
Arcane
Wizards gain +1% damage for every Enchantment they bear.
9 Kings/Kings

Spells wins solo runs by piling enchantments onto a few Wizard plots until each bolt carries the weight of every tome you have played. Wizards gain 5% damage per enchantment they bear, Arcane adds another 1% each, and a Library rolls a 50% chance every year to copy an enchantment onto a troop next to it, so a Wizard plot ringed by Libraries grows even in years with a bad hand. Spire's healing rays go to whichever unit is closest to death, and that is what keeps a 14 HP Wizard line alive long enough to fire.
UnlockUse 9 spells
CommonStrikes your opponents with chaining lightning bolts.
CommonRanged spellcaster. Damage increases +5% for each enchantment it bears.
RareMelee tank that deals area damage. Gains +5% HP whenever a tome is used.
LegendaryBuffs allies' damage based on its own damage.
CommonEvery year, has a 50% chance of duplicating an enchantment of one adjacent troop.
CommonHeals your units that are closest to death during battle.
CommonDestroys target plot and gives you 3 random tome cards.
CommonUnit's attacks trigger a lightning chain that deals 0 damage. +1 chain per stack.
CommonEnemies killed by the bearer explode, dealing +20% of its damage to nearby foes.
Wizard
Library
SpirePile enchantments on one Wizard plot. Each one adds damage, Libraries copy them every year, and a Spire keeps the fragile casters standing.Open buildMultiplayerFour-Library Wizard
Wizard
LibraryOne Wizard plot boxed in by four Libraries. Each year every Library may copy an enchantment onto the Wizards, copied Steel Coats pile up into a shield, and the damage climbs with every copy.Open buildSoloLibrary Warlocks
Warlock
LibrarySlow melee tanks that grow every time you read a tome. Libraries copy the Warlocks' enchantments year after year, Steel Coat stacks keep them standing, and every spell you cast adds HP.Open build
Damage rises 5% for each enchantment it bears and x1.75 a level. Every spell in the deck is worth more on this plot than anywhere else.

Heals the units closest to death during battle. A Wizard has 14 HP, and the Spire is what keeps the plot casting.

Destroys a plot for 3 random tomes. It turns a finished or failed plot back into cards.

Looted from the King of Nothing. Each stack cancels the first hit a unit takes in a battle, on a troop that has almost no HP of its own.
Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.
| Card | Level 1 | Each level up | Max |
|---|---|---|---|
Citadel | – | x1.2 HP, x1.2 attack, x1.02 attack speed | 3 |
Wizard | 9 units, 15 HP, 12 attack, attack delay 5 s, move speed 1.2 | +9 units, x1.25 HP, x1.75 attack | 3 |
Warlock | 3 units, 27 HP, 2 attack, attack delay 9 s, move speed 0.9 | +3 units, x1.3 HP, x1.2 attack, x1.1 attack speed, x1.2 move speed | 3 |
Shaman | 6 units, 13 HP, 4 attack, attack delay 5 s, move speed 1.4 | +6 units, x1.25 HP, x1.5 attack, x1.25 attack speed | 3 |
Spire | – | x1.5 attack | 3 |

Wizards gain +1% damage for every Enchantment they bear.

Shamans deal +20% damage.

Static causes +3 damage.

Start with +1 completely random enchantment in hand.

Citadel attack has a +5% chance to insta-kill.

Libraries have +5% success rate.

Start with +1 completely random tome card in hand.

Spires start with +1 ray.

Warlocks gain +1% HP for every Tome used.

10% of all enemies turn into frogs.

Replaces your hand with 9 random enchantment cards.

All Wizards gain +100 damage and their HP is set to 1.

Doubles all enchantments of all your active troops.

Doubles the amount of healing rays of your Spires.

Doubles the attack speed of your Citadel's lightning bolts.

Shamans now also increase target's HP, based on their HP.
An enemy Spells army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).
| Difficulty | Y1 | Y5 | Y9 | Y13 | Y17 | Y21 | Y25 | Y29 | Y33 |
|---|---|---|---|---|---|---|---|---|---|
| Peasant | 32-4 | 129-15 | 2923-34 | 5445-60 | 8678-96 | 127116-138 | 175163-186 | 232216-248 | 295277-311 |
| King | 32-4 | 2016-25 | 4539-51 | 7870-87 | 118107-128 | 166154-180 | 223209-236 | 287271-302 | 358343-378 |
| King IX IX | 32-4 | 2823-33 | 6152-69 | 10192-110 | 149138-164 | 206190-219 | 269252-285 | 343324-356 | 422404-445 |
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