
Ballisteer
Ballistas start with +3 units.
9 Kings/Kings

Stone fights with buildings. A Trebuchet throws one more rock for every construction in the kingdom, a Quarry adds 2% damage to all buildings every year, and the Stronghold raises towers that shoot whatever comes near. The Wallmaker's walls gain 10% HP a year without help, and a Cauldron makes the attacks of the plots beside it poisonous, 3 stacks per level. Its troops are few: Trappers lay traps that stun, and a Ballista card is 3 machines firing a piercing bolt every 12 seconds. Earthworks unlocks the plots around its target and returns up to 3 copies of that plot's cards. Stone needs years to build, and its walls hold while it does.
UnlockBuild 99 buildings
CommonSummons towers that shoot nearby enemies.
LegendaryRanged machine that shoots huge bolts with piercing damage.
CommonBuilds traps that stun and deal damage to enemies.
CommonBuilds defensive walls in your kingdom. Its HP increases by +10% every year.
CommonMulti-projectile tower. Shoots +1 extra projectile per construction in your kingdom.
CommonA mobile tower that moves onto the battlefield to burn enemies.
CommonAdjacent plots' attacks now deal poison damage. +3 poison stacks per level.
CommonAdds +2% damage to all buildings every year.
CommonUnlocks target's adjacent plots. Target's cards return to your hand, up to 3 copies.
PortalHegemony clones your best plots into your hand. A Portal sends the kingdom back so the blessing happens again. Shown here on the King of Stone, but the Portal is the only card it needs, so any king can run it.Open buildSoloPoison Traps
TrapperFive men a card who never fight in the open. Their traps stun and wound, a Cauldron makes every trap poisonous, and the wall only has to hold while the poison works.Open buildSoloVenom Ballistas
Ballista
CauldronSlow machines, piercing bolts, poison on everything they pass through. A Cauldron makes the bolts toxic, Venom doubles it, and walls buy the reload time.Open build
3 machines a card, each firing a piercing bolt every 12 seconds with a 20% crit chance. One volley passes through a whole enemy plot.

5 units a card whose traps stun and deal damage. Beside a Cauldron the traps are poisonous as well.

Makes the attacks of the plots beside it poisonous, 3 stacks a level. It multiplies the damage of everything Stone builds around it.

Its walls gain 10% HP every year and x1.5 a level. They buy the years Stone's slow towers need.
Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.
| Card | Level 1 | Each level up | Max |
|---|---|---|---|
Stronghold | – | x1.2 HP, x1.1 attack, x1.02 attack speed | 3 |
Ballista | 3 units, 16 HP, 7 attack, attack delay 12 s, move speed 0.7, 20% crit chance, x2 crit damage | +3 units, x1.3 HP, x1.2 attack | 3 |
Trapper | 5 units, 18 HP, 6 attack, attack delay 2.5 s, move speed 1 | +5 units, x1.3 HP, x1.3 attack, x1.1 attack speed, x1.2 move speed | 3 |
Wallmaker | – | x1.5 HP | 3 |
Trebuchet | – | x1.2 attack, x1.2 attack speed | 3 |
Flametower | – | x1.2 attack, x1.4 move speed | 3 |

Ballistas start with +3 units.

Cauldrons start with +1 poison stack.

Trapper's traps now stun +50% longer.

Trebuchet start throwing +1 rock.

Losing a life gives you +2 Wallmaker cards.

Flametower start with +10% attack area.

Walls start with +10% HP.

Start with +1 completely random tower card in hand.

Stronghold starts with +1 level.

Walls reflect +50% of damage taken.

Doubles the HP of all buildings.

Replaces your hand with 9 Earthworks cards.

Cauldrons now affect all plots around them, including those that are diagonally adjacent.

Each trap is now triggered +1 time in battle.

Doubles the damage of all towers.

Quarry now only buffs one single target. Target is buffed by +9% damage.

Stronghold can now build towers twice as fast.
An enemy Stone army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).
| Difficulty | Y1 | Y5 | Y9 | Y13 | Y17 | Y21 | Y25 | Y29 | Y33 |
|---|---|---|---|---|---|---|---|---|---|
| Peasant | 52-6 | 1711-24 | 3922-58 | 7154-90 | 11384-147 | 166135-198 | 230183-278 | 304257-347 | 389346-450 |
| King | 52-6 | 2718-40 | 6045-77 | 10384-134 | 156126-180 | 217188-255 | 291243-333 | 377328-423 | 470416-537 |
| King IX IX | 52-6 | 3825-52 | 8055-104 | 132101-164 | 197163-230 | 270232-308 | 354317-398 | 447395-508 | 554490-611 |
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