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9 Kings/Kings

King of Progress

King of Progress

How the King of Progress engine works

Progress turns the pit into an engine. Every card you throw away gives the plots next to a Recycler 2% more damage and HP, Trashy hands you a Trash card each time a Recycler is placed, and that Trash is the next card you throw. Set the Recycler between the Mothership and an Executioner corner and both grow every time you discard, with Ingenious letting the base level 3 more times on top. It needs spare cards every year, and a hand with nothing to throw is a year without growth.

Unlock and deck

UnlockLevel up 299 plots

Starting deck 9 cards

King of Progress builds

All builds, by king and core card

Cards that carry King of Progress

  • RecyclerBuilding

    Each card thrown into the pit gives the plots beside it +2% damage and HP. It makes every spare card a buff.

  • OverhaulTome

    Destroys a plot to level up 2 random plots, and more with each use. Played on a plot you no longer need, it levels the rest of the kingdom.

  • DefenderTroop

    Does not attack and reflects all the damage it takes, with x1.5 HP a level. It is the wall the Mothership flies behind.

  • ExecutionerTroop

    9 ranged units a card that always target the enemy with the lowest health. They finish what the reflected damage started.

Card stats per level

Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.

CardLevel 1Each level upMax
Mothership–x1.3 HP, x1.15 attack, x1.1 attack speed, x1.1 move speed3
Executioner9 units, 23 HP, 1 attack, attack delay 0.75 s, move speed 0.8, 20% crit chance, x2 crit damage+9 units, x1.2 HP, x1.2 attack3
Defender3 units, 32 HP, 0.001 attack, attack delay 1 s, move speed 0.7+3 units, x1.5 HP, x1.1 move speed3
Lab Rat2 units, 13 HP, 5 attack, attack delay 3 s, move speed 1.25, 1% crit chance, x2 crit damage+2 units, x1.02 HP, x1.02 attack–
Converter–x1.1 attack, x1.01 attack speed3

Admiral

PerkMax level 3

Mothership's movement and attack speed are increased by +10%.

Armored

PerkMax level 3

Defenders start with +10% HP.

Innovator

PerkMax level 2

Start with +1 Concabulator card in hand.

Mad

PerkMax level 3

Converters start with +10% attack speed.

Opportunist

PerkMax level 3

Gives you +1 gold for each level up.

Progressive

PerkMax level 3

All Progress cards can now level up +1 time.

Ranger

PerkMax level 3

Executioners start with +40% damage.

Scientific

PerkMax level 3

Lab Rats start with +1 level.

Trashy

PerkMax level 3

Whenever a Recycler is placed on a plot, adds +1 Trash card to your hand

Futurism

New-style decree

All troops can now level up to level 99.

Gentrify

DecreeRepeatable, no limit

All currently active plots gain +1 level.

Junkyard

DecreeRepeatable, no limit

Adds 9 random trash cards to your hand.

Proliferation

New-style decree

Converter now summons +1 Rat per conversion.

Rambo

DecreeRepeatable, no limit

Executioners now shoot +1 enemy at once.

Splicing

Decree

Doubles the level of all active Lab Rats.

Ultragravity

DecreeUp to 3 times

Doubles the attack range of your Mothership.

When King of Progress attacks you

Enemy Wave Calculator

An enemy Progress army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).

Units in a Progress army by year (average, with the lowest and highest seen)
DifficultyY1Y5Y9Y13Y17Y21Y25Y29Y33
Peasant53-61812-234335-528067-92129116-144190172-208263236-290346322-374443411-474
King53-63022-366756-80115100-127177156-199249221-267332306-358430398-454537508-568
King IX IX53-64233-499175-105152127-166223199-242307278-332403378-429511470-544630595-676

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