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King of Nomads

King of Nomads

How the King of Nomads engine works

Nomads grows by moving. Each Migration shifts a card to an empty neighbouring plot and gives it 10% more damage and HP, Immigrant hands you another Migration at every Expansion Tower event, and a Camp gives its neighbours 2% to all stats whenever a card lands on an empty plot. Dwarves, which walk to a new plot every year, set Camps off without spending a card, but they are Rainbow cards you cannot plan for. The deck needs empty plots to move into, so a full board is its weak point.

Unlock and deck

UnlockUse 99 troop cards

Starting deck 9 cards

King of Nomads builds

All builds, by king and core card

Cards that carry King of Nomads

  • MigrationTome

    Moves a card to an empty adjacent plot for +10% damage and HP. The Warlord is the usual target, because his banners add his stats to the allies they hit.

  • Dragon DenTower

    Summons single-strike dragons and gets 20% stronger each time a plot is destroyed, with x1.5 attack a level. It turns the plots Nomads leave behind into damage.

  • EarthworksTome · King of Stone

    A King of Stone tome that unlocks the plots around its target and returns up to 3 copies of that plot's cards. Nomads need empty plots to migrate into, and this opens them.

Card stats per level

Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.

CardLevel 1Each level upMax
Warlord9 units, 11 HP, 5 attack, attack delay 3.2 s, move speed 1.4, 10% crit chance, x2 crit damage+9 units, x1.25 HP, x1.2 attack3
Mob3 units, 14 HP, 5 attack, attack delay 3.2 s, move speed 1, 5% crit chance, x2 crit damage+3 units, x1.2 HP, x1.2 attack, x1.2 move speed3
Raptor6 units, 16 HP, 4 attack, attack delay 2 s, move speed 1.5, 5% crit chance, x2 crit damage+6 units, x1.5 HP, x1.5 attack, x1.1 move speed3
Dragon Den–x1.5 attack3

Aggressive

PerkMax level 3

Swords give +1 or +1% extra damage.

Cold

PerkMax level 3

Increases Frost effect by +10%.

Defensive

PerkMax level 3

Shields give +2 or +2% extra HP.

Immigrant

PerkMax level 3

Gives you +1 Migration card every Expansion Tower event.

Jurassic

PerkMax level 3

Raptors start with +20% damage.

Khan

PerkMax level 3

Warlord starts with +10% to all stats.

Leader

PerkMax level 3

Start with +1 random troop card in your hand.

Rebellious

PerkMax level 3

Mob plots get +1 unit every year.

Reptilian

PerkMax level 3

Dragon Dens get +3% buff for every destruction effect.

Cryoflame

DecreeRepeatable, no limit

Dragons now spit blue fire and attack +1 time per battle.

Dismantling

Decree

Camps now also trigger their effect whenever any plot is destroyed.

Frostbite

DecreeRepeatable, no limit

Frost now deals damage per second. +1 damage per stack.

Khanate

DecreeRepeatable, no limit

Doubles the number of units of your Warlord.

Pillage

Decree

The effect of all plot destroying cards is applied +1 time.

Settlement

DecreeRepeatable, no limit

All new troops and towers placed on empty plots start with triple stats.

Smithy

DecreeUp to 3 times

Doubles Swords and Shields effects.

When King of Nomads attacks you

Enemy Wave Calculator

An enemy Nomads army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).

Units in a Nomads army by year (average, with the lowest and highest seen)
DifficultyY1Y5Y9Y13Y17Y21Y25Y29Y33
Peasant32-31010-112524-264746-477573-76110109-112153151-154202200-203258255-260
King32-31717-183938-406766-68103101-104145143-146194192-196250248-252313311-315
King IX IX32-32423-255352-538887-89130129-132179177-181235233-237298295-301368366-371

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