CommonKing of Stone — Summons towers that shoot nearby enemies.
CommonKing of Stone — Builds traps that stun and deal damage to enemies.
CommonKing of Stone — Multi-projectile tower. Shoots +1 extra projectile per construction in your kingdom.
CommonKing of Stone — Builds defensive walls in your kingdom. Its HP increases by +10% every year.

King of Time
10King page
CommonKing of Time — During battle, troop gains +1% attack speed per second.
CommonKing of Time — Gives every buff it gains to one adjacent plot. Amplifies one extra plot per level.
CommonKing of Time — Casts rifts that warp each enemy to the backline once. Rifts deal damage when cast.
CommonKing of Time — Extremely slow tower. Releases a massive explosion when fully charged.
LegendaryKing of Time — Magnetic spellcaster. When an adjacent plot gets an enchantment, it gets it too.
CommonKing of Time — When this building reaches max level, your kingdom travels 2 years back in time.
CommonKing of Time — Brings plot back 1 level but retains all its current stats and effects.
CommonKing of Time — Throw this into the pit to replace your current hand with copies of your last played cards.
CommonKing of Time — You broke the space-time continuum. This card does nothing.
LegendaryKing of Time — Summons melee units that inherit half its stats.
Jack of Rainbows
32
CommonJack of Rainbows — Target's HP and Damage are now equal to whichever is higher.
CommonJack of Rainbows — It does nothing now.
CommonJack of Rainbows — It does nothing now.
CommonJack of Rainbows — Hurls a stone projectile at your enemies.
CommonJack of Rainbows — Gives back a copy of any Tome card used on it and then self-destructs. +1 copy per level.
CommonJack of Rainbows — Destroys target plot. Gets two random Rainbow cards.
CommonJack of Rainbows — Melee warrior. Moves to an adjacent plot every year. Gains +50% to all stats if the plot is locked.
CommonJack of Rainbows — Duplicates target plot and all its stats to one empty adjacent plot.
CommonJack of Rainbows — Destroy target plot and adds 5 copies of its card to your hand.
CommonJack of Rainbows — When it reaches max level, triggers a Rainbow loot event.
CommonJack of Rainbows — Doubles the size, damage, and HP of target troop.
CommonJack of Rainbows — Magic tanker. Any tome used on it has double effect.
CommonJack of Rainbows — Increases target's movement speed by +200%.
CommonJack of Rainbows — Every time any plot levels up, bearer gains +3% to all stats per stack.
CommonJack of Rainbows — Magic ranged tower. Its damage increases by 900% every time you lose a life.
CommonJack of Rainbows — Slow, strong tank. Every year, increases all stats by +5% for each adjacent empty plot.
CommonJack of Rainbows — All plots of the same card as the target plot get +30% to all stats.
CommonJack of Rainbows — Levels up your base plot by +3 levels. Works beyond its max level.
CommonJack of Rainbows — Troop's first hit deals +1% damage per stack.
CommonJack of Rainbows — Plot becomes any other card of the same type, doubling its current stats.
CommonJack of Rainbows — Destroys target plot forever. Automatically triggers a Royal Council event.
CommonJack of Rainbows — Melee fighter that gains +9 units every year.
CommonJack of Rainbows — Passively grazes in the backline. If killed in battle, generates +3 gold per level.
CommonJack of Rainbows — Spends 9 gold every year to level up one random plot. Costs -3 gold per level.
CommonJack of Rainbows — Proliferating troop that multiplies itself onto one empty adjacent plot every year.
CommonJack of Rainbows — Proliferating troop that multiplies itself onto one empty adjacent plot every year.
CommonJack of Rainbows — Every time the unit takes a hit, a laser deals +1% of its damage to a random enemy.
CommonJack of Rainbows — Triggers the effect of target support building 9 times.
CommonJack of Rainbows — Increases +9% of a random stat of a random plot.
CommonJack of Rainbows — Sacrifices all troops adjacent to target. Target plot gains the number of units sacrificed.
CommonJack of Rainbows — Effects of other adjacent buildings are applied +1 time per level.
CommonJack of Rainbows — Levels up all plots diagonal to the target plot beyond max level.
Jack of Chaos
17
CommonJack of Chaos — Hurls a stone projectile at your enemies.
CommonJack of Chaos — Clones 3 copies of the target plot.
CommonJack of Chaos — Destroys all adjacent plots. Target plot gains the sum of their levels beyond any cap.
CommonJack of Chaos — Moves target to a random empty plot. Target gains +10% to all stats.
CommonJack of Chaos — Destroys plot and gives you 9 gold multiplied by the current year.
CommonJack of Chaos — When thrown into the pit, troops get +3 units for every card thrown into the pit so far. Increased by +3 when any card is thrown in.
CommonJack of Chaos — Destroys target plot and gives you 3 Chaos cards.
CommonJack of Chaos — Spends 999 gold to increase all stats of a plot by +99.9%.
CommonJack of Chaos — Destroys target plot to level up +3 random plots beyond max level.
CommonJack of Chaos — Adds +9% units to the target troop.
CommonJack of Chaos — Brings plot back to level 1 but retains all its current stats and effects.
CommonJack of Chaos — Throw this into the pit to replace your current hand with Chaos cards.
CommonJack of Chaos — Destroys target plot. Adds its stats to all adjacent plots.
CommonJack of Chaos — Adds +999 raw HP to target.
CommonJack of Chaos — Adds +333 raw damage to target.
CommonJack of Chaos — Levels up one plot beyond max level. No cap.
CommonJack of Chaos — Corrupted demon with ranged piercing attacks.
No card matches those filters.
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