Lumi MasterAll games

Lumi Master/Lumis

Electric52–84Buzzlym

Buzzlym

GreenBluePurpleGoldRating 52–84ElectricBattle

Job tagsPower generation

At a glance

C
Why this tier

Two Paralysis on its knockout set up Zaphound behind it. Its 85 stats offer little more.

Buzzlym's skills

Fixed kit always on Buzzlym, can't be swapped

Trait · passiveElectric Gel

When this Lumi is knocked out, applies 2 Paralysis to the current enemy.

Signature skillSelf-Destruct - Electric

Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

ElectricCost 5Power 75

Basic attackCollide - Electric

Its automatic attack: a Electric hit every 1s for 10 power.

ElectricPower 10Interval 1s

Swappable skills choose which one to equip

Static FieldUsed in official line-ups

Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.

ElectricCost 3Power 0

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Paralyzing Current

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Lightning Storm

Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.

ElectricCost 5Power 40

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Buzzlym. See those line-ups.

How to use Buzzlym

Buzzlym's exit paralyses: Electric Gel paralyses its last opponent twice as Buzzlym falls, setting up Zaphound or Jolkat behind it. Static Field and Paralyzing Current give it Paralysis before it detonates too. Self-Destruct is best spent early, at high HP. Stats that stop at 85 leave it little more.

Compared with

The strongest Battle on the tier list and the ones placed just above Buzzlym, strongest first.

Recommended build

The game's own in-client line-ups run Buzzlym with Static Field equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Electric GelElectric GelTrait
Self-Destruct - ElectricSelf-Destruct - ElectricSignature skill

Electric Gel: When this Lumi is knocked out, applies 2 Paralysis to the current enemy. Self-Destruct - Electric: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

Skill to equip
Static Field— Chosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Electlime KeepsakeElectlime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Electlime StarcoreElectlime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
BuzzlymBuzzlymLv. 15 · Evolution Fruit ×1

Attributes

ATK53–85DEF53–85HP53–85Work49–81

MaxMin

MinMax
ATK5385
DEF5385
HP5385
Work4981
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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