
Agricultural
Start with +1 Farm card in your hand.
9 Kings/Kings

Nothing is the plain kingdom: soldiers, archers, one tank and the buildings that grow them. A Farm adds a unit a year to a troop beside it, a Blacksmith adds 2% damage to its neighbours, and Soldiers gain 1% damage for each new unit, so the two buildings feed each other on one plot. Paladins turn damage buffs into HP as well, and Steel Coat cancels the first hit a unit takes in each battle. Wildcard levels up any plot, the Castle included. None of it is fast. The deck pays off for a player who picks one troop plot early and keeps every building touching it.
UnlockAvailable from the start
CommonHurls a stone projectile at your enemies.
CommonBalanced melee warrior. Gains +1% damage for each new unit.
RareMelee tank. Damage buffs also increase its HP.
CommonDeals weak but fast ranged damage.
CommonEvery year, adds +1 unit to one adjacent troop per level.
CommonEvery year, adds +2% damage to adjacent plots.
CommonShoots powerful single-target arrows.
CommonLevels up target plot.
CommonCancels the first hit the target unit takes every battle.
Paladin
Steel CoatA handful of Paladins that refuse to die while the Castle does the killing. Steel Coat erases hits, Blacksmiths grow damage and HP together, and Balance turns the shield into a weapon.Open buildSoloTwinshot Archers
ArcherThe King of Nothing's ranged answer. Archers fire twice as many arrows with Twinshot, outrange the field with Farsighted, and stop taking damage at all under Invisibility, while Blacksmiths add to every arrow each year.Open build
Damage buffs also raise its HP, so a Blacksmith does two jobs on this plot. It is only 3 units a card, which is why Farms matter.

Adds 2% damage a year to the plots beside it. Put it against Paladins or Archers, where damage is what the troop is short of.

Adds 1 unit a year per level to one troop beside it. Soldiers gain 1% damage for each new unit, so next to them a Farm is a damage building too.

9 units a card with fast, weak shots. They carry the first years while the Castle levels.
Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.
| Card | Level 1 | Each level up | Max |
|---|---|---|---|
Castle | – | x1.3 HP, x1.25 attack, x1.05 attack speed | 3 |
Soldier | 9 units, 24 HP, 4 attack, attack delay 2 s, move speed 1.1, 5% crit chance, x2 crit damage | +9 units, x1.2 HP, x1.25 attack, x1.25 attack speed, x1.25 move speed | 3 |
Paladin | 3 units, 30 HP, 8 attack, attack delay 4 s, move speed 0.95, 5% crit chance, x2 crit damage | +3 units, x1.1 HP, x1.5 attack, x1.25 move speed | 3 |
Archer | 9 units, 14 HP, 2 attack, attack delay 1.6 s, move speed 1.5, 10% crit chance, x2 crit damage | +9 units, x1.25 HP, x1.25 attack, x1.25 attack speed | 3 |
Scout Tower | – | x1.3 attack, x1.2 attack speed | 3 |

Start with +1 Farm card in your hand.

Gives you +1 Wildcard after every Rainbow Army battle.

Archers have +50% range.

Castle boulders start with +10% attack area.

Troops start with +1 Steel Coat.

Soldiers start with +10% to all stats.

Scout Towers start with +1 arrow.

Start with +3 free re-rolls.

Paladins start with +3 units.

Gives you +1 Farm card for each occupied plot in your kingdom.

All troops gain +3 stacks of Steel Coat.

Gives you +1 Wildcard card for each empty plot you have.


Triples all stats of all level 1 troops.

Scout Towers now give +2% damage to adjacent plots and Blacksmiths now shoot arrow projectiles.

Doubles the number of arrows shot by Archers per hit.
An enemy Nothing army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).
| Difficulty | Y1 | Y5 | Y9 | Y13 | Y17 | Y21 | Y25 | Y29 | Y33 |
|---|---|---|---|---|---|---|---|---|---|
| Peasant | 32-4 | 1310-15 | 3126-37 | 5648-65 | 9181-100 | 134124-146 | 185173-200 | 244223-259 | 312296-328 |
| King | 32-4 | 2118-25 | 4739-54 | 8273-89 | 124113-135 | 175164-188 | 235219-251 | 303286-323 | 379361-400 |
| King IX IX | 32-4 | 3026-36 | 6457-72 | 10795-118 | 159146-169 | 218202-233 | 285271-297 | 362344-379 | 446424-468 |
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