When this Lumi is knocked out, applies 2 Paralysis to the current enemy.
Lumi Master/Lumis

At a glance
- Why this tier
Two Paralysis on its knockout set up Zaphound behind it. Its 85 stats offer little more.
Buzzlym's skills
Fixed kit always on Buzzlym, can't be swapped
Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
Its automatic attack: a Electric hit every 1s for 10 power.
Swappable skills choose which one to equip
Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy with an electric wave and applies 2 Paralysis.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Buzzlym. See those line-ups.
How to use Buzzlym
Buzzlym's exit paralyses: Electric Gel paralyses its last opponent twice as Buzzlym falls, setting up Zaphound or Jolkat behind it. Static Field and Paralyzing Current give it Paralysis before it detonates too. Self-Destruct is best spent early, at high HP. Stats that stop at 85 leave it little more.
Compared with
The strongest Battle on the tier list and the ones placed just above Buzzlym, strongest first.
Recommended build
The game's own in-client line-ups run Buzzlym with Static Field equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Electric GelTrait
Self-Destruct - ElectricSignature skillElectric Gel: When this Lumi is knocked out, applies 2 Paralysis to the current enemy. Self-Destruct - Electric: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Electlime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
BuzzlymLv. 15 · Evolution Fruit ×1Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 53 | 85 | |
| 53 | 85 | |
| 49 | 81 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Electric


