9 Kings/Enemy Wave Calculator
9 Kings Enemy Wave Calculator
Enemy armies get bigger and tougher as a run goes on. Pick who is attacking, the difficulty and the year to see exactly how much: the multipliers on each enemy unit's own stats, the troop budget the enemy spends, and how many units that buys.

King · Year 9
King of Nothing
SoldierCommon · costs 2
PaladinRare · costs 6
ArcherCommon · costs 4| Year | HP | Attack | Attack speed | Move speed | Troop budget | Units |
|---|---|---|---|---|---|---|
| 1 | ×1.50 | ×0.67 | ×0.64 | ×0.63 | 13 | 3 2-4 |
| 2 | ×2.53 | ×0.76 | ×0.71 | ×0.68 | 27 | 7 5-9 |
| 3 | ×3.71 | ×0.87 | ×0.78 | ×0.74 | 43 | 11 8-14 |
| 4 | ×5.08 | ×0.99 | ×0.86 | ×0.80 | 61 | 16 12-19 |
| 5 | ×6.67 | ×1.13 | ×0.96 | ×0.88 | 81 | 21 18-25 |
| 6 | ×8.55 | ×1.30 | ×1.08 | ×0.97 | 103 | 27 22-31 |
| 7 | ×10.8 | ×1.50 | ×1.22 | ×1.08 | 127 | 33 28-39 |
| 8 | ×12.2 | ×1.58 | ×1.25 | ×1.09 | 153 | 40 35-47 |
| 9 | ×13.6 | ×1.65 | ×1.28 | ×1.10 | 181 | 47 39-54 |
| 10 | ×15.0 | ×1.72 | ×1.31 | ×1.11 | 211 | 55 49-62 |
| 11 | ×16.4 | ×1.79 | ×1.34 | ×1.12 | 243 | 63 56-70 |
| 12 | ×17.8 | ×1.86 | ×1.37 | ×1.13 | 277 | 72 64-80 |
| 13 | ×19.2 | ×1.94 | ×1.40 | ×1.14 | 313 | 82 73-89 |
| 14 | ×20.6 | ×2.01 | ×1.43 | ×1.15 | 351 | 92 84-102 |
| 15 | ×22.0 | ×2.08 | ×1.46 | ×1.17 | 391 | 102 93-110 |
| 16 | ×23.4 | ×2.15 | ×1.49 | ×1.18 | 433 | 113 104-120 |
| 17 | ×24.8 | ×2.22 | ×1.53 | ×1.19 | 477 | 124 113-135 |
| 18 | ×26.2 | ×2.30 | ×1.56 | ×1.20 | 523 | 136 123-147 |
| 19 | ×27.6 | ×2.37 | ×1.59 | ×1.21 | 571 | 149 138-163 |
| 20 | ×29.0 | ×2.44 | ×1.62 | ×1.22 | 621 | 162 148-174 |
| 21 | ×30.4 | ×2.51 | ×1.65 | ×1.23 | 673 | 175 164-188 |
| 22 | ×31.8 | ×2.58 | ×1.68 | ×1.24 | 727 | 190 175-199 |
| 23 | ×33.2 | ×2.66 | ×1.71 | ×1.25 | 783 | 204 191-218 |
| 24 | ×34.6 | ×2.73 | ×1.74 | ×1.26 | 841 | 219 204-234 |
| 25 | ×36.0 | ×2.80 | ×1.77 | ×1.27 | 901 | 235 219-251 |
| 26 | ×37.4 | ×2.87 | ×1.80 | ×1.29 | 963 | 251 237-270 |
| 27 | ×38.8 | ×2.94 | ×1.84 | ×1.30 | 1027 | 267 253-282 |
| 28 | ×40.2 | ×3.02 | ×1.87 | ×1.31 | 1093 | 285 271-297 |
| 29 | ×41.6 | ×3.09 | ×1.90 | ×1.32 | 1161 | 303 286-323 |
| 30 | ×43.0 | ×3.16 | ×1.93 | ×1.33 | 1231 | 321 302-338 |
| 31 | ×44.4 | ×3.23 | ×1.96 | ×1.34 | 1303 | 340 320-360 |
| 32 | ×45.8 | ×3.30 | ×1.99 | ×1.35 | 1377 | 359 340-378 |
| 33 | ×47.2 | ×3.38 | ×2.02 | ×1.36 | 1453 | 379 361-400 |
Reading the numbers
- The multipliers apply to each enemy unit's own stats, the ones on its card. A ×2.00 HP year means every enemy unit has double its base HP.
- Difficulty growth is linear. Each difficulty adds the same step every year rather than compounding, so the gap between difficulties widens steadily over the run.
- The first six years are softened. Enemy HP, attack and speeds are divided by 1.6 in year 1, easing off by 0.1 a year until year 7, when the softening ends. That is why every difficulty starts below ×1.
- The troop budget is 12 + year² + (year − 1) × the difficulty's troop multiplier, which runs from 3 on Peasant to 19 on King IX IX. Year 1 is 13 points on every difficulty.
- Units are bought at random. The enemy keeps drawing a rarity (Common most often, Legendary least) and buying the next troop of that rarity it can afford, so the same budget fields a different army each time. The table shows the average, with the lowest and highest seen. No army goes past 699 units.
- Not included: decrees and other effects that change the enemy, the boss, and endless years after 33.
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