
Agile
All plots start with +20% movement speed.
9 Kings/Kings

Time bends the calendar. A Portal sends the kingdom 2 years back when it reaches max level, Regression drops a plot one level while it keeps its stats, so the plot can be levelled again, and Rewind refills your hand with copies of the cards you last played. Around those sit two slow hitters. Warpers wait 17 seconds between attacks and summon melee units with half their stats, and the Hourglass is an extremely slow tower that releases one massive explosion. An Amplifier hands every buff it gains to a plot beside it. Little here is strong in the first years; the deck wins by repeating its best ones.
UnlockPlay for 999 years
CommonCasts rifts that warp each enemy to the backline once. Rifts deal damage when cast.
LegendarySummons melee units that inherit half its stats.
LegendaryMagnetic spellcaster. When an adjacent plot gets an enchantment, it gets it too.
CommonWhen this building reaches max level, your kingdom travels 2 years back in time.
CommonExtremely slow tower. Releases a massive explosion when fully charged.
CommonGives every buff it gains to one adjacent plot. Amplifies one extra plot per level.
CommonThrow this into the pit to replace your current hand with copies of your last played cards.
CommonBrings plot back 1 level but retains all its current stats and effects.
CommonDuring battle, troop gains +1% attack speed per second.
Orbiter
HourglassAmplifiers hand every buff they gain to their neighbours. Stand Orbiters beside them first, then ring an Hourglass with them, and one yearly buff lands on the same plots again and again.Open buildSoloBastion Rifts
Bastion
PatronageThe King of Time's base as the whole army. Bastion's rifts throw every enemy back to its own backline and hurt it on the way. Patronage pushes the base far past its cap, Loophole sends each enemy back again, and most of the wave never reaches your kingdom.Open buildMultiplayerPortal Loop
Warper
PortalTravel back, take the blessing again, double the Warpers again. Portals replay the calendar and everything on it that pays you.Open build
5 Warpers a card, each summoning melee units that inherit half its stats. Buff the Warpers and the swarm follows.

An extremely slow tower that releases one massive explosion per charge. Attack speed from any source is what switches it on.

At max level it sends the kingdom 2 years back. Years played twice are loot and yearly buffs collected twice.

Gives every buff it gains to one adjacent plot, and to one more plot per level. Next to a Beacon or a Blacksmith it doubles what that building is worth.
Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.
| Card | Level 1 | Each level up | Max |
|---|---|---|---|
Bastion | – | x1.3 HP, x1.25 attack, x1.1 attack speed | 3 |
Warper | 5 units, 22 HP, 10 attack, attack delay 17 s, move speed 1.2 | +5 units, x1.2 HP, x1.3 attack | 3 |
Orbiter | 9 units, 26 HP, 3 attack, attack delay 2.8 s, move speed 1, 10% crit chance, x2 crit damage | +9 units, x1.2 HP, x1.2 attack, x1.1 attack speed | 3 |
Hourglass | – | x1.2 attack, x1.02 attack speed | 3 |

All plots start with +20% movement speed.

Your troops start with +1 Adrenaline stack.

Orbiters start with +40% damage.

Bastion attacks warp enemies +1 time.

Hourglass attacks start +10% faster.

Warpers' summons have +0.1% more HP.

Enemies have -5% attack speed.

Start with +1 Portal card.

Gives 0% to all stats to all plots per year played.

Hourglass's first attack now stuns enemies for +1 seconds.

20% of enemies are turned into kids with half of their stats.

Travels 3 years back in time.

Broken decrees are 2x more powerful.

Doubles the number of times Bastion's rifts warp enemies to the backline.

Warpers now summon giga tanks with double HP and Damage.

Portals now travel +1 year back in time.
An enemy Time army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).
| Difficulty | Y1 | Y5 | Y9 | Y13 | Y17 | Y21 | Y25 | Y29 | Y33 |
|---|---|---|---|---|---|---|---|---|---|
| Peasant | 52-6 | 178-24 | 4026-54 | 7456-92 | 11894-142 | 173148-200 | 239210-270 | 316272-360 | 402358-466 |
| King | 52-6 | 2816-40 | 6138-82 | 10680-132 | 161123-206 | 224196-264 | 304270-346 | 389352-424 | 491446-558 |
| King IX IX | 52-6 | 3924-52 | 8354-102 | 139113-164 | 203178-230 | 280244-320 | 367314-414 | 465420-520 | 575514-634 |
loadoutgg is not affiliated with, endorsed by, or sponsored by Hooded Horse, Sad Socket, Playdigious or the creators of 9 Kings. 9 Kings and all king, card, and other names, art, and assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the game and its content. The stats, card, perk and decree text, and other compiled game data on these pages are loadoutgg's own work, extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.