9 KingsAll games

9 Kings/Kings

King of Spells

King of Spells

How the King of Spells engine works

Spells wins solo runs by piling enchantments onto a few Wizard plots until each bolt carries the weight of every tome you have played. Wizards gain 5% damage per enchantment they bear, Arcane adds another 1% each, and a Library rolls a 50% chance every year to copy an enchantment onto a troop next to it, so a Wizard plot ringed by Libraries grows even in years with a bad hand. Spire's healing rays go to whichever unit is closest to death, and that is what keeps a 14 HP Wizard line alive long enough to fire.

Unlock and deck

UnlockUse 9 spells

Starting deck 9 cards

King of Spells builds

All builds, by king and core card

Cards that carry King of Spells

  • WizardTroop

    Damage rises 5% for each enchantment it bears and x1.75 a level. Every spell in the deck is worth more on this plot than anywhere else.

  • SpireTower

    Heals the units closest to death during battle. A Wizard has 14 HP, and the Spire is what keeps the plot casting.

  • OfferingTome

    Destroys a plot for 3 random tomes. It turns a finished or failed plot back into cards.

  • Steel CoatSpell · King of Nothing

    Looted from the King of Nothing. Each stack cancels the first hit a unit takes in a battle, on a troop that has almost no HP of its own.

Card stats per level

Playing a card onto its own plot again levels it up. Multipliers stack: a card at level 3 carries its level-up boost twice.

CardLevel 1Each level upMax
Citadel–x1.2 HP, x1.2 attack, x1.02 attack speed3
Wizard9 units, 15 HP, 12 attack, attack delay 5 s, move speed 1.2+9 units, x1.25 HP, x1.75 attack3
Warlock3 units, 27 HP, 2 attack, attack delay 9 s, move speed 0.9+3 units, x1.3 HP, x1.2 attack, x1.1 attack speed, x1.2 move speed3
Shaman6 units, 13 HP, 4 attack, attack delay 5 s, move speed 1.4+6 units, x1.25 HP, x1.5 attack, x1.25 attack speed3
Spire–x1.5 attack3

Arcane

PerkMax level 3

Wizards gain +1% damage for every Enchantment they bear.

Eldritch

PerkMax level 3

Shamans deal +20% damage.

Electric

PerkMax level 3

Static causes +3 damage.

Mystic

PerkMax level 3

Start with +1 completely random enchantment in hand.

Ruthless

PerkMax level 3

Citadel attack has a +5% chance to insta-kill.

Scholar

PerkMax level 1

Libraries have +5% success rate.

Scrollmaster

PerkMax level 3

Start with +1 completely random tome card in hand.

Seer

PerkMax level 3

Spires start with +1 ray.

Sorcerous

PerkMax level 3

Warlocks gain +1% HP for every Tome used.

Abracadabra

DecreeUp to 3 times

10% of all enemies turn into frogs.

Athenaeum

New-style decreeRepeatable, no limit

Replaces your hand with 9 random enchantment cards.

Glass Staffs

Decree

All Wizards gain +100 damage and their HP is set to 1.

Re-enchant

DecreeUp to 3 times

Doubles all enchantments of all your active troops.

Spiremania

DecreeRepeatable, no limit

Doubles the amount of healing rays of your Spires.

Tempest

DecreeRepeatable, no limit

Doubles the attack speed of your Citadel's lightning bolts.

Witchdoctors

Decree

Shamans now also increase target's HP, based on their HP.

When King of Spells attacks you

Enemy Wave Calculator

An enemy Spells army is bought from these troops with the year's troop budget, picking a rarity at random each time (Common is the most likely, Legendary the least).

Units in a Spells army by year (average, with the lowest and highest seen)
DifficultyY1Y5Y9Y13Y17Y21Y25Y29Y33
Peasant32-4129-152923-345445-608678-96127116-138175163-186232216-248295277-311
King32-42016-254539-517870-87118107-128166154-180223209-236287271-302358343-378
King IX IX32-42823-336152-6910192-110149138-164206190-219269252-285343324-356422404-445

loadoutgg is not affiliated with, endorsed by, or sponsored by Hooded Horse, Sad Socket, Playdigious or the creators of 9 Kings. 9 Kings and all king, card, and other names, art, and assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the game and its content. The stats, card, perk and decree text, and other compiled game data on these pages are loadoutgg's own work, extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.